| | |
| | | import PlayerTravel
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| | | import TurnAttack
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| | | import PlayerHJG
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| | | import ObjPool
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| | |
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| | | import datetime
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| | | import time
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| | |
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
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| | | PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
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| | | PlayerControl.OnPlayerLogin(curPlayer)
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| | | DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
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| | | return
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| | |
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| | |
| | | # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
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| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
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| | | EventReport.WriteEvent_Entry(curPlayer, 4)
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| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
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| | | |
| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
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| | |
|
| | | #---补满血满魔---
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| | |
| | |
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| | | #检查更新总战斗力
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| | | #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
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| | | EventReport.WriteEvent_FightPower(curPlayer)
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| | |
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| | | #清除在本地图离线记录信息
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| | | PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
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| | |
| | | adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
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| | | if not adCnt and syncADIDList == None:
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| | | continue
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| | | adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
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| | | adInfo = ChPyNetSendPack.tagSCADInfo()
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| | | adInfo.ADID = adID
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| | | adInfo.ADCnt = adCnt
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| | | adInfoList.append(adInfo)
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| | |
| | | if not adInfoList:
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| | | return
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| | |
|
| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
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| | | clientPack = ChPyNetSendPack.tagSCADInfoList()
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| | | clientPack.ADInfoList = adInfoList[:255]
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| | | clientPack.Count = len(clientPack.ADInfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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