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| | | import ChConfig
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| | | import GameWorld
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| | | import TurnAttack
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| | | import ShareDefine
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| | | import IpyGameDataPY
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| | | import PlayerControl
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| | |
| | | clientPack.Count = len(clientPack.DropBootyList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | return
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| | |
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| | | def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
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| | | ## 回合战斗结束
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| | | |
| | | if not curPlayer:
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| | | return
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| | | |
| | | #winFaction = turnFight.winFaction
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| | | isWin = turnFight.isWin
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| | | |
| | | playerID = curPlayer.GetPlayerID()
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| | | mainFightMgr = TurnAttack.GetMainFightMgr(curPlayer)
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| | | chapterID, levelNum, wave = PlayerControl.GetMainLevelNowInfo(curPlayer)
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| | | |
| | | if not isWin:
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| | | nextWave = max(1, wave - 1)
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| | | nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, chapterID, levelNum, nextWave)
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| | | GameWorld.DebugLog("主线小怪战斗失败,降一波! chapterID=%s,levelNum=%s,wave=%s,nextWave=%s,nowValue=%s" |
| | | % (chapterID, levelNum, wave, nextWave, nowValue), playerID)
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| | | return
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| | | |
| | | if turnFight.haveNextLineup():
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| | | GameWorld.DebugLog("主线小怪战斗胜利,有下一小队! chapterID=%s,levelNum=%s,wave=%s" % (chapterID, levelNum, wave), playerID)
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| | | return
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| | | |
| | | # 获胜过波
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| | | if wave < mainFightMgr.waveMax:
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| | | nextWave = min(mainFightMgr.waveMax, wave + 1)
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| | | nowValue = PlayerControl.SetMainLevelNowInfo(curPlayer, chapterID, levelNum, nextWave)
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| | | GameWorld.DebugLog("主线小怪波战斗胜利,下一波! chapterID=%s,levelNum=%s,wave=%s,nextWave=%s,nowValue=%s" |
| | | % (chapterID, levelNum, wave, nextWave, nowValue), playerID)
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| | | else:
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| | | GameWorld.DebugLog("主线小怪波战斗胜利,最后一波循环刷! chapterID=%s,levelNum=%s,wave=%s" % (chapterID, levelNum, wave), playerID)
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| | | |
| | | # 小怪可能会退波,所以只在有超过已过关卡进度时才更新值
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| | | hisPassValue = PlayerControl.GetMainLevelPassValue(curPlayer)
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| | | curPassValue = PlayerControl.ComMainLevelValue(chapterID, levelNum, wave)
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| | | if curPassValue > hisPassValue:
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| | | GameWorld.DebugLog("更新当前过关进度! curPassValue=%s,hisPassValue=%s" % (curPassValue, hisPassValue), playerID)
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| | | PlayerControl.SetMainLevelPassValue(curPlayer, curPassValue)
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| | | else:
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| | | GameWorld.DebugLog("未超过当前过关进度,不更新! curPassValue=%s <= hisPassValue=%s" % (curPassValue, hisPassValue), playerID)
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| | | |
| | | return
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