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| | | import GameWorld
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| | | import PassiveTrigger
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| | | import IpyGameDataPY
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| | | import BattleObj
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| | | import ChConfig
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| | | import TurnSkill
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| | |
|
| | | GameWorld.ImportAll("Script\\Skill\\", "PassiveTrigger")
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| | |
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| | |
| | | passiveEffMgr = batObj.GetPassiveEffManager()
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| | | skillEffInfo = passiveEffMgr.RefreshSkillPassiveEffect()
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| | | buffEffInfo = passiveEffMgr.RefreshBuffPassiveEffect()
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| | | skillEffInfo and GameWorld.DebugLog(" 被动技能效果: %s" % skillEffInfo)
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| | | buffEffInfo and GameWorld.DebugLog(" 被动Buff效果: %s" % buffEffInfo)
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| | | skillEffInfo and GameWorld.DebugLogEx(" 被动技能效果: %s", skillEffInfo)
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| | | buffEffInfo and GameWorld.DebugLogEx(" 被动Buff效果: %s", buffEffInfo)
|
| | | return
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| | |
|
| | | def OnTriggerPassiveEffect(turnFight, batObj, triggerWay, tagObj=None, connSkill=None, connSkillTypeID=0, connBuff=None, **kwargs):
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| | | ''' 触发被动效果,可能触发技能、buff,需根据优先级触发
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| | | '''
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| | | if not batObj.IsAlive():
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| | | if triggerWay not in ChConfig.DeadCanTriggerWayList:
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| | | if triggerWay in ChConfig.DeadCanTriggerWayList:
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| | | pass # 死亡状态下可触发的被动
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| | | elif connSkill:
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| | | if connSkill.GetBatType() == ChConfig.TurnBattleType_Enhance:
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| | | pass # 子技能不限制死亡触发,由主技能决定,主技能能触发了,才会执行到子技能,那么子技能也一定能触发
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| | | elif connSkill.GetByTriggerWay() in ChConfig.DeadCanTriggerWayList:
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| | | pass
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| | | #GameWorld.DebugLogEx("关联技能是由死亡状态下可触发的方式触发的,则也可触发! triggerWay=%s,connSkillID=%s,byTriggerWay=%s", |
| | | # triggerWay, connSkill.GetSkillID(), connSkill.GetByTriggerWay())
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| | | else:
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| | | return
|
| | | else:
|
| | | return
|
| | | passiveEffMgr = batObj.GetPassiveEffManager()
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| | | effInfoList = passiveEffMgr.GetPassiveEffByTrigger(triggerWay, connSkill, connSkillTypeID, connBuff)
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| | | if not effInfoList:
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| | | return
|
| | | # [["skill/buff", skillID, buffID, effIDList], ...]
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| | | OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill, connBuff, **kwargs)
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| | | return
|
| | |
|
| | | def OnTriggerPassiveEffList(turnFight, batObj, triggerWay, tagObj, effInfoList, connSkill=None, connBuff=None, **kwargs):
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| | | '''触发外部指定的被动效果列表
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| | | @param effInfoList: [["skill/buff", skillID, buffID, effIDList], ...]
