| | |
| | | return
|
| | |
|
| | | if not curBatObj.IsAlive():
|
| | | return
|
| | | |
| | | if useSkill.GetSkillType() == ChConfig.Def_SkillType_Revive and useSkill.GetTagAim() == ChConfig.SkillTagAim_Self:
|
| | | GameWorld.DebugLog("死亡时使用复活自己的技能! skillID=%s" % skillID)
|
| | | else:
|
| | | # 其他技能死亡状态下无法释放
|
| | | return
|
| | | |
| | | objID = curBatObj.GetID()
|
| | |
|
| | | if hasattr(useSkill, "GetRemainTime") and useSkill.GetRemainTime() > 0:
|
| | |
| | | rate = useSkill.GetHappenRate()
|
| | | if rate:
|
| | | rate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, useSkill)
|
| | | isRemove = False
|
| | | for tagObj in tagObjList[::-1]:
|
| | | if not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue):
|
| | | if not curBatObj.IsSkillCanHappen(skillID, rate):
|
| | | tagObjList.remove(tagObj)
|
| | | |
| | | isRemove = True
|
| | | GameWorld.DebugLog(" 概率不触发,移除目标! rate=%s,skillID=%s,tagID=%s" % (rate, skillID, tagObj.GetID()))
|
| | | if not tagObjList and isRemove:
|
| | | return
|
| | | |
| | | if not tagObjList:
|
| | | # 可扩展其他目标选择,如复活技能没有死亡单位时则使用另外的效果
|
| | | GameWorld.DebugLog("找不到技能目标! skillID=%s,mapID=%s,funcLineID=%s" % (skillID, turnFight.mapID, turnFight.funcLineID), turnFight.playerID)
|
| | |
| | |
|
| | | def IsNeedSyncSkill(useSkill):
|
| | | ## 使用需要同步B427使用技能
|
| | | if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_CleanBuff]:
|
| | | if useSkill.GetSkillType() in [ChConfig.Def_SkillType_Atk, ChConfig.Def_SkillType_Cure, ChConfig.Def_SkillType_Revive, ChConfig.Def_SkillType_CleanBuff]:
|
| | | return True
|
| | | if useSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_TurnNormaSkill, ChConfig.Def_SkillFuncType_AngerSkill]:
|
| | | return True
|
| | |
| | | curBatObj.SetHarmSelfHP(harmHP) # 无视实际扣血量,直接更新
|
| | |
|
| | | # 单独通知前端表现
|
| | | hurtTypes = pow(2, ChConfig.HurtType_HarmSelf)
|
| | | hurtTypes = pow(2, ChConfig.HurtAtkType_HarmSelf)
|
| | | diffType, diffValue = 0, lostHP
|
| | | skillID = relatedSkillID = useSkill.GetSkillID()
|
| | | Sync_PropertyRefreshView(turnFight, curBatObj, ChConfig.AttrID_HP, updHP, diffValue, diffType, skillID, relatedSkillID, hurtTypes)
|
| | |
| | | def SkillModule_3(turnFight, curBatObj, useSkill):
|
| | | ## 复活
|
| | |
|
| | | skillPer = useSkill.GetSkillPer()
|
| | | initXP = IpyGameDataPY.GetFuncCfg("AngerXP", 1)
|
| | | xpMax = IpyGameDataPY.GetFuncCfg("AngerXP", 2) |
| | | for tagBatObj in useSkill.GetTagObjList():
|
| | | skillPer += GetAddSkillPer(turnFight, curBatObj, tagBatObj, useSkill) # 复活后的血量百分比
|
| | | skillPer = useSkill.GetSkillPer()
|
| | | skillPer += GetAddSkillPer(turnFight, curBatObj, tagBatObj, useSkill)
|
| | | |
| | | reviveHPPer = tagBatObj.GetBatAttrValue(ChConfig.AttrID_ReviveHPPer)
|
| | | reviveHPPer += skillPer
|
| | | reviveHPPer += TurnPassive.GetTriggerEffectValue(turnFight, tagBatObj, curBatObj, ChConfig.AttrID_ReviveHPPer, useSkill)
|
| | | |
| | | reviveXPPer = tagBatObj.GetBatAttrValue(ChConfig.AttrID_ReviveXPPer)
|
| | | reviveXPPer += TurnPassive.GetTriggerEffectValue(turnFight, tagBatObj, curBatObj, ChConfig.AttrID_ReviveXPPer, useSkill)
|
| | |
|
