ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -53,7 +53,6 @@
import PlayerCrossChampionship
import GameFuncComm
import PlayerFamilyTaofa
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastLogin
@@ -80,7 +79,6 @@
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
@@ -89,6 +87,7 @@
import PlayerFuncSysPrivilege
import PlayerActTurntable
import PlayerTongTianLing
import OpenServerActivity
import CrossRealmPlayer
import ChNetSendPack
import PlayerArena
@@ -134,7 +133,6 @@
import PlayerTravel
import TurnAttack
import PlayerHJG
import ObjPool
import datetime
import time
@@ -617,8 +615,6 @@
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
    PlayerBossReborn.OnLogin(curPlayer)
    # 周狂欢活动
    PlayerWeekParty.OnLogin(curPlayer)
    # 购买次数礼包活动
@@ -664,8 +660,6 @@
    PlayerFB.OnLogin(curPlayer)
    #技能专精信息
    #SkillShell.NotifyElementSkillInfo(curPlayer)
    #Boss首杀
    GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
    #通天令
    PlayerTongTianLing.OnPlayerLogin(curPlayer)
    #创角奖励
@@ -702,7 +696,7 @@
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    
    PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
    PlayerControl.OnPlayerLogin(curPlayer)
    DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
    return
@@ -735,6 +729,7 @@
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        PlayerBeauty.OnPlayerLogin(curPlayer)
        PlayerTravel.OnPlayerLogin(curPlayer)
        OpenServerActivity.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
@@ -768,8 +763,7 @@
    # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
    # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
    EventReport.WriteEvent_Entry(curPlayer, 4)
    #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
    
    #---补满血满魔---
@@ -1025,7 +1019,6 @@
    
    #检查更新总战斗力
    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
    EventReport.WriteEvent_FightPower(curPlayer)
    
    #清除在本地图离线记录信息
    PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
@@ -3194,6 +3187,9 @@
    # 领取分包下载奖励
    elif rewardType == ChConfig.Def_RewardType_DownLoad:
        GetDownloadAward(curPlayer, dataEx)
    # 开服庆典积分阶段奖励
    elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
        OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
        
        
    # 每日免费直购礼包
@@ -3220,9 +3216,6 @@
    # 领取单笔累充领取
    elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
        PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3386,7 +3379,7 @@
        adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
        if not adCnt and syncADIDList == None:
            continue
        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
        adInfo = ChPyNetSendPack.tagSCADInfo()
        adInfo.ADID = adID
        adInfo.ADCnt = adCnt
        adInfoList.append(adInfo)
@@ -3394,7 +3387,7 @@
    if not adInfoList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
    clientPack = ChPyNetSendPack.tagSCADInfoList()
    clientPack.ADInfoList = adInfoList[:255]
    clientPack.Count = len(clientPack.ADInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)