| | |
| | | SendEventPack("PlayerFamily_%s"%eventName, dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 获得威望值
|
| | | # @param curPlayer 玩家实例
|
| | | # @param addPrestige 添加值
|
| | | # @param addType 原因
|
| | | # @return
|
| | | def DR_GetPrestigeValue(curPlayer, addPrestige, addType):
|
| | | return
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(),
|
| | | "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
|
| | | |
| | | SendEventPack("GetPrestigeValue", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 失去威望值
|
| | | # @param curPlayer 玩家实例
|
| | | # @param addPrestige 添加值
|
| | | # @param addType 原因
|
| | | # @return
|
| | | def DR_LostPrestigeValue(curPlayer, addPrestige, addType):
|
| | | return
|
| | | dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(), |
| | | 'AccID':curPlayer.GetAccID(),
|
| | | "Prestige":addPrestige, "TotalPrestige":PlayerControl.GetPrestige(curPlayer), "Type":addType}
|
| | | |
| | | SendEventPack("LostPrestigeValue", dataDict, curPlayer)
|
| | | return
|
| | |
|
| | |
|
| | | ## 记录错误信息
|
| | | # @param info: 错误信息
|
| | | # @param playerID: 玩家ID
|