ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillCommon.py
@@ -1284,13 +1284,13 @@
        elif curObjType == IPY_GameWorld.gotNPC:
            AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
            
    TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, hurtType, lostValue, lostHP, curSkill)
    #TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, lostValue, lostHP, curSkill)
    
    #统一调用攻击结束动作
    if isDoAttackResult:
        BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
        
    TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
    #TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
    return lostHP
## 检查增加淬毒buff
@@ -1852,12 +1852,16 @@
def isAngerSkill(curSkill):
    ## 是否怒气技能
    return curSkill and curSkill.GetXP() > 0
    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill
def isTurnNormalSkill(curSkill):
    ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
def isAtkbackSkill(curSkill):
    ## 是否反击技能
    return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
## 检查技能是否为被动技能, 用于控制不可释放技能
def isPassiveSkill(curSkill):
    return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,