ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/Player_Attack_Player.py
@@ -129,7 +129,6 @@ if curTagPlayerHP > 0: #被攻击的玩家也进入战斗状态 AttackCommon.SetPlayerBattleState(curTagPlayer, tick) # AttackCommon.DefenderSpringBuff(curTagPlayer, tick, BaseAttack.GetIsSuperHit()) AttackCommon.OnPlayerHitPlayer(curPlayer, curTagPlayer, tick) else: