| | |
| | | Def_CalcAttr_MainEquip, # 主装备 1
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| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
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| | | Def_CalcAttr_Realm, # 官职 3
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| | | ) = range(4)
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| | | Def_CalcAttr_Gubao, # 古宝 4
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| | | Def_CalcAttr_HJG, # 幻境阁 5
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| | | ) = range(6)
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| | |
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| | | CalcAttrName = {
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| | | Def_CalcAttr_LV:"主公等级",
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| | | Def_CalcAttr_MainEquip:"主装备",
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| | | Def_CalcAttr_HeroBook:"武将图鉴",
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| | | Def_CalcAttr_Realm:"官职",
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| | | Def_CalcAttr_Gubao:"古宝",
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| | | Def_CalcAttr_HJG:"幻境阁",
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| | | }
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| | |
|
| | | ##-----------------------------------------------------------------------------------------------
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| | |
| | | Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
|
| | | Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
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| | | Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
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| | | Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
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| | | Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
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| | | Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
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| | | Def_Effect_Face = 274 #头像物品;A值-头像ID
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| | |
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
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| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
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| | |
|
| | | # 称号
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| | | Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
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| | | Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
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| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
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| | |
|
| | | # 形象
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| | | Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
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| | | Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
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| | | Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
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| | |
|
| | | #头像
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| | | Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
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| | | Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
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| | |
| | | Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
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| | |
|
| | | #聊天气泡
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| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
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| | | Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | | Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
|
| | | Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
|
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
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| | |
| | | Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | | Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
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| | |
|
| | | # 称号
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
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| | |
|
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
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| | |
| | | Def_PDict_CharmLV = "CharmLV" # 魅力等级
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| | |
|
| | | #古宝
|
| | | Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
|
| | | Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
|
| | | Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
|
| | | #神通
|
| | | Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
|
| | |
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
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| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|