| | |
| | | elif curObjType == IPY_GameWorld.gotNPC:
|
| | | AttackCommon.NPCAddObjInHurtList(attackerOwner, curObj, curObjHP_BeforeAttack, lostValue)
|
| | |
|
| | | TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, hurtType, lostValue, lostHP, curSkill)
|
| | | #TurnAttack.AddTurnObjHurtValue(buffOwner, curObj, lostValue, lostHP, curSkill)
|
| | |
|
| | | #统一调用攻击结束动作
|
| | | if isDoAttackResult:
|
| | | BaseAttack.DoLogic_AttackResult(buffOwner, curObj, None, tick)
|
| | |
|
| | | TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
|
| | | #TurnAttack.OnTurnfightAttackResult(buffOwner, curObj, curSkill)
|
| | | return lostHP
|
| | |
|
| | | ## 检查增加淬毒buff
|
| | |
| | |
|
| | | def isAngerSkill(curSkill):
|
| | | ## 是否怒气技能
|
| | | return curSkill and curSkill.GetXP() > 0
|
| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AngerSkill
|
| | |
|
| | | def isTurnNormalSkill(curSkill):
|
| | | ## 是否回合普攻技能,区别与无技能的普通A一下,该普攻同样可以有各种技能效果,只是他属于普攻
|
| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_TurnNormaSkill
|
| | |
|
| | | def isAtkbackSkill(curSkill):
|
| | | ## 是否反击技能
|
| | | return curSkill and curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_AtkbackSkill
|
| | |
|
| | | ## 检查技能是否为被动技能, 用于控制不可释放技能
|
| | | def isPassiveSkill(curSkill):
|
| | | return curSkill.GetSkillType() in [ChConfig.Def_SkillType_Passive,
|