| | |
| | | curSkill.GetFuncType() in [ChConfig.Def_SkillFuncType_FbSkill,
|
| | | ChConfig.Def_SkillFuncType_PetSkill,
|
| | | ChConfig.Def_SkillFuncType_NormalAttack,
|
| | | ChConfig.Def_SkillFuncType_TurnNormaAttack]):
|
| | | ChConfig.Def_SkillFuncType_TurnNormaSkill]):
|
| | | # 攻击减层级 优先处理,因为同个技能触发buff后,会再处理层级,导致立即减层级
|
| | | PassiveBuffEffMng.OnPassiveBuffTrigger(attacker, defender, curSkill, ChConfig.TriggerType_Buff_AttackSubLayer, tick)
|
| | |
|
| | |
| | | #===========================================================================
|
| | |
|
| | | #----------扣XP点
|
| | | #if SkillCommon.isXPSkill(curSkill):
|
| | | #if SkillCommon.isAngerSkill(curSkill):
|
| | | # GameObj.SetXP(curObj, 0)
|
| | |
|
| | | #----------扣HP点
|