| | |
| | | return
|
| | |
|
| | | # 回合制怪不通知,统一由 // B4 24 回合战斗初始化 #tagSCTurnFightInit
|
| | | |
| | | # 使用bt版本开发测试暂时留着,方便测试,正式需删除通知
|
| | | if turnFight.curPlayer:
|
| | | clientPack = ChNetSendPack.tagNPCAppear()
|
| | | clientPack.ObjID = objID
|
| | | clientPack.NPCID = curNPC.GetNPCID()
|
| | | clientPack.NPCHP = curNPC.GetHP()
|
| | | clientPack.NPCHPEx = curNPC.GetHPEx()
|
| | | clientPack.MaxHP = curNPC.GetMaxHP()
|
| | | clientPack.MaxHPEx = curNPC.GetMaxHPEx()
|
| | | clientPack.CurLV = curNPC.GetCurLV()
|
| | | clientPack.PosX = curNPC.GetPosX()
|
| | | clientPack.PosY = curNPC.GetPosY()
|
| | | clientPack.Speed = curNPC.GetSpeed()
|
| | | NetPackCommon.SendFakePack(turnFight.curPlayer, clientPack)
|
| | | return
|
| | |
|
| | | #---------------------------------------------------------------------
|