ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameObj.py
@@ -21,6 +21,74 @@
import ChNetSendPack
import TurnAttack
# 通用属性值字典key
Def_AttrValue = "AttrValue_%s"
#战斗单位属性通用接口, 仅配置需要指定函数的属性ID即可,没有的话通过通用接口可直接 GetAttrValue, SetAttrValue
#同个属性Get, Set 写在一起,方便维护 [Get, Set]
ObjProperty_AttrIDDict = {
    ChConfig.AttrID_Atk:[lambda curObj:curObj.GetMaxAtk(), lambda curObj, value:curObj.SetMaxAtk(value)],
    ChConfig.AttrID_Def:[lambda curObj:curObj.GetDef(), lambda curObj, value:curObj.SetDef(value)],
    ChConfig.AttrID_MaxHP:[lambda curObj:GetMaxHP(curObