ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -454,7 +454,7 @@
            return heroIpyData.GetAtkDistType()
        
    npcID = curObj.GetNPCID()
    npcDataEx = NPCCommon.GetNPCDataEx(npcID)
    npcDataEx = NPCCommon.GetNPCDataPy(npcID)
    if npcDataEx:
        return npcDataEx.GetAtkDistType()
    
@@ -872,14 +872,14 @@
                PlayerControl.NotifyCode(atkPlayer, sysMark)
        return False
    
    npcDataEx = NPCCommon.GetNPCDataEx(npcID)
    if npcDataEx and npcDataEx.GetFightPowerLackAtkLimit():
        if npcDataEx.GetSuppressFightPower() > PlayerControl.GetFightPower(atkPlayer):
            if isNotify:
                PlayerControl.NotifyCode(atkPlayer, "BossFightPowerHint")
            #GameWorld.DebugLog("战力不足,无法攻击boss! npcID=%s,SuppressFightPower=%s > playerFightPower=%s"
            #                   % (npcID, npcDataEx.GetSuppressFightPower(), PlayerControl.GetFightPower(atkPlayer)))
            return False
    #npcDataEx = NPCCommon.GetNPCDataPy(npcID)
    #if npcDataEx and npcDataEx.GetFightPowerLackAtkLimit():
    #    if npcDataEx.GetSuppressFightPower() > PlayerControl.GetFightPower(atkPlayer):
    #        if isNotify:
    #            PlayerControl.NotifyCode(atkPlayer, "BossFightPowerHint")
    #        #GameWorld.DebugLog("战力不足,无法攻击boss! npcID=%s,SuppressFightPower=%s > playerFightPower=%s"
    #        #                   % (npcID, npcDataEx.GetSuppressFightPower(), PlayerControl.GetFightPower(atkPlayer)))
    #        return False
        
    return True
@@ -2150,9 +2150,6 @@
        aBurnValue = atkwargs.get('burnValue', 0)
        aBurnPer = atkwargs.get('burnPer', 0)
        hurtFormulaKey = atkwargs.get('hurtFormulaKey', None)
        #if hurtFormulaKey == "Burn":
        #    pass
        #else:
        hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("DOTFormula", 1))
    elif not curSkill:
        hurtValue = eval(IpyGameDataPY.GetFuncCompileCfg("HurtFormula", 3))
@@ -2240,7 +2237,7 @@
        else:
            defObj.SetDict(ChConfig.Def_PlayerKey_LastAttackerObjID, atkObj.GetID())
            
    TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
    #TurnAttack.AddTurnObjHurtValue(atkObj, defObj, resultHurtType.HurtType, resultHurtType.RealHurtHP, resultHurtType.LostHP, curSkill)
    
    #if resultHurtType.RealHurtHP:
    #    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_BeHurt, tick)
@@ -2708,8 +2705,8 @@
    if GameObj.GetHP(curObjDetel) > 0:
        return
    
    if TurnAttack.SetTurnObjKilled(curObjDetel, atkObj):
        return
    #if TurnAttack.SetTurnObjKilled(curObjDetel, atkObj):
    #    return
        
    #---玩家处理---
    if curObjDetel.GetGameObjType() == IPY_GameWorld.gotPlayer:
@@ -2787,7 +2784,7 @@
    srcID, srcType = 0, 0
    if srcObj:
        srcID, srcType = srcObj.GetID(), srcObj.GetGameObjType()
    turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(curObj.GetID())
    turnFight = TurnAttack.GetTurnFightMgr().getTurnFight(curObj.GetTFGUID())
    if turnFight:
        clientPack = ChNetSendPack.tagObjPropertyRefreshView()
        clientPack.ObjID = curObj.GetID()