hxp
2025-10-21 ec19547ca0985de3f1c4045411ee6c171204e535
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -294,23 +294,6 @@
    SendEventPack("SetMoneyInWarehouse", dataDict, curPlayer)
    return
## 出售物品获得金钱
#  @param curPlayer: 玩家实例
#  @param moneyType: 金钱类型
#  @param moneyCount: 金钱数量
#  @return: None
def DR_GetMoneyBySellPackItem(curPlayer, moneyType, moneyCount):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'MoneyType':moneyType, 'MoneyCount':moneyCount,
                'PlayerMoneyCount':PlayerControl.GetMoney(curPlayer, moneyType)}
    #发送封包
    SendEventPack("GetMoneyBySellPackItem", dataDict, curPlayer)
    return
def DR_CTGError(curPlayer, errorInfo, addDict):
    ## CTG异常信息
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(), 
@@ -521,17 +504,6 @@
    return
## 出售指定背包物品
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
#  @return:
def DR_SellPackItem(curPlayer, dataDict):
    dataDict.update({"PlayerID":curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                     "AccID":curPlayer.GetAccID()})
    SendEventPack("SellPackItem", dataDict, curPlayer)
    return
## 删除背包物品
#  @param curPlayer: 玩家实例
#  @param dataDict: 记录信息字典
@@ -725,8 +697,8 @@
        SendEventPack("UseCurrency_%s" % moneyType, dataDict, curPlayer)
       
    #战盟贡献
    elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
        SendEventPack("UseFamilyContribution", dataDict, curPlayer)
    #elif moneyType == ShareDefine.TYPE_Price_Family_Contribution:
    #    SendEventPack("UseFamilyContribution", dataDict, curPlayer)
                 
    return
@@ -992,24 +964,6 @@
    #发送封包
    SendEventPack("OneTimeCoinGiveGold", dataDict, curPlayer)
    return
## 增加玩家家族活跃度
#  @param curPlayer: 玩家实例
#  @param addValue: 增加值
#  @param curValue: 增加后值
#  @param reason:增加原因
#  @return
def DR_AddPlayerFamilyActiveValue(curPlayer, addValue, curValue, reason):
    return
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID(),
                'addValue':addValue, 'FamilyActiveValue':curValue, 'Reason':reason}
    #发送封包
    SendEventPack("AddPlayerFamilyActiveValue", dataDict, curPlayer)
    return
## 宠物加点
#  @param curPlayer: 玩家实例
@@ -1307,16 +1261,6 @@
                'ItemID':itemID, 'KilledCnt':killedCnt, 'DropRate':dropRate}
    #发送封包
    SendEventPack("GlobalDropRate", dataDict, curPlayer)
    return
## 玩家上线成就检查
#  @return
def DR_CheckOldPlayerSuccess(curPlayer):
    dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
                'AccID':curPlayer.GetAccID()}
    #发送封包
    SendEventPack("CheckOldPlayerSuccess", dataDict, curPlayer)
    return
## 玩家境界升级