ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -85,13 +85,26 @@
    return
def __doFamilyOnHour():
    needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
    priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 2) # 优先传给离线不超过x小时的成员,一样按优先级
    if GameWorld.IsMainServer() and not DBFamily.IsFamilyCross():
        # 开服前X天会长离线Y小时触发自动转让,优先级高于数值1,格式 X|Y
        openServerSet = IpyGameDataPY.GetFuncEvalCfg("FamilyLeaderAutoChange", 3)
        befServerDay = openServerSet[0]
        serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
        if serverDay <= befServerDay:
            needHours = openServerSet[1]
            priorityHours = openServerSet[2]
    GameWorld.DebugLog("自动传位时长设定: needHours=%s,priorityHours=%s" % (needHours, priorityHours))
    familyManager = DBDataMgr.GetFamilyMgr()
    for zoneID in familyManager.GetZoneIDListThisServer():
        zoneMgr = familyManager.GetZoneFamilyMgr(zoneID)
        for i in range(0, zoneMgr.GetCount()):
            family = zoneMgr.GetAt(i)
            #自动传位
            __AutoChangeLeader(family)
            __AutoChangeLeader(family, needHours, priorityHours)
    return
def FamilyCrossCenterOnDay():
@@ -1334,7 +1347,7 @@
    CrossPlayer.FamilyNotify(familyID, "XW_JZ_AppointFamily", [memName, changeFamilyLV])
    return
def __AutoChangeLeader(curFamily):
def __AutoChangeLeader(curFamily, needHours, priorityHours):
    ## 自动传位
    leaderID = curFamily.GetLeaderID()
    leaderMem = curFamily.FindMember(leaderID)
@@ -1347,16 +1360,12 @@
    curTime = int(time.time())
    passTime = curTime - offTime
    passHours = passTime / 3600.0
    needHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1)
    if passHours < needHours:
        GameWorld.DebugLogEx("盟主离线未超过限制小时,不处理自动传位!familyID=%s,leaderID=%s,offTime=%s,passHours=%s < %s", 
                             familyID, leaderID, GameWorld.ChangeTimeNumToStr(offTime), passHours, needHours)
        return
    
    priorityHours = IpyGameDataPY.GetFuncCfg("FamilyLeaderAutoChange", 1) # 优先传给离线不超过x小时的成员,一样按优先级
    priorityList = []
    commList = []
    for i in range(0, curFamily.GetCount()):
        member = curFamily.GetAt(i)
        if member.GetFmLV() == IPY_PlayerDefine.fmlLeader:
@@ -1375,22 +1384,16 @@
        fmLV = member.GetFmLV() # ְλ
        contribTotal = member.GetContribTotal() # 总贡献
        
        commList.append([fmLV, sortTime, contribTotal, member])
        if priorityHours and memPassHours <= priorityHours:
            priorityList.append([fmLV, sortTime, contribTotal, member])
            
    if not priorityList and not commList:
        # 没有可传位的目标成员
    if not priorityList:
        GameWorld.DebugLog("没有可传位的目标成员! familyID=%s" % familyID)
        return
    
    toMember = None
    if priorityList:
        priorityList.sort(reverse=True)
        toMember = priorityList[0][-1]
    else:
        commList.sort(reverse=True)
        toMember = commList[0][-1]
    priorityList.sort(reverse=True)
    toMember = priorityList[0][-1]
    if not toMember:
        return