ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -56,8 +56,64 @@
                        ("BYTE", "OPLimitInAct", 0),
                        ),
                "NPC":(
                        ("DWORD", "NPCID", 1),
                        ("char", "NPCName", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("WORD", "LV", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalDamPer", 0),
                        ("DWORD", "FinalDamPerDef", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MissRateDef", 0),
                        ("DWORD", "SuperHitRate", 0),
                        ("DWORD", "SuperHitRateDef", 0),
                        ("DWORD", "StunRate", 0),
                        ("DWORD", "StunRateDef", 0),
                        ("DWORD", "ComboRate", 0),
                        ("DWORD", "ComboRateDef", 0),
                        ("DWORD", "ParryRate", 0),
                        ("DWORD", "ParryRateDef", 0),
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPPerDef", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ),
                "Skill":(
                        ("DWORD", "SkillID", 1),
                        ("DWORD", "SkillTypeID", 0),
                        ("WORD", "SkillMaxLV", 0),
                        ("char", "SkillName", 0),
                        ("BYTE", "FuncType", 0),
                        ("BYTE", "SkillType", 0),
                        ("BYTE", "HurtType", 0),
                        ("BYTE", "AtkType", 0),
                        ("BYTE", "TagAim", 0),
                        ("BYTE", "TagFriendly", 0),
                        ("BYTE", "TagAffect", 0),
                        ("BYTE", "TagCount", 0),
                        ("WORD", "HappenRate", 0),
                        ("WORD", "LastTime", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("WORD", "Priority", 0),
                        ("DWORD", "EffectID1", 0),
                        ("list", "EffectValues1", 0),
                        ("DWORD", "EffectID2", 0),
                        ("list", "EffectValues2", 0),
                        ("DWORD", "EffectID3", 0),
                        ("list", "EffectValues3", 0),
                        ("DWORD", "ConnSkill", 0),
                        ("list", "EnhanceSkillList", 0),
                        ("DWORD", "FightPower", 0),
                        ),
                "Hero":(
                        ("DWORD", "HeroID", 1),
                        ("char", "Name", 0),
                        ("BYTE", "Country", 0),
                        ("BYTE", "Quality", 0),
                        ("BYTE", "AtkDistType", 0),
@@ -161,7 +217,6 @@
                "MainChapter":(
                        ("BYTE", "ChapterID", 1),
                        ("list", "DailyBootyUpperList", 0),
                        ("list", "BootyWeightList", 0),
                        ),
                "MainLevel":(
@@ -730,33 +785,6 @@
                        ("float", "AttrPer", 0),
                        ("dict", "AttrSpecDict", 0),
                        ("dict", "AttrExDict", 0),
                        ),
                "NPCEx":(
                        ("DWORD", "NPCID", 1),
                        ("BYTE", "FightPowerLackAtkLimit", 0),
                        ("DWORD", "SuppressFightPower", 0),
                        ("BYTE", "AtkDistType", 0),
                        ("DWORD", "Atk", 0),
                        ("DWORD", "Def", 0),
                        ("DWORD", "MaxHP", 0),
                        ("list", "SkillIDList", 0),
                        ("DWORD", "FinalHurtPer", 0),
                        ("DWORD", "FinalHurtReducePer", 0),
                        ("DWORD", "MissRate", 0),
                        ("DWORD", "MissDefRate", 0),
                        ("DWORD", "SuperHitRate", 0),
                        ("DWORD", "SuperHitRateReduce", 0),
                        ("DWORD", "FaintRate", 0),
                        ("DWORD", "FaintDefRate", 0),
                        ("DWORD", "ComboRate", 0),
                        ("DWORD", "ComboDefRate", 0),
                        ("DWORD", "ParryRate", 0),
                        ("DWORD", "ParryDefRate", 0),
                        ("DWORD", "ParryDamPer", 0),
                        ("DWORD", "SuckHPPer", 0),
                        ("DWORD", "SuckHPDefPer", 0),
                        ("dict", "SpecAttrInfo", 0),
                        ),
                "NPCRealmStrengthen":(
@@ -2840,6 +2868,71 @@
    def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
    def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE
# NPC表
class IPY_NPC():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetNPCName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
    def GetLV(self): return self.attrTuple[4] # 等级 WORD
    def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
    def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
    def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
    def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
    def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
    def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
    def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
    def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
    def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
    def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
# 技能表
class IPY_Skill():
    def __init__(self):
        self.attrTuple = None
        return
    def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
    def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
    def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
    def GetSkillName(self): return self.attrTuple[3] # 技能名 char
    def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
    def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
    def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
    def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
    def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
    def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
    def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
    def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
    def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
    def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
    def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
    def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
    def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
    def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
    def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
    def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
    def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
    def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
    def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
    def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():
    
