| | |
| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import NetPackCommon
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| | | import PlayerGoldRush
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| | | import ChPyNetSendPack
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| | | import DataRecordPack
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| | | import ItemControler
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| | | import IPY_GameWorld
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| | | import GameFuncComm
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| | | import ShareDefine
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| | | import PlayerHero
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| | | import ChConfig
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| | | import FBCommon
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| | |
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| | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for index in xrange(ipyDataMgr.GetTaskCount()):
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| | | ipyData = ipyDataMgr.GetTaskByIndex(index)
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| | | taskGroup = ipyData.GetTaskGroup()
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| | | tGroup = ipyData.GetTaskGroup()
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| | | taskID = ipyData.GetTaskID()
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| | | if taskGroup not in taskIDListDict:
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| | | taskIDListDict[taskGroup] = []
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| | | taskIDList = taskIDListDict[taskGroup]
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| | | if tGroup not in taskIDListDict:
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| | | taskIDListDict[tGroup] = []
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| | | taskIDList = taskIDListDict[tGroup]
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| | | if taskID not in taskIDList:
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| | | taskIDList.append(taskID)
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| | | IpyGameDataPY.SetConfigEx(key, taskIDListDict)
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| | |
| | |
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| | | return
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| | |
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| | | def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
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| | | def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
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| | | ## 给新任务
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| | | # @param preTaskID: 上一个任务ID
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| | | taskIDList = GetTaskIDList(taskGroup)
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| | | if not taskIDList:
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| | | return
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| | |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
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| | | GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
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| | | |
| | | # 额外记录接到任务
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| | | if taskGroup == ChConfig.TaskGroup_Main:
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| | | PlayerControl.SetMainTaskID(curPlayer, newTaskID)
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| | | DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
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| | | |
| | | return SetTaskValue(curPlayer, ipyData, taskValue)
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| | |
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| | | def __GetTaskValue(curPlayer, ipyData):
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| | |
| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | |
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| | | # 挑战主线关
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| | | elif taskType == ChConfig.TaskType_MainLevelChallenge:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Main
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| | | lvID = conds[0]
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| | | taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
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| | | if not taskValue:
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| | | challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
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| | | taskValue = 1 if challengeLVID >= lvID else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_FBZhanchui:
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| | | if not conds:
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| | | return 0
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| | | mapID = ChConfig.Def_FBMapID_Zhanchui
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| | | lineID = conds[0]
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| | | taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_GoldRushWorkers:
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| | | taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
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| | | |
| | | elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
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| | | taskValue = 1 if curPlayer.GetFamilyID() else 0
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| | | |
| | | elif taskType == ChConfig.TaskType_TreeLV:
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| | | taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
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| | |
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| | | elif taskType == ChConfig.TaskType_RealmLV:
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| | | taskValue = curPlayer.GetOfficialRank()
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| | | |
| | | elif taskType == ChConfig.TaskType_HeroBook:
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| | | taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
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| | |
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| | | elif taskType == ChConfig.TaskType_EquipColor:
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| | | if not conds:
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| | |
| | | return
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| | | if conds[0] != taskConds[0]:
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| | | return
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| | | |
| | | # 挑战主线关
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| | | elif taskType == ChConfig.TaskType_MainLevelChallenge:
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| | | taskConds = ipyData.GetTaskConds()
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| | | if not conds or len(conds) != len(taskConds):
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| | | return
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| | | if conds[0] < taskConds[0]:
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| | | #GameWorld.DebugLog("挑战小于的不算完成: %s < TaskCond:%s" % (conds[0], taskConds[0]))
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| | | return
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| | | #GameWorld.DebugLog("挑战大于等于都算完整: %s >= TaskCond:%s" % (conds[0], taskConds[0]))
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| | |
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| | | return True
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| | |
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| | |
| | | appointInfo[itemID] = appointID
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| | | ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
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| | |
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| | | if not __giveNewTask(curPlayer, taskGroup):
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| | | if not __giveNewTask(curPlayer, taskGroup, taskID):
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| | | SyncTaskInfo(curPlayer, [taskGroup])
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| | |
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| | | GameFuncComm.DoFuncOpenLogic(curPlayer)
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