hxp
4 天以前 ec68dabc97521a7706344e7d038e9f08462f4fe8
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -66,6 +66,8 @@
            triggerWay = kwargs.get("triggerWay", 0)
            if triggerWay in ChConfig.DeadCanTriggerWayList:
                GameWorld.DebugLogEx("死亡可触发的方式触发技能可释放! skillID=%s,triggerWay=%s", skillID, triggerWay)
            elif batType == ChConfig.TurnBattleType_Enhance:
                GameWorld.DebugLogEx("死亡状态额外技能不限制,主技能能放的话也就能放! skillID=%s", skillID)
            else:
                GameWorld.DebugLogEx("死亡状态下无法释放该技能! skillID=%s", skillID)
                return
@@ -845,8 +847,13 @@
    
    calcCureResults = []
    relativeObj = GetRelativeObj(turnFight, curBatObj)
    multiValue = 1
    addCureMulti = TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddCureMulti, useSkill)
    if addCureMulti:
        multiValue += addCureMulti / 100.0
    for tagBatObj in useSkill.GetTagObjList():
        cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, relativeObj=relativeObj)
        cureHP = CalcCureHP(turnFight, curBatObj, tagBatObj, useSkill, relativeObj=relativeObj, multiValue=multiValue)
        poisonCureOwner = GetPoisonCureOwner(tagBatObj)
        calcCureResults.append([tagBatObj, cureHP, poisonCureOwner])
        
@@ -1313,9 +1320,7 @@
            TurnAttack.SetObjKilled(turnFight, tagObj, curObj, useSkill)
    useSkill.SetKillObjList(killObjList)
    # 判断自己,因为反弹、平摊伤害的原因,有可能自己干死自己
    selfAlive = curObj.IsAlive()
    if selfAlive and curObj.GetHP() <= 0:
        selfAlive = False
    if curObj.IsAlive() and curObj.GetHP() <= 0:
        dieObjList.append(curObj)
        TurnAttack.SetObjKilled(turnFight, curObj)
        
@@ -1390,7 +1395,7 @@
    effIgnoreObjIDList = missObjIDList + immuneObjIDList
    useSkill.SetEffIgnoreObjIDList(effIgnoreObjIDList)
    # 优先触发本技能额外效果,注:仅该技能释放后该技能的额外效果视为主技能的效果,优先级最高
    if selfAlive:
    if curObj not in dieObjList:
        __DoCurSkillEff(turnFight, curObj, useSkill, effIgnoreObjIDList, isUseSkill)
    
    # ========== 以下触发被动 ==========
@@ -1809,6 +1814,8 @@
    batType = curSkill.GetBatType()
    
    changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtType, curSkill)
    if not changeHurtType:
        changeHurtType = TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_ChangeHurtTypeByBuff, curSkill)
    if changeHurtType == 1:
        ignoreDef = True
        GameWorld.DebugLogEx("强制变更本次伤害为无视防御! skillID=%s", skillID)
@@ -2127,8 +2134,10 @@
        defObj, hurtValue, hurtTypes, immuneHurt = hurtInfo[:4]
        isEx = hurtInfo[4] if len(hurtInfo) > 4 else 0 # 是否是额外目标
        
        lostHP = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
        lostHP, ignoreShield = DoLostHP(turnFight, atkObj, defObj, hurtValue, curSkill, lostType, hpCanNegative=True, immuneHurt=immuneHurt)
        if ignoreShield:
            hurtTypes |= pow(2, ChConfig.HurtAtkType_IgnoreShield)
        #伤害结构体
        defID = defObj.GetID()
        if isEx:
@@ -2415,9 +2424,10 @@
    @param hpCanNegative: 扣除后的生命是否允许负值
    @param immuneHurt: 免疫的伤害值
    @param isSkillSelfTag: 是否技能自身的直接目标,如平摊伤害目标、溅射伤害目标这种就不算直接目标
    @return: lostHP
    @return: lostHP, ignoreShield
    '''
    
    ignoreShield = None
    if immuneHurt > 0:
        buffMgr = defObj.GetBuffManager()
        wudiBuffList = buffMgr.FindBuffListByState(ChConfig.BatObjState_Wudi)
@@ -2432,7 +2442,7 @@
                                 defObj.GetID(), buff.GetBuffID(), buffSkillID, buffValue, immuneHurt, updBuffValue, lostType)
            
    if hurtValue <= 0:
        return 0
        return 0, ignoreShield
    
    atkID = atkObj.GetID()
    defID = defObj.GetID()
@@ -2443,6 +2453,11 @@
    shieldBuffList = []
    buffMgr = defObj.GetBuffManager()
    for buff in buffMgr.FindBuffListByState(ChConfig.BatObjState_DamShield):
        if ignoreShield == None:
            if TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_IgnoreShield, curSkill):
                ignoreShield = True # 无视承伤盾
                break
            ignoreShield = False
        skillData = buff.GetSkillData()
        remainTime = buff.GetRemainTime() # 剩余回合
        if not skillData.GetLastTime():
@@ -2494,7 +2509,7 @@
    GameWorld.DebugLogEx("    扣血: atkID=%s,defID=%s,hurtValue=%s,lostType=%s,lostHP=%s,dHP=%s,updHP=%s/%s", 
                         atkID, defID, hurtValue, lostType, lostHP, dHP, defObj.GetHP(), defObj.GetMaxHP())
    TurnAttack.AddTurnObjHurtValue(atkObj, defObj, hurtValue, lostHP, skillID, lostType)
    return lostHP
    return lostHP, ignoreShield
def CalcBounceHP(turnFight, atkObj, defObj, hurtObj, curSkill):
    '''计算反弹反弹伤害
@@ -2578,7 +2593,7 @@
    TurnAttack.AddTurnObjCureHP(atkObj, atkObj, suckHP, cureHP)
    return
def CalcCureHP(turnFight, userObj, tagObj, curSkill, relativeObj=None):
def CalcCureHP(turnFight, userObj, tagObj, curSkill, relativeObj=None, multiValue=1):
    ''' 计算治疗值
    '''
    
@@ -2619,6 +2634,10 @@
        cureHP += cureHPEx
        GameWorld.DebugLogEx("    额外治疗值(%s): cureType=%s,baseValue=%s,skillPer=%s,cureHP=%s", cureHPEx, cureType, baseValue, skillPer, cureHP)
        
    if multiValue and multiValue != 1:
        cureHP = int(cureHP * multiValue)
        GameWorld.DebugLogEx("    治疗倍值: cureHP=%s,multiValue=%s", cureHP, multiValue)
    hurtShareEff = curSkill.GetEffectByID(ChConfig.SkillEff_HurtShare)
    if hurtShareEff:
        tagCnt = max(1, len(curSkill.GetTagObjList()))