| | |
| | | Def_GameWallow_LV_Max,
|
| | | )= range(0, 10)
|
| | |
|
| | | #---物品卖给商店商店类型记录---
|
| | | (
|
| | | Def_ShopType_NpcShop, #NPC商店
|
| | | Def_ShopType_LongSale, #远程贩售
|
| | | ) = range(1, 2+1)
|
| | |
|
| | | # 回合攻击战斗类型
|
| | | (
|
| | | TurnBattleType_Normal, # 常规攻击 0
|
| | |
| | | Def_PlayerKey_ComboBuffProcessState = "ComboBuffProcessState" #持续性buff连击处理状态
|
| | | Def_PlayerKey_LvAwardQueryState = 'LvAwardQueryState' # 等级奖励领奖查询状态
|
| | | Def_PlayerKey_StoreQueryState = 'StoreQueryState' # 商店全服购买次数查询状态
|
| | | Def_PlayerKey_MysticalShopLastTime = 'MysticalShopLastTime' # 神秘商店刷新时间
|
| | | #===============================================================================
|
| | | # # 持续性buff伤害处理连击技能ID列表
|
| | | # # 因为释放一次技能后一段时间内是持续性的, 故连接判断效果仅处理一次, 持续时间内均受此效果影响, 不重复处理连击
|
| | |
| | |
|
| | | Def_PDict_TreasureFreeCount = "TreasureFreeCount_%s" # 寻宝今日已使用免费次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCount = "TreasureCount_%s" # 寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCountEx = "TreasureCountEx_%s" # 第x次x抽必出,按第x次单抽、10连抽记录, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCountToday = "TreasureCountToday_%s" # 今日寻宝次数, 参数(寻宝类型)
|
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | |
| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
|
| | | Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | | Def_PDict_CollNpcIDCollTimeTotal = "NPCIDCollTimeTotal_%s" # 采集NPCID对应对应采集总次数,%sNPCID
|
| | | Def_PDict_ShopItemDayBuyCnt = "ShopItemDayBuyCnt_%s" # 商店NPC商品已购买次数,itemIndex
|
| | | Def_PDict_ShopItemStartTime = "ShopItemStartTime_%s" # 神秘限购商品开卖时间,itemIndex
|
| | | Def_PDict_MysticalShopGoods = "MysticalShopGoods_%s" # 神秘商店商品ID,索引
|
| | | Def_PDict_MysticalShopRefreshCnt = "MysticalShopRefreshCnt" # 神秘商店已手动刷新次数
|
| | | Def_PDict_MysticalShopLVRefreshCnt = "MysticalShopLVRefreshCnt" # 神秘商店等级段刷新次数
|
| | | Def_PDict_MoneyMinus = "MoneyMinus_%s" # 货币对应负值, 参数[货币类型]
|
| | | Def_PDict_Currency = "PlayerCurrency_%s" # 自定义货币类型, 参数[自定义货币类型]
|
| | | Def_PDict_UseMoneyTotal = "UseMoneyTotal_%s" # 累计消耗货币, 参数[货币类型]
|
| | |
| | |
|
| | | Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
|
| | | Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
|
| | |
|
| | | #商城
|
| | | Def_PDict_ShopBuyCnt = "ShopBuyCnt_%s" # 商店商品已购买次数,参数(商品ID)
|
| | | Def_PDict_ShopRandUnlock = "ShopRandUnlock_%s" # 商店随机刷新解锁的商品ID解锁状态,参数(key编号)
|
| | | Def_PDict_ShopRefreshCnt = "ShopRefreshCnt_%s" # 今日已刷新次数,参数(商店类型)
|
| | |
|
| | | # 签到
|
| | | Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
|
| | |
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | |
|
| | | #历练秘笈
|
| | | Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
|
| | | Def_PDict_LLMJExp = "LLMJExp" # 秘笈今日已额外获得经验
|
| | | Def_PDict_LLMJDecompose = "LLMJDecompose" # 秘笈今日已额外获得分解货币
|
| | |
|
| | | #任务,每个任务组有且仅有一个进行中的任务
|
| | | Def_PDict_TaskIDLast = "TaskIDLast_%s" # 上一次完成的任务ID,参数(任务组)
|
| | | Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
|
| | |
| | | Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
|
| | | Def_Cost_CrossRealmPK, # 跨服PK
|
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_43, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_45, # 购买活动次数 45
|
| | | Def_Cost_46, # 副本买buff
|
| | |
| | | Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
|
| | | Def_Cost_CrossRealmPK:"CrossRealmPK",
|
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
|
| | |
| | | (
|
| | | Def_RewardType_Activity, # 活跃度奖励 0
|
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
|
| | | Def_RewardType_LLMJLVUp, # 历练秘笈升级 2
|
| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|