| | |
| | | ("BYTE", "OPLimitInAct", 0),
|
| | | ),
|
| | |
|
| | | "NPC":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("char", "NPCName", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("WORD", "LV", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("list", "SkillIDList", 0),
|
| | | ("DWORD", "FinalDamPer", 0),
|
| | | ("DWORD", "FinalDamPerDef", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | | ("DWORD", "MissRateDef", 0),
|
| | | ("DWORD", "SuperHitRate", 0),
|
| | | ("DWORD", "SuperHitRateDef", 0),
|
| | | ("DWORD", "StunRate", 0),
|
| | | ("DWORD", "StunRateDef", 0),
|
| | | ("DWORD", "ComboRate", 0),
|
| | | ("DWORD", "ComboRateDef", 0),
|
| | | ("DWORD", "ParryRate", 0),
|
| | | ("DWORD", "ParryRateDef", 0),
|
| | | ("DWORD", "SuckHPPer", 0),
|
| | | ("DWORD", "SuckHPPerDef", 0),
|
| | | ("dict", "SpecAttrInfo", 0),
|
| | | ),
|
| | |
|
| | | "Skill":(
|
| | | ("DWORD", "SkillID", 1),
|
| | | ("DWORD", "SkillTypeID", 0),
|
| | | ("WORD", "SkillMaxLV", 0),
|
| | | ("char", "SkillName", 0),
|
| | | ("BYTE", "FuncType", 0),
|
| | | ("BYTE", "SkillType", 0),
|
| | | ("BYTE", "HurtType", 0),
|
| | | ("BYTE", "AtkType", 0),
|
| | | ("BYTE", "TagAim", 0),
|
| | | ("BYTE", "TagFriendly", 0),
|
| | | ("BYTE", "TagAffect", 0),
|
| | | ("BYTE", "TagCount", 0),
|
| | | ("WORD", "HappenRate", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "Priority", 0),
|
| | | ("DWORD", "EffectID1", 0),
|
| | | ("list", "EffectValues1", 0),
|
| | | ("DWORD", "EffectID2", 0),
|
| | | ("list", "EffectValues2", 0),
|
| | | ("DWORD", "EffectID3", 0),
|
| | | ("list", "EffectValues3", 0),
|
| | | ("DWORD", "ConnSkill", 0),
|
| | | ("list", "EnhanceSkillList", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | | ("DWORD", "HeroID", 1),
|
| | | ("char", "Name", 0),
|
| | | ("BYTE", "Country", 0),
|
| | | ("BYTE", "Quality", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | |
| | | "MainChapter":(
|
| | | ("BYTE", "ChapterID", 1),
|
| | | ("list", "DailyBootyUpperList", 0),
|
| | | ("list", "BootyWeightList", 0),
|
| | | ),
|
| | |
|
| | | "MainLevel":(
|
| | |
| | | ("float", "AttrPer", 0),
|
| | | ("dict", "AttrSpecDict", 0),
|
| | | ("dict", "AttrExDict", 0),
|
| | | ),
|
| | |
|
| | | "NPCEx":(
|
| | | ("DWORD", "NPCID", 1),
|
| | | ("BYTE", "FightPowerLackAtkLimit", 0),
|
| | | ("DWORD", "SuppressFightPower", 0),
|
| | | ("BYTE", "AtkDistType", 0),
|
| | | ("DWORD", "Atk", 0),
|
| | | ("DWORD", "Def", 0),
|
| | | ("DWORD", "MaxHP", 0),
|
| | | ("list", "SkillIDList", 0),
|
| | | ("DWORD", "FinalHurtPer", 0),
|
| | | ("DWORD", "FinalHurtReducePer", 0),
|
| | | ("DWORD", "MissRate", 0),
|
| | | ("DWORD", "MissDefRate", 0),
|
| | | ("DWORD", "SuperHitRate", 0),
|
| | | ("DWORD", "SuperHitRateReduce", 0),
|
| | | ("DWORD", "FaintRate", 0),
|
| | | ("DWORD", "FaintDefRate", 0),
|
| | | ("DWORD", "ComboRate", 0),
|
| | | ("DWORD", "ComboDefRate", 0),
|
| | | ("DWORD", "ParryRate", 0),
|
| | | ("DWORD", "ParryDefRate", 0),
|
| | | ("DWORD", "ParryDamPer", 0),
|
| | | ("DWORD", "SuckHPPer", 0),
|
| | | ("DWORD", "SuckHPDefPer", 0),
|
| | | ("dict", "SpecAttrInfo", 0),
|
| | | ),
|
| | |
|
| | | "NPCRealmStrengthen":(
|
| | |
| | | def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE
|
| | | def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE |
| | | |
| | | # NPC表 |
| | | class IPY_NPC(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetNPCName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetLV(self): return self.attrTuple[4] # 等级 WORD
|
| | | def GetAtk(self): return self.attrTuple[5] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[6] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[7] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[8] # 技能ID列表 list
|
| | | def GetFinalDamPer(self): return self.attrTuple[9] # 最终增伤 DWORD
|
| | | def GetFinalDamPerDef(self): return self.attrTuple[10] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[11] # 闪避概率 DWORD
|
| | | def GetMissRateDef(self): return self.attrTuple[12] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[13] # 暴击概率 DWORD
|
| | | def GetSuperHitRateDef(self): return self.attrTuple[14] # 抗暴击概率 DWORD
|
| | | def GetStunRate(self): return self.attrTuple[15] # 击晕概率 DWORD
|
| | | def GetStunRateDef(self): return self.attrTuple[16] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[17] # 连击概率 DWORD
|
| | | def GetComboRateDef(self): return self.attrTuple[18] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[19] # 格挡概率 DWORD
|
| | | def GetParryRateDef(self): return self.attrTuple[20] # 抗格挡概率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
|
| | | def GetSuckHPPerDef(self): return self.attrTuple[22] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # 技能表 |
| | | class IPY_Skill(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
|
| | | def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
|
| | | def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
|
| | | def GetSkillName(self): return self.attrTuple[3] # 技能名 char
|
| | | def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
|
| | | def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
|
| | | def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
|
| | | def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
|
| | | def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
|
| | | def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
|
| | | def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
|
| | | def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
|
| | | def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
|
| | | def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
|
| | | def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
|
| | | def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
|
| | | def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
|
