hxp
2025-10-21 ec19547ca0985de3f1c4045411ee6c171204e535
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -134,20 +134,6 @@
    GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
    return
## 二次非同天登陆
#  @param accID: 账号ID
#  @param ip: ip
#  @return: None
def DR_OtherDayLogin(accID, ip, curPlayer):
    dataDict = {'AccID':accID, 'IP':ip}
    #发送封包
    SendEventPack("OtherDayLogin", dataDict, curPlayer)
    return
## 登陆
#  @param curPlayer 玩家实例
#  @return: None
@@ -308,23 +294,6 @@
    SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
    return
## 出售物品获得金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
    return
def DR_CTGError(curPlayer, errorInfo, addDict):
    ## CTG异常信息
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -392,27 +361,6 @@
    drDict["Official"] = [offRank, offBlessValue]
    
    return drDict
## 玩家充值后的点券信息及vip等级
#  @param curPlayer: 玩家实例
#  @param changeCoin: 兑换的点券数
#  @param totaChangelCoin: 总兑换点券数
#  @param prizeCoin: 赠送点券数
#  @param totalPrizeCoin: 总赠送点券数
#  @param playerVIPLV: vip等级
#  @param crazyCoin: 额为赠送数
#  @return: None
def DR_PlayerCoinAfterCharge(curPlayer, changeCoin, totaChangelCoin, prizeCoin,
                             totalPrizeCoin, playerVIPLV, crazyCoin, orderID):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'ChangeCoin':changeCoin, 'TotaChangelCoin':totaChangelCoin,
                'PrizeCoin':prizeCoin, 'TotalPrizeCoin':totalPrizeCoin, 'VIPLv':playerVIPLV,
                "CrazyCoin":crazyCoin, 'QueryOrderID':orderID}
    #发送封包
    SendEventPack("PlayerCoinAfterCharge", dataDict, curPlayer)
    return
## 玩家升级
#  @param curPlayer: 玩家实例
@@ -553,17 +501,6 @@
    #发送封包
    curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
    SendEventPack("GMToolOperate", dataDict, curPlayer)
    return
## 出售指定背包物品
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return:
def DR_SellPackItem(curPlayer, dataDict):
    dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                     "AccID":curPlayer.GetAccID()})
    SendEventPack("SellPackItem", dataDict, curPlayer)
    return
@@ -760,8 +697,8 @@
        SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
       
    #战盟贡献
    elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
        SendEventPack("UseFamilyContribution", dataDict, curPlayer)
    #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
    #    SendEventPack("UseFamilyContribution", dataDict, curPlayer)
                 
    return
@@ -999,37 +936,6 @@
    SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
    return
## 获得威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("GetPrestigeValue", dataDict, curPlayer)
    return
## 失去威望值
#  @param curPlayer 玩家实例
#  @param addPrestige 添加值
#  @param addType 原因
#  @return
def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
    SendEventPack("LostPrestigeValue", dataDict, curPlayer)
    return
## 记录错误信息
#  @param info: 错误信息
#  @param playerID: 玩家ID
@@ -1058,24 +964,6 @@
    #发送封包
    SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
    return
## 增加玩家家族活跃度
#  @param curPlayer: 玩家实例
#  @param addValue: 增加值
#  @param curValue: 增加后值
#  @param reason:增加原因
#  @return
def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
    #发送封包
    SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
    return
## 宠物加点
#  @param curPlayer: 玩家实例
@@ -1138,22 +1026,6 @@
    
    #发送封包
    SendEventPack("PlayerDead", dataDict, curPlayer)
    return
## 给存奖励表物品
#  @param curPlayer: 玩家
#  @param rewardType: 奖励类型
#  @param itemID: 物品ID
#  @param itemCnt: 物品个数
#  @return
def DR_PlayerGetReward(curPlayer, rewardType, itemID, itemCnt):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'itemID':itemID, 'itemCnt':itemCnt,
                'rewardType':rewardType}
    #发送封包
    SendEventPack("PlayerGetReward", dataDict, curPlayer)
    return
## 申请加入贵宾俱乐部
@@ -1374,19 +1246,6 @@
    SendEventPack("PlayerSubmit_%s" % eventName, dataDict, curPlayer)
    return
## 资源找回记录
#  @param curPlayer
#  @return: None
def DR_PlayerRecover(curPlayer, recoverWay, recoverCntDict, totalExp, totalMoney, totalSP, totalItemDict):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'recoverWay':recoverWay, 'recoverCntDict':recoverCntDict,
                'totalExp':totalExp, 'totalMoney':totalMoney, 'totalSP':totalSP, 'totalItemDict':totalItemDict}
    #发送封包
    SendEventPack("PlayerRecover", dataDict, curPlayer)
    return
def DR_GlobalDropCD(curPlayer, npcID, itemID):
    # 全局掉落CD掉落记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -1402,33 +1261,6 @@
                'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
    #发送封包
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
def DR_MagicWeaponExp(curPlayer, mwID, succID, newExp, needExp):
    # 法宝激活经验获得记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'succID':succID,
                'newExp':newExp, 'needExp':needExp}
    #发送封包
    SendEventPack("MagicWeaponExp", dataDict, curPlayer)
    return
def DR_MagicWeaponActive(curPlayer, mwID, mwLV):
    # 法宝等级升级记录
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(), 'mwID':mwID, 'mwLV':mwLV}
    #发送封包
    SendEventPack("MagicWeaponActive", dataDict, curPlayer)
    return
## 玩家上线成就检查
#  @return
def DR_CheckOldPlayerSuccess(curPlayer):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    #发送封包
    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
    return
## 玩家境界升级
@@ -1507,8 +1339,16 @@
    SendEventPack("MailDel", dataDict)
    return 
def DR_ServerMail(GUID, eventName, addDict={}):
    ## 全服邮件流向
    dataDict = {'GUID':GUID, "eventName":eventName}
    dataDict.update(addDict)
    SendEventPack("MailServerMail", dataDict)
    return
def DR_CreateRole(playerData):
    dataDict = {'PlayerID':playerData.PlayerID, 'AccID':playerData.AccID, 'PlayerName':playerData.PlayerName, "Job":playerData.Job}
    #发送封包
    SendEventPack("CreateRole", dataDict)
    return
    return