| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import IpyGameDataPY
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| | | import PlayerSuccess
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| | | import IPY_GameWorld
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| | | import OpenServerCampaign
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| | | import DataRecordPack
|
| | |
| | | def DoRuneSuccessLogic(curPlayer):
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| | | #符印成就处理
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| | | #清掉#镶嵌X枚X品质符印的成就信息
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| | | PlayerSuccess.ResetSuccessByType(curPlayer, ShareDefine.SuccType_InlayRune)
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| | | totalLV = 0
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| | | runeHoleCnt = IpyGameDataPY.GetFuncCfg("RuneUnlock", 4)
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| | | for holeNum in xrange(1, runeHoleCnt + 1):
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| | |
| | | itemColor = itemData.GetItemColor()
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| | | runeItemPlusLV = ItemControler.GetRuneItemPlusLV(runeData) + 1 #客户端1开始
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| | | totalLV += runeItemPlusLV
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_InlayRune, 1, [itemColor])
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False)
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_RuneLvUp, totalLV)
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| | | # 开服活动数据
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| | | #OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_RuneLV, totalLV)
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| | | return
|