ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -517,14 +517,6 @@
        self.turnFight.clearFight()
        return
    
    def playerLogin(self, curPlayer):
        self.turnFight.curPlayer = curPlayer
        return
    def playerOffline(self, curPlayer):
        self.turnFight.curPlayer = None
        return
def GetMainFightMgr(curPlayer):
    ## 获取主线战斗管理
    olPlayer = PlayerOnline.GetOnlineMgr().GetOnlinePlayer(curPlayer)
@@ -1412,7 +1404,7 @@
                continue
            skillTypeID = useSkill.GetSkillTypeID()
            # 常规攻击优先xp
            if SkillCommon.isXPSkill(useSkill) and turnBattleType == ChConfig.TurnBattleType_Normal:
            if SkillCommon.isAngerSkill(useSkill) and turnBattleType == ChConfig.TurnBattleType_Normal:
                if curXP < xpMax:
                    continue
                useCnt = -1 # xp技能优先释放
@@ -1704,11 +1696,11 @@
        return
    
    skillID = curSkill.GetSkillID() if curSkill else 0
    isXP = SkillCommon.isXPSkill(curSkill)
    isXP = SkillCommon.isAngerSkill(curSkill)
    if isXP:
        GameObj.SetXP(curObj, 0)
    elif curSkill:
        if SkillCommon.isTurnNormalAtkSkill(curSkill):
        if SkillCommon.isTurnNormalSkill(curSkill):
            addXP = IpyGameDataPY.GetFuncCfg("AngerXP", 3)
            AddTurnFightXP(curObj, addXP, "skillID:%s" % skillID)