| | | dID = tagBatObj.GetID()
|
| | | dMapHP = tagBatObj.GetMaxHP()
|
| | | cureHP = int(dMapHP * skillPer / 10000.0)
|
| | | |
| | | cureHP = int(dMapHP * reviveHPPer / 10000.0)
|
| | | xp = initXP + int(xpMax * reviveXPPer / 10000.0)
|
| | | |
| | | tagBatObj.SetRevive(cureHP)
|
| | | tagBatObj.SetXP(xp, False)
|
| | |
|
| | | hurtObj = useSkill.AddHurtObj(dID)
|
| | | hurtObj.AddHurtType(ChConfig.HurtType_Revive)
|
| | | hurtObj.AddHurtType(ChConfig.HurtAtkType_Revive)
|
| | | hurtObj.SetHurtHP(cureHP)
|
| | | hurtObj.SetLostHP(cureHP)
|
| | | hurtObj.SetCurHP(tagBatObj.GetHP())
|
| | | GameWorld.DebugLog(" 复活: dID=%s,cureHP=%s,skillPer=%s,%s/%s" % (dID, cureHP, skillPer, tagBatObj.GetHP(), dMapHP))
|
| | | GameWorld.DebugLog(" 复活: dID=%s,cureHP=%s,skillPer=%s,reviveHPPer=%s,%s/%s,xp=%s,reviveXPPer=%s" |
| | | % (dID, cureHP, skillPer, reviveHPPer, tagBatObj.GetHP(), dMapHP, xp, reviveXPPer))
|
| | |
|
| | | return
|
| | |
|
| | |
| | | for tagBatObj, cureHP, poisonCureOwner in calcCureResults:
|
| | | # 汇总毒奶
|
| | | if poisonCureOwner:
|
| | | hurtTypes = pow(2, ChConfig.HurtTYpe_Cure)
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_PoisonCureHurt)
|
| | | hurtTypes = pow(2, ChConfig.HurtAtkType_Cure)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Hurt)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_PoisonCureHurt)
|
| | | hurtValue = cureHP
|
| | | hurtValue, hurtTypes, immuneHurt = CalcHurtWithBuff(turnFight, atkObj, tagBatObj, hurtValue, hurtTypes)
|
| | | calcHurtResults.append([tagBatObj, hurtValue, hurtTypes, immuneHurt])
|
| | |
| | | tagBatObj.SetHP(remainHP)
|
| | |
|
| | | hurtObj = curSkill.AddHurtObj(dID)
|
| | | hurtObj.AddHurtType(ChConfig.HurtTYpe_Cure)
|
| | | hurtObj.AddHurtType(ChConfig.HurtAtkType_Cure)
|
| | | hurtObj.SetHurtHP(cureHP)
|
| | | hurtObj.SetLostHP(realCureHP)
|
| | | hurtObj.SetCurHP(tagBatObj.GetHP())
|
| | |
| | | if poisonCureOwner:
|
| | | GameWorld.DebugLog("本次治疗为毒奶: cureHP=%s" % cureHP)
|
| | | hurtValue = cureHP
|
| | | hurtTypes = pow(2, ChConfig.HurtTYpe_Cure)
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_PoisonCureHurt)
|
| | | hurtTypes = pow(2, ChConfig.HurtAtkType_Cure)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Hurt)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_PoisonCureHurt)
|
| | | hurtValue, hurtTypes, immuneHurt = CalcHurtWithBuff(turnFight, poisonCureOwner, defObj, hurtValue, hurtTypes)
|
| | | calcHurtResults = [[defObj, hurtValue, hurtTypes, immuneHurt]]
|
| | | DoSkillHurtHP(turnFight, poisonCureOwner, useSkill, calcHurtResults, "PoisonCOT")
|
| | |
| | | defObj.SetHP(remainHP)
|
| | |
|
| | | hurtObj = useSkill.AddHurtObj(defID)
|
| | | hurtObj.AddHurtType(ChConfig.HurtTYpe_Cure)
|
| | | hurtObj.AddHurtType(ChConfig.HurtAtkType_Cure)
|
| | | hurtObj.SetHurtHP(cureHP)
|
| | | hurtObj.SetLostHP(realCureHP)
|
| | | hurtObj.SetCurHP(defObj.GetHP())
|
| | |
| | | for hurtObj in useSkill.GetHurtObjListAll():
|
| | | if hurtObj.GetObjID() != tagID:
|
| | | continue
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Parry): # 格挡时可反击
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Parry): # 格挡时可反击