|
| | | '''
|
| | | tagID = tagObj.GetID() if tagObj else 0
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| | | GameWorld.DebugLog("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s" % (triggerWay, batObj.GetID(), tagID, effInfoList))
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| | | GameWorld.DebugLogEx("触发被动: triggerWay=%s,objID=%s,tagID=%s,%s", triggerWay, batObj.GetID(), tagID, effInfoList)
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| | | for effInfo in effInfoList:
|
| | | sign = effInfo[0]
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| | | skillID, buffID, effIDList = effInfo[1:]
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| | |
| | | if not effSkill:
|
| | | return
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| | |
|
| | | if effSkill.GetCoolDownTime():
|
| | | if hasattr(effSkill, "GetRemainTime") and effSkill.GetRemainTime() > 0:
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| | | GameWorld.DebugLogEx("被动效果技能CD中! effSkillID=%s,RemainTime=%s", skillID, effSkill.GetRemainTime())
|
| | | return
|
| | | kwargs["byEffSkill"] = effSkill # 目前用于触发被动技能时,该效果技能提前先设置CD,防止嵌套触发时CD后置才设置,如关羽的怒技追击
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| | | |
| | | # 没有类型的,纯配被动效果,有类型的技能在 OnUseSkill 统一处理回合次数,这里只处理纯被动效果的
|
| | | useCntLimit = None
|
| | | if not effSkill.GetSkillType(): |
| | | useCntLimit = TurnSkill.CheckSkillUseCntLimit(batObj, effSkill)
|
| | | if useCntLimit:
|
| | | return
|
| | | |
| | | isOK = False
|
| | | kwargs["byTriggerWay"] = triggerWay
|
| | | for effID in effIDList:
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| | | curEffect = effSkill.GetEffectByID(effID, triggerWay)
|
| | | if not curEffect:
|
| | | continue
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| | | DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | if DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
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| | | isOK = True # 有效果触发就算
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| | |
|
| | | return
|
| | | if isOK:
|
| | | if useCntLimit != None:
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| | | #GameWorld.DebugLogEx("增加被动效果回合触发次数! skillID=%s", effSkill.GetSkillID())
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| | | batObj.AddSkillUseCnt(effSkill.GetSkillID())
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| | | |
| | | return isOK
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| | |
|
| | | def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff=None, **kwargs):
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| | | effID = curEffect.GetEffectID()
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| | |
| | | callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "DoSkillEffectLogic"))
|
| | | if not callFunc:
|
| | | return
|
| | | callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | return
|
| | | isOK = callFunc(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs)
|
| | | if not isOK:
|
| | | return
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| | | |
| | | cdTime = effSkill.GetCoolDownTime()
|
| | | if cdTime:
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| | | # 非触发技能的在后面设置CD即可
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| | | if hasattr(effSkill, "GetRemainTime"):
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| | | effSkill.SetRemainTime(cdTime)
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| | | |
| | | return True
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| | |
|
| | | def __doTriggerPassiveEffectByBuff(turnFight, batObj, tagObj, triggerWay, buffID, effIDList, connSkill=None, connBuff=None, **kwargs):
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| | | buffMgr = batObj.GetBuffManager()
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| | |
| | | return
|
| | | skillData = effBuff.GetSkillData()
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| | |
|
| | | kwargs["byTriggerWay"] = triggerWay
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| | | for effID in effIDList:
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| | | curEffect = skillData.GetEffectByID(effID, triggerWay)
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| | | if not curEffect:
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| | |
| | | callFunc = GameWorld.GetExecFunc(PassiveTrigger, "%s.%s" % (pyName, "GetHappenValue"))
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| | | if not callFunc:
|
| | | continue
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| | | kwargs["turnFight"] = turnFight
|
| | | value = callFunc(atkObj, defObj, effect, effSkill, effBuff, connSkill, **kwargs)
|
| | | if value is None:
|
| | | continue
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| | |
|
| | | if effID in ChConfig.PassiveEffHappenValueList:
|
| | | if value:
|
| | | GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, value))
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| | | GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, value)
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| | | return value
|
| | | elif effID in ChConfig.PassiveEffValueMaxList:
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| | | curValue = max(curValue, value) # 取最大值
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| | |
| | | # if curSkill.GetCoolDownTime():
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| | | # SkillCommon.SetSkillRemainTime(curSkill, 0, tick, attacker)
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| | |
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| | | GameWorld.DebugLog("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s" % (calcEffID, atkObj.GetID(), tagID, effInfoList, curValue))
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| | | GameWorld.DebugLogEx("统计被动效果值: calcEffID=%s,objID=%s,tagID=%s,%s,curValue=%s", calcEffID, atkObj.GetID(), tagID, effInfoList, curValue)
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| | | return curValue
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| | |
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