| | | def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
|
| | | def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
|
| | | def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
|
| | | def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
|
| | | def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
|
| | | def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
|
| | | def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
|
| | | def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |
| | | |
| | |
| | | return |
| | | |
| | | def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD
|
| | | def GetCountry(self): return self.attrTuple[1] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[2] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[4] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[11] # 羁绊ID列表 list |
| | | def GetName(self): return self.attrTuple[1] # 名称 char
|
| | | def GetCountry(self): return self.attrTuple[2] # 国家 BYTE
|
| | | def GetQuality(self): return self.attrTuple[3] # 品质 BYTE
|
| | | def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetSkinIDList(self): return self.attrTuple[5] # 皮肤ID列表 list
|
| | | def GetNormalSkillID(self): return self.attrTuple[6] # 普攻技能ID DWORD
|
| | | def GetAngerSkillID(self): return self.attrTuple[7] # 怒气技能ID DWORD
|
| | | def GetAtkInheritPer(self): return self.attrTuple[8] # 攻击继承 WORD
|
| | | def GetDefInheritPer(self): return self.attrTuple[9] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[10] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[11] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[12] # 羁绊ID列表 list |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | |
| | | |
| | | def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE
|
| | | def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list
|
| | | def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list |
| | | |
| | | # 主线关卡表 |
| | | class IPY_MainLevel(): |
| | |
| | | def GetAttrPer(self): return self.attrTuple[5] # 对应等级表中的比例 float
|
| | | def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict
|
| | | def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict |
| | | |
| | | # NPC表扩展 |
| | | class IPY_NPCEx(): |
| | | |
| | | def __init__(self): |
| | | self.attrTuple = None |
| | | return |
| | | |
| | | def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD
|
| | | def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE
|
| | | def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD
|
| | | def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE
|
| | | def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD
|
| | | def GetDef(self): return self.attrTuple[5] # 防御值 DWORD
|
| | | def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD
|
| | | def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list
|
| | | def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD
|
| | | def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD
|
| | | def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD
|
| | | def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD
|
| | | def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD
|
| | | def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD
|
| | | def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD
|
| | | def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD
|
| | | def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD
|
| | | def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD
|
| | | def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD
|
| | | def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD
|
| | | def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD
|
| | | def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD
|
| | | def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD
|
| | | def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict |
| | | |
| | | # 成长型境界怪物表 |
| | | class IPY_NPCRealmStrengthen(): |
| | |
| | | self.__LoadFileData("DirtyList", onlyCheck)
|
| | | self.__LoadFileData("DirtyName", onlyCheck)
|
| | | self.__LoadFileData("FuncTeamSet", onlyCheck)
|
| | | self.__LoadFileData("NPC", onlyCheck)
|
| | | self.__LoadFileData("Skill", onlyCheck)
|
| | | self.__LoadFileData("Hero", onlyCheck)
|
| | | self.__LoadFileData("HeroTalent", onlyCheck)
|
| | | self.__LoadFileData("HeroBreak", onlyCheck)
|
| | |
| | | self.__LoadFileData("PlayerLV", onlyCheck)
|
| | | self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck)
|
| | | self.__LoadFileData("GMAttr", onlyCheck)
|
| | | self.__LoadFileData("NPCEx", onlyCheck)
|
| | | self.__LoadFileData("NPCRealmStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCStrengthen", onlyCheck)
|
| | | self.__LoadFileData("NPCTimeLostHP", onlyCheck)
|
| | |
| | | def GetFuncTeamSetByIndex(self, index): |
| | | self.CheckLoadData("FuncTeamSet") |
| | | return self.ipyFuncTeamSetCache[index]
|
| | | |
| | | def GetNPCCount(self): |
| | | self.CheckLoadData("NPC") |
| | | return self.ipyNPCLen
|
| | | def GetNPCByIndex(self, index): |
| | | self.CheckLoadData("NPC") |
| | | return self.ipyNPCCache[index]
|
| | | |
| | | def GetSkillCount(self): |
| | | self.CheckLoadData("Skill") |
| | | return self.ipySkillLen
|
| | | def GetSkillByIndex(self, index): |
| | | self.CheckLoadData("Skill") |
| | | return self.ipySkillCache[index]
|
| | | |
| | | def GetHeroCount(self): |
| | | self.CheckLoadData("Hero") |
| | |
| | | def GetGMAttrByIndex(self, index): |
| | | self.CheckLoadData("GMAttr") |
| | | return self.ipyGMAttrCache[index]
|
| | | |
| | | def GetNPCExCount(self): |
| | | self.CheckLoadData("NPCEx") |
| | | return self.ipyNPCExLen
|
| | | def GetNPCExByIndex(self, index): |
| | | self.CheckLoadData("NPCEx") |
| | | return self.ipyNPCExCache[index]
|
| | | |
| | | def GetNPCRealmStrengthenCount(self): |
| | | self.CheckLoadData("NPCRealmStrengthen") |