ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -41,7 +41,6 @@
import NetPackCommon
import PlayerActLunhuidian
import PlayerActTask
import PlayerHorse
import GameObj
import random
@@ -353,7 +352,7 @@
    petID = petStruct.PetID
    petStruct.BindType = petItem.GetIsBind()
    petStruct.Name = str(petStruct.PetID)#petNpcData.GetName() 配表不是UTF8会导致报错,默认用ID当名字
    petStruct.DailyTrainCnt = PlayerHorse.GetHorsePetSkinIndex(curPlayer, 2, npcID)
    petStruct.DailyTrainCnt = 0
    # 宠物lv 改为 阶级 用于客户端显示名字颜色用
#    classLV = petItem.GetUserAttr(ShareDefine.Def_IudetPet_ClassLV)
#    rolePet.SetLV(classLV)
@@ -751,9 +750,7 @@
        
    extraInfoDict = {"petItemIndex":PetItemIndex, "petNPCID":petNPCID}
    extraInfoDict.update(eval(petDataItem.GetUserData()))
    DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    #DataRecordPack.DR_ClassUpSystem(curPlayer, "PetClassUp", updClassLV, extraInfoDict)
    
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetUpItem, costItemCount)
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, autoBuyItemID, costItemCount)