ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -49840,6 +49840,142 @@
#------------------------------------------------------
# B4 29 Buff消失 #tagSCBuffDel
class  tagSCBuffDel(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),
                  ("BuffID", c_int),
                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID或由于某个技能释放引起的buff变更
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x29
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x29
        self.ObjID = 0
        self.BuffID = 0
        self.RelatedSkillID = 0
        return
    def GetLength(self):
        return sizeof(tagSCBuffDel)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 29 Buff消失 //tagSCBuffDel:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d,
                                BuffID:%d,
                                RelatedSkillID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID,
                                self.BuffID,
                                self.RelatedSkillID
                                )
        return DumpString
m_NAtagSCBuffDel=tagSCBuffDel()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCBuffDel.Cmd,m_NAtagSCBuffDel.SubCmd))] = m_NAtagSCBuffDel
#------------------------------------------------------
# B4 28 Buff刷新 #tagSCBuffRefresh
class  tagSCBuffRefresh(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),    # 谁身上的buff
                  ("BuffID", c_int),    # buffID,某个obj上的唯一buffID,不同的buffID可能skillID相同
                  ("SkillID", c_int),    # 该buff对应技能表ID
                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID或由于某个技能释放引起的buff变更
                  ("LastTime", c_int),    # 剩余时长毫秒/回合数
                  ("Layer", c_ushort),    # 层数,不需要默认0
                  ("OwnerID", c_int),    # buff来源者,即施法方
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x28
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x28
        self.ObjID = 0
        self.BuffID = 0
        self.SkillID = 0
        self.RelatedSkillID = 0
        self.LastTime = 0
        self.Layer = 0
        self.OwnerID = 0
        return
    def GetLength(self):
        return sizeof(tagSCBuffRefresh)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 28 Buff刷新 //tagSCBuffRefresh:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d,
                                BuffID:%d,
                                SkillID:%d,
                                RelatedSkillID:%d,
                                LastTime:%d,
                                Layer:%d,
                                OwnerID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID,
                                self.BuffID,
                                self.SkillID,
                                self.RelatedSkillID,
                                self.LastTime,
                                self.Layer,
                                self.OwnerID
                                )
        return DumpString
m_NAtagSCBuffRefresh=tagSCBuffRefresh()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCBuffRefresh.Cmd,m_NAtagSCBuffRefresh.SubCmd))] = m_NAtagSCBuffRefresh
#------------------------------------------------------
# B4 12 删除恶意攻击玩家 #tagMCDelMaliciousAtkPlayer
class  tagMCDelMaliciousAtkPlayer(Structure):
@@ -50032,6 +50168,90 @@
m_NAtagMCNPCSkillWarn=tagMCNPCSkillWarn()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCNPCSkillWarn.Head.Cmd,m_NAtagMCNPCSkillWarn.Head.SubCmd))] = m_NAtagMCNPCSkillWarn
#------------------------------------------------------
# B4 18 对象属性刷新展示 #tagSCObjPropertyRefreshView
class  tagSCObjPropertyRefreshView(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),
                  ("RefreshType", c_ushort),    # 同0418刷新类型,如血量、怒气
                  ("Value", c_int),    # 更新值
                  ("ValueEx", c_int),    # 更新值,如果是大数值的此值为整除亿部分
                  ("DiffType", c_ubyte),    # 变化类型,0-减少;1-增加
                  ("DiffValue", c_int),    # 变化值
                  ("DiffValueEx", c_int),    # 变化值,如果是大数值的此值为整除亿部分
                  ("SkillID", c_int),    # 使用的技能表ID
                  ("RelatedSkillID", c_int),    # 关联的技能ID,一般是主技能ID,非主技能额外触发的为0
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB4
        self.SubCmd = 0x18
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB4
        self.SubCmd = 0x18
        self.ObjID = 0
        self.RefreshType = 0
        self.Value = 0
        self.ValueEx = 0
        self.DiffType = 0
        self.DiffValue = 0
        self.DiffValueEx = 0
        self.SkillID = 0
        self.RelatedSkillID = 0
        return
    def GetLength(self):
        return sizeof(tagSCObjPropertyRefreshView)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 18 对象属性刷新展示 //tagSCObjPropertyRefreshView:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d,
                                RefreshType:%d,
                                Value:%d,
                                ValueEx:%d,
                                DiffType:%d,
                                DiffValue:%d,
                                DiffValueEx:%d,
                                SkillID:%d,
                                RelatedSkillID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID,
                                self.RefreshType,
                                self.Value,
                                self.ValueEx,
                                self.DiffType,
                                self.DiffValue,
                                self.DiffValueEx,
                                self.SkillID,
                                self.RelatedSkillID
                                )
        return DumpString
m_NAtagSCObjPropertyRefreshView=tagSCObjPropertyRefreshView()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCObjPropertyRefreshView.Cmd,m_NAtagSCObjPropertyRefreshView.SubCmd))] = m_NAtagSCObjPropertyRefreshView
#------------------------------------------------------
@@ -51241,6 +51461,8 @@
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("ObjID", c_int),    
                  ("KillerObjID", c_int),    # 被谁击杀的,可能为0
                  ("SkillID", c_int),    # 被什么技能击杀,可能为0
                  ]
    def __init__(self):
@@ -51258,6 +51480,8 @@
        self.Cmd = 0xB4
        self.SubCmd = 0x22
        self.ObjID = 0
        self.KillerObjID = 0
        self.SkillID = 0
        return
    def GetLength(self):
@@ -51270,12 +51494,16 @@
        DumpString = '''// B4 22 回合战斗对象死亡 //tagMCTurnFightObjDead:
                                Cmd:%s,
                                SubCmd:%s,
                                ObjID:%d
                                ObjID:%d,
                                KillerObjID:%d,
                                SkillID:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.ObjID
                                self.ObjID,
                                self.KillerObjID,
                                self.SkillID
                                )
        return DumpString
@@ -51569,6 +51797,251 @@
#------------------------------------------------------
# B4 26 回合战斗标签 #tagSCTurnFightTag
class  tagSCTurnFightTag(Structure):
    Head = tagHead()
    Len = 0    #(BYTE Len)
    Tag = ""    #(String Tag)// 标签,释放技能的标签格式: Skill_objID_skillID,其他标签格式可再扩展
    Sign = 0    #(BYTE Sign)// 0-标签头;1-标签尾;
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x26
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.Len,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Tag,_pos = CommFunc.ReadString(_lpData, _pos,self.Len)
        self.Sign,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x26
        self.Len = 0
        self.Tag = ""
        self.Sign = 0
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += len(self.Tag)
        length += 1
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.Len)
        data = CommFunc.WriteString(data, self.Len, self.Tag)
        data = CommFunc.WriteBYTE(data, self.Sign)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                Len:%d,
                                Tag:%s,
                                Sign:%d
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.Len,
                                self.Tag,
                                self.Sign
                                )
        return DumpString
m_NAtagSCTurnFightTag=tagSCTurnFightTag()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCTurnFightTag.Head.Cmd,m_NAtagSCTurnFightTag.Head.SubCmd))] = m_NAtagSCTurnFightTag
#------------------------------------------------------
# B4 27 使用技能 #tagSCUseSkill
class  tagSCUseSkillHurt(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ObjID", c_int),
                  ("AttackTypes", c_int),    # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
                  ("HurtHP", c_int),    # 飘血值,求余亿部分
                  ("HurtHPEx", c_int),    # 飘血值,整除亿部分
                  ("CurHP", c_int),    # 更新剩余血量,求余亿部分
                  ("CurHPEx", c_int),    # 更新剩余血量,整除亿部分
                  ("SuckHP", c_int),    # 本次伤害转化的吸血量
                  ("BounceHP", c_int),    # 本次伤害反弹的伤害量
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ObjID = 0
        self.AttackTypes = 0
        self.HurtHP = 0
        self.HurtHPEx = 0
        self.CurHP = 0
        self.CurHPEx = 0
        self.SuckHP = 0
        self.BounceHP = 0
        return
    def GetLength(self):
        return sizeof(tagSCUseSkillHurt)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B4 27 使用技能 //tagSCUseSkill:
                                ObjID:%d,
                                AttackTypes:%d,
                                HurtHP:%d,
                                HurtHPEx:%d,
                                CurHP:%d,
                                CurHPEx:%d,
                                SuckHP:%d,
                                BounceHP:%d
                                '''\
                                %(
                                self.ObjID,
                                self.AttackTypes,
                                self.HurtHP,
                                self.HurtHPEx,
                                self.CurHP,
                                self.CurHPEx,
                                self.SuckHP,
                                self.BounceHP
                                )
        return DumpString
class  tagSCUseSkill(Structure):
    Head = tagHead()
    ObjID = 0    #(DWORD ObjID)
    PMType = 0    #(BYTE PMType)// 物法类型 0或1-物理;2-法术
    BattleType = 0    #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击
    CurHP = 0    #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
    CurHPEx = 0    #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
    SkillID = 0    #(DWORD SkillID)
    HurtCount = 0    #(BYTE HurtCount)//伤害数目
    HurtList = list()    #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x27
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PMType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.BattleType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.SkillID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.HurtCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.HurtCount):
            temHurtList = tagSCUseSkillHurt()
            _pos = temHurtList.ReadData(_lpData, _pos)
            self.HurtList.append(temHurtList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB4
        self.Head.SubCmd = 0x27
        self.ObjID = 0
        self.PMType = 0
        self.BattleType = 0
        self.CurHP = 0
        self.CurHPEx = 0
        self.SkillID = 0
        self.HurtCount = 0
        self.HurtList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 1
        length += 1
        length += 4
        length += 4
        length += 4
        length += 1
        for i in range(self.HurtCount):
            length += self.HurtList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.ObjID)
        data = CommFunc.WriteBYTE(data, self.PMType)
        data = CommFunc.WriteBYTE(data, self.BattleType)
        data = CommFunc.WriteDWORD(data, self.CurHP)
        data = CommFunc.WriteDWORD(data, self.CurHPEx)
        data = CommFunc.WriteDWORD(data, self.SkillID)
        data = CommFunc.WriteBYTE(data, self.HurtCount)
        for i in range(self.HurtCount):
            data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                ObjID:%d,
                                PMType:%d,
                                BattleType:%d,
                                CurHP:%d,
                                CurHPEx:%d,
                                SkillID:%d,
                                HurtCount:%d,
                                HurtList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.ObjID,
                                self.PMType,
                                self.BattleType,
                                self.CurHP,
                                self.CurHPEx,
                                self.SkillID,
                                self.HurtCount,
                                "..."
                                )
        return DumpString
m_NAtagSCUseSkill=tagSCUseSkill()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCUseSkill.Head.Cmd,m_NAtagSCUseSkill.Head.SubCmd))] = m_NAtagSCUseSkill
#------------------------------------------------------
# B5 04 拍卖行新上架拍品 #tagGCAddAuctionItemInfo
class  tagGCAddAuctionItem(Structure):