@@ -2848,17 +2941,18 @@
        return
        
    def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
    def GetCountry(self): return self.attrTuple[1] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[2] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
    def GetSkinIDList(self): return self.attrTuple[4] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[11] # 羁绊ID列表 list
    def GetName(self): return self.attrTuple[1] # 名称 char
    def GetCountry(self): return self.attrTuple[2] #  国家 BYTE
    def GetQuality(self): return self.attrTuple[3] #  品质 BYTE
    def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
    def GetSkinIDList(self): return self.attrTuple[5] #  皮肤ID列表 list
    def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
    def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
    def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
    def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
    def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
    def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
    def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list
# 武将星级天赋表
class IPY_HeroTalent():
@@ -3010,8 +3104,7 @@
        return
        
    def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
    def GetBootyWeightList(self): return self.attrTuple[2] #  战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list
    def GetDailyBootyUpperList(self): return self.attrTuple[1] #  每日战利品掉落上限,[[物品ID,每日上限], ...] list
# 主线关卡表
class IPY_MainLevel():
@@ -3890,38 +3983,6 @@
    def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
    def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
    def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict
# NPC表扩展
class IPY_NPCEx():
    def __init__(self):
        self.attrTuple = None
        return
    def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
    def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
    def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
    def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
    def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
    def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
    def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
    def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
    def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
    def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
    def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
    def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
    def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
    def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
    def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
    def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
    def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
    def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
    def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
    def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
    def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
    def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
    def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
    def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict
# 成长型境界怪物表
class IPY_NPCRealmStrengthen():
@@ -7084,6 +7145,8 @@
        self.__LoadFileData("DirtyList", onlyCheck)
        self.__LoadFileData("DirtyName", onlyCheck)
        self.__LoadFileData("FuncTeamSet", onlyCheck)
        self.__LoadFileData("NPC", onlyCheck)
        self.__LoadFileData("Skill", onlyCheck)
        self.__LoadFileData("Hero", onlyCheck)
        self.__LoadFileData("HeroTalent", onlyCheck)
        self.__LoadFileData("HeroBreak", onlyCheck)
@@ -7159,7 +7222,6 @@
        self.__LoadFileData("PlayerLV", onlyCheck)
        self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
        self.__LoadFileData("GMAttr", onlyCheck)
        self.__LoadFileData("NPCEx", onlyCheck)
        self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
        self.__LoadFileData("NPCStrengthen", onlyCheck)
        self.__LoadFileData("NPCTimeLostHP", onlyCheck)
@@ -7603,6 +7665,20 @@
    def GetFuncTeamSetByIndex(self, index):
        self.CheckLoadData("FuncTeamSet")
        return self.ipyFuncTeamSetCache[index]
    def GetNPCCount(self):
        self.CheckLoadData("NPC")
        return self.ipyNPCLen
    def GetNPCByIndex(self, index):
        self.CheckLoadData("NPC")
        return self.ipyNPCCache[index]
    def GetSkillCount(self):
        self.CheckLoadData("Skill")
        return self.ipySkillLen
    def GetSkillByIndex(self, index):
        self.CheckLoadData("Skill")
        return self.ipySkillCache[index]
    def GetHeroCount(self):
        self.CheckLoadData("Hero")
@@ -8128,13 +8204,6 @@
    def GetGMAttrByIndex(self, index):
        self.CheckLoadData("GMAttr")
        return self.ipyGMAttrCache[index]
    def GetNPCExCount(self):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExLen
    def GetNPCExByIndex(self, index):
        self.CheckLoadData("NPCEx")
        return self.ipyNPCExCache[index]
    def GetNPCRealmStrengthenCount(self):
        self.CheckLoadData("NPCRealmStrengthen")