ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
@@ -129,7 +129,6 @@
    if curTagPlayerHP > 0:
        #被攻击的玩家也进入战斗状态
        AttackCommon.SetPlayerBattleState(curTagPlayer, tick)
#        AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit())
        AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick)
         
    else: