| | |
| | | import ItemControler
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| | | import PlayerBeauty
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| | | import GameWorld
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| | | import ObjPool
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| | |
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| | | import random
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| | | import time
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| | |
| | |
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| | | gridList = []
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| | | for row, col in syncGridList:
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| | | grid = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTravelGrid)
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| | | grid = ChPyNetSendPack.tagSCTravelGrid()
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| | | grid.Row = row
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| | | grid.Col = col
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| | | grid.State = GetGridState(curPlayer, row, col)
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| | |
| | | gridList.append(grid)
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| | |
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| | | sceneryType, sRow, sCol = __getSceneryInfo(curPlayer)
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| | | clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTravelInfo)
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| | | clientPack = ChPyNetSendPack.tagSCTravelInfo()
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| | | clientPack.Energy = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergy)
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| | | clientPack.EnergyTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelEnergyTime)
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| | | clientPack.TravelCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TravelCnt)
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