hxp
2025-09-03 efaf363493930c5148271e5a50bbddd07909e110
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -35,6 +35,7 @@
import TurnPassive
import TurnSkill
import TurnBuff
import CommFunc
import ObjPool
import FBLogic
@@ -393,7 +394,9 @@
            headStr = "%02x%02x" % (clientPack.Cmd, clientPack.SubCmd)
        if self.isNeedReport:
            packBuff = clientPack.GetBuffer()
            GameWorld.DebugLog("回合战斗过程封包: %s" % (headStr))
            buffLen = len(packBuff)
            GameWorld.DebugLog("回合战斗过程封包: %s, len:%s" % (headStr, buffLen))
            self.batBuffer += CommFunc.WriteWORD("", buffLen)
            self.batBuffer += packBuff
            ObjPool.GetPoolMgr().release(clientPack)
        else:
@@ -1006,7 +1009,7 @@
    if winFaction:
        nextLineupID = turnFight.nextLineupID()
        if nextLineupID:
            GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.npcLineupIDList))
            GameWorld.DebugLog("---开始进入下一小队: lineupIndex=%s,nextLineupID=%s,%s" % (turnFight.lineupIndex, nextLineupID, turnFight.lineupIDList))
            
            turnFight.nextTurnFight()
            # 切换小队时,玩家阵容不需要处理,保留状态