ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BaseAttack.py
@@ -1676,7 +1676,7 @@
                         curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill,
                                                    ChConfig.Def_SkillFuncType_PetSkill,
                                                    ChConfig.Def_SkillFuncType_NormalAttack,
                                                    ChConfig.Def_SkillFuncType_TurnNormaAttack]):
                                                    ChConfig.Def_SkillFuncType_TurnNormaSkill]):
        # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
        PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
    
@@ -1823,7 +1823,7 @@
    #===========================================================================
    
    #----------扣XP点
    #if SkillCommon.isXPSkill(curSkill):
    #if SkillCommon.isAngerSkill(curSkill):
    #    GameObj.SetXP(curObj, 0)
        
    #----------扣HP点