| | |
| | | import PlayerActLogin
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| | | import PlayerTreasure
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| | | import PlayerRune
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| | | import PlayerFamilyRedPacket
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| | | import IpyGameDataPY
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| | | import EventReport
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| | | import OpenServerCampaign
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| | |
| | | import PlayerSpringSale
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| | | import GY_Query_BossFirstKill
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| | | import PlayerCrossYaomoBoss
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| | | import PlayerFeastRedPacket
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| | | import PlayerLuckyCloudBuy
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| | | import PlayerLuckyTreasure
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| | | import Item_ResetAttrPoint
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| | |
| | | import PlayerCustomAward
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| | | import PlayerZhanling
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| | | import PlayerTree
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| | | import PlayerLLMJ
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| | | import PlayerLianTi
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| | | import PlayerTask
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| | | import PlayerYinji
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| | |
| | | # 采集NPC次数通知
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| | | #NPCCommon.SyncCollNPCTime(curPlayer)
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| | |
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| | | # 每日活跃度
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| | | PlayerActivity.OnLogin(curPlayer)
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| | | |
| | | # 副本进入时间
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| | | FBCommon.FBOnLogin(curPlayer)
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| | |
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| | |
| | | ChItem.Sync_ItemDayUseCnt(curPlayer)
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| | | # 符印登录通知
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| | | PlayerRune.PlayerRuneLogin(curPlayer)
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| | | # 仙盟红包登录通知
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| | | PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
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| | | PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
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| | | # 商店物品购买次数登录通知
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| | | FunctionNPCCommon.ShopItemOnLogin(curPlayer)
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| | | # 通知设置的被动功法
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| | |
| | | PlayerTalk.OnPlayerLogin(curPlayer)
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| | | SyncADCntInfo(curPlayer)
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| | | UpdatePlayerName.OnPlayerLogin(curPlayer)
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| | | PlayerActivity.OnPlayerLogin(curPlayer)
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| | | PlayerLLMJ.OnPlayerLogin(curPlayer)
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| | |
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| | | # 上线查询一次充值订单
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| | | curPlayer.SendDBQueryRecharge()
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| | |
| | |
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| | | # 重置首充双倍
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| | | PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
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| | | |
| | | # 重置商店购买次数,暂定只重置类型 7 的
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| | | FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
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| | |
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| | | # 合服邮件,盟主专属邮件在GameServer处理
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| | | mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
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| | |
| | | # 活跃度奖励
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| | | if rewardType == ChConfig.Def_RewardType_Activity:
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| | | PlayerActivity.GetActivityAward(curPlayer, dataEx)
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| | | # 活跃放置奖励
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| | | elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
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| | | PlayerActivity.GetActivityPlaceReward(curPlayer)
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| | | # 每日任务奖励
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| | | elif rewardType == ChConfig.Def_RewardType_DailyTask:
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| | | PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
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| | | # 成就奖励
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| | | elif rewardType == ChConfig.Def_RewardType_Success:
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| | | PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
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| | | # 仙树免费减时
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| | | elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
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| | | PlayerTree.FreeReduceTreeLVTime(curPlayer)
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| | | # 广告奖励
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| | | elif rewardType == ChConfig.Def_RewardType_ADAward:
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| | | OnGetADAward(curPlayer, dataEx)
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| | | # 历练秘笈升级
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| | | elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
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| | | PlayerLLMJ.OnLLMJLVUp(curPlayer)
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| | | # 每日免费直购礼包
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| | | elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
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| | | PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
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| | |
| | | # 跨服妖魔boss伤害奖励
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| | | elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
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| | | PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
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| | | # 古宝特殊效果物品奖励
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| | | #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
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| | | # PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
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| | | # 成就积分奖励
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| | | elif rewardType == ChConfig.Def_RewardType_SuccessScore:
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| | | PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
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| | | # 买一送多活动免费奖励
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| | | elif rewardType == ChConfig.Def_RewardType_BuyOne:
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| | | PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
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