|
| | | canAtkBack = True
|
| | | break
|
| | |
|
| | |
| | | tagObj = batObjMgr.getBatObj(hurtObjID)
|
| | | if not tagObj:
|
| | | continue
|
| | | if not hurtObj.HaveHurtType(ChConfig.HurtTYpe_Cure) and not hurtObj.HaveHurtType(ChConfig.HurtType_Immune) \
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Hurt) and not hurtObj.HaveHurtType(ChConfig.HurtAtkType_Immune) \
|
| | | and (isTurnNormalSkill or isAngerSkill) and tagObj.IsAlive():
|
| | | __doSkillHurtAnger(tagObj, hurtObj.GetLostHP(), useSkill)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Normal):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Hurt):
|
| | | totalHurtValue += hurtObj.GetHurtHP()
|
| | | if hurtObj.GetLostHP() > 0: # 有掉血的
|
| | | if hurtObjID not in beHurtObjIDList:
|
| | | beHurtObjIDList.append(hurtObjID)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Miss):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Miss):
|
| | | if hurtObjID not in missObjIDList:
|
| | | missObjIDList.append(hurtObjID)
|
| | | DoHeroSpecialty(turnFight, tagObj, ChConfig.HeroSpecialty_Miss, relatedSkillID)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Revive):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Revive):
|
| | | if tagObj not in reviveObjList:
|
| | | reviveObjList.append(tagObj)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Immune):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Immune):
|
| | | if hurtObjID not in immuneObjIDList:
|
| | | immuneObjIDList.append(hurtObjID)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Parry):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Parry):
|
| | | DoHeroSpecialty(turnFight, tagObj, ChConfig.HeroSpecialty_Parry, relatedSkillID)
|
| | | if hurtObjID not in parryObjIDList:
|
| | | parryObjIDList.append(hurtObjID)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_SuperHit):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_SuperHit):
|
| | | if hurtObjID not in superHitObjIDList:
|
| | | superHitObjIDList.append(hurtObjID)
|
| | |
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtType_Stun):
|
| | | if hurtObj.HaveHurtType(ChConfig.HurtAtkType_Stun):
|
| | | if hurtObjID not in stunObjIDList:
|
| | | stunObjIDList.append(hurtObjID)
|
| | |
|
| | |
| | |
|
| | | # 复活时
|
| | | for tagObj in reviveObjList:
|
| | | # 同步最新的怒气及buff,血量已经在技能中通知了
|
| | | tagObj.SetXP(tagObj.GetXP())
|
| | | TurnBuff.DoBuffByRevive(turnFight, tagObj)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Revive, curObj, connSkill=useSkill)
|
| | | TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_InBattlefield, curObj, connSkill=useSkill)
|
| | |
|
| | |
| | | GameWorld.DebugLog("继承主技能目标! enhanceSkillID=%s" % enhanceSkillID)
|
| | | # 额外触发的技能直接在外层检查概率,如果都没有触发则不需要再处理
|
| | | enhanceRate = enhanceSkillData.GetHappenRate()
|
| | | enhanceRate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, connSkillTypeID=enhanceSkillData.GetSkillTypeID(), connSkillID=enhanceSkillID)
|
| | | if enhanceRate:
|
| | | enhanceRate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, connSkillTypeID=enhanceSkillData.GetSkillTypeID(), connSkillID=enhanceSkillID)
|
| | | enchanceTagObjList = []
|
| | | for tagObj in tagObjList:
|
| | | tagID = tagObj.GetID()
|
| | |
| | | if checkHeroSex and checkHeroSex != tagObj.GetSex():
|
| | | GameWorld.DebugLog(" 非目标性别不触发: tagID=%s,sex=%s != %s" % (tagID, tagObj.GetSex(), checkHeroSex))
|
| | | continue
|
| | | if enhanceRate and enhanceRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(enhanceRate, ChConfig.Def_MaxRateValue):
|
| | | if not curBatObj.IsSkillCanHappen(enhanceSkillID, enhanceRate):
|
| | | GameWorld.DebugLog(" 概率不触发: tagID=%s,enhanceRate=%s" % (tagID, enhanceRate))
|
| | | continue
|
| | |
|
| | |
| | | isOK = False
|
| | | # 继承主技能目标
|
| | | if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill:
|
| | | happenRate = passiveSkill.GetHappenRate()
|
| | | happenRate += TurnPassive.GetTriggerEffectValue(turnFight, batObj, None, ChConfig.PassiveEff_AddSkillRate, passiveSkill)
|
| | | GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID))
|
| | | if not tagObj:
|
| | | return
|
| | | happenRate = passiveSkill.GetHappenRate()
|
| | | if happenRate:
|
| | | happenRate += TurnPassive.GetTriggerEffectValue(turnFight, batObj, None, ChConfig.PassiveEff_AddSkillRate, passiveSkill)
|
| | | GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID))
|
| | | tagID = tagObj.GetID()
|
| | | if not tagObj.IsAlive() and passiveSkill.GetSkillType() != ChConfig.Def_SkillType_Revive:
|
| | | GameWorld.DebugLog(" 已被击杀不触发: tagID=%s" % (tagID))
|
| | | return
|
| | | if happenRate and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue):
|
| | | if not batObj.IsSkillCanHappen(passiveSkillID, happenRate):
|
| | | GameWorld.DebugLog(" 概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate))
|
| | | return
|
| | | passiveTagObjList = [tagObj]
|
| | |
| | | if GameWorld.CanHappen(missRate):
|
| | | GameWorld.DebugLog("闪避了! missRate=%s,dMissRate=%s,aMissRateDef=%s,missNum=%s" % (missRate, dMissRate, aMissRateDef, missNum))
|
| | | curSkill.SetTagMissNum(defID, missRate + 1)
|
| | | return 0, pow(2, ChConfig.HurtType_Miss)
|
| | | return 0, pow(2, ChConfig.HurtAtkType_Miss)
|
| | |
|
| | | hurtTypes = pow(2, ChConfig.HurtType_Normal)
|
| | | hurtTypes = pow(2, ChConfig.HurtAtkType_Hurt)
|
| | |
|
| | | isSuperHit, isParry, isStun = False, False, False
|
| | | aSuperDamPer, dSuperDamPerDef = 0, 0
|
| | |
| | | isStun = CanStun(turnFight, atkObj, defObj, curSkill) # 是否击晕
|
| | |
|
| | | if isSuperHit:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_SuperHit)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_SuperHit)
|
| | | aSuperDamPer = IpyGameDataPY.GetFuncCfg("SuperHitCfg", 2) * 10000
|
| | | aSuperDamPer += atkObj.GetBatAttrValue(ChConfig.AttrID_SuperDamPer)
|
| | | aSuperDamPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.AttrID_SuperDamPer, curSkill)
|
| | |
| | | GameWorld.DebugLog("aSuperDamPer=%s,dSuperDamPerDef=%s" % (aSuperDamPer, dSuperDamPerDef))
|
| | |
|
| | | if isParry:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_Parry)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Parry)
|
| | |
|
| | | if ignoreDef:
|
| | | GameWorld.DebugLog("无视防御/真实伤害!")
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_IgnoreDef)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_IgnoreDef)
|
| | |
|
| | | if isStun:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_Stun)
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Stun)
|
| | |
|
| | | #参与运算的数值
|
| | | #rand = random.random() #种子数 0~1
|
| | |
| | |
|
| | | hurtValue = int(hurtValue)
|
| | | if defObj.CheckInState(ChConfig.BatObjState_Wudi):
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_Immune) # 添加免疫
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Immune) # 添加免疫
|
| | | immuneHurt = hurtValue
|
| | | hurtValue = 0
|
| | | return hurtValue, hurtTypes, immuneHurt
|
| | |
| | | immuneHurt = max(int(immuneHurtDict.pop(tagID, 0)), 0) # 因为有标记-1值,所以加max
|
| | | # 主要目标的免疫标记外层已经处理,仅额外处理标记曹仁防护
|
| | | if caorenProtectID == tagID:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_CaorenProtect) # 标记受到曹仁防护,前端表现需要
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_CaorenProtect) # 标记受到曹仁防护,前端表现需要
|
| | | finalHurtResults.append([tagObj, finalHurt, hurtTypes, immuneHurt])
|
| | | finalHurtTotal = finalHurtTotal + finalHurt + immuneHurt
|
| | | GameWorld.DebugLog("得出主要目标分摊后的最终伤害: tagID=%s,finalHurt=%s,hurtTypes=%s,immuneHurt=%s,finalHurtTotal=%s" % (tagID, finalHurt, hurtTypes, immuneHurt, finalHurtTotal))
|
| | |
| | | tagObj = batObjMgr.getBatObj(tagID)
|
| | | if not tagObj:
|
| | | continue
|
| | | hurtTypes = pow(2, ChConfig.HurtType_Normal)
|
| | | hurtTypes = pow(2, ChConfig.HurtAtkType_Hurt)
|
| | | finalHurt = int(hurtValueDict.pop(tagID, 0))
|
| | | immuneHurt = max(int(immuneHurtDict.pop(tagID, 0)), 0)
|
| | | if immuneHurt > 0:
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_Immune) # 添加免疫
|
| | | hurtTypes |= pow(2, ChConfig.HurtAtkType_Immune) # 添加免疫
|
| | | finalHurtTotal = finalHurtTotal + finalHurt + immuneHurt
|
| | | GameWorld.DebugLog("得出额外目标分摊后的最终伤害: tagID=%s,finalHurt=%s,hurtTypes=%s,immuneHurt=%s,finalHurtTotal=%s" % (tagID, finalHurt, hurtTypes, immuneHurt, finalHurtTotal))
|
| | | if finalHurt > 0 or immuneHurt > 0: # 额外目标有受伤或免疫才算
|
| | |
| | | GameWorld.DebugLog(" 本次吸血为毒奶: suckHP=%s,hurtValue=%s" % (suckHP, hurtValue))
|
| | | DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, "PoisonSuckBlood", hpCanNegative=True, immuneHurt=immuneHurt) # 吸血毒奶生命允许负值
|
| | |
|
| | | hurtObj.AddHurtType(ChConfig.HurtType_PoisonCureSuck)
|
| | | hurtObj.AddHurtType(ChConfig.HurtAtkType_PoisonCureSuck)
|
| | | hurtObj.SetSuckHP(hurtValue) # 如果前端有需要表现免疫吸血毒奶,可以判断吸血毒奶下该值为0代表免疫
|
| | | return
|
| | |
|