| | |
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_262, # 凭证积分 262
|
| | | CDBPlayerRefresh_HeroSoul, # 将魂 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | | CDBPlayerRefresh_BossFinalHurtPer, # Boss最终输出伤害百分比 264
|
| | | CDBPlayerRefresh_265, # 骑宠养成积分 265
|
| | |
| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
|
| | | TYPE_Price_Xiantao = 41 # 仙桃/战锤
|
| | | TYPE_Price_Lingyu = 42 # 灵玉/将星玉髓
|
| | | TYPE_Price_43 = 43 # boss历练凭证积分
|
| | | TYPE_Price_HeroSoul = 43 # 将魂
|
| | | TYPE_Price_GatherSoul = 44 # 聚魂精华
|
| | | TYPE_Price_45 = 45 # 骑宠养成积分
|
| | | TYPE_Price_46 = 46 # 古宝养成积分
|
| | |
| | |
|
| | | #key可用于遍历所有货币,value仅GM相关会用到
|
| | | MoneyNameDict = {
|
| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 51:"招募积分", 52:"淘金令", 53:"挑战券",
|
| | | 1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | | #MoneyNameDict = {
|
| | |
| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
|
| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
|
| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
|
| | | TYPE_Price_HeroSoul:CDBPlayerRefresh_HeroSoul,
|
| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
|
| | | TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
|
| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
|
| | |
| | | # 游戏功能ID定义,需确保唯一,与PyGameFuncControl.txt中FuncId一致
|
| | | GameFuncID_Official = 10 # 官爵,境界
|
| | | GameFuncID_Family = 11 # 战盟,仙盟
|
| | | GameFuncID_Arena = 27 # 竞技场
|
| | | GameFuncID_Shop = 16 # 商城,坊市
|
| | | GameFuncID_Arena = 27 # 竞技场
|
| | |
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_Wing = -1 # 翅膀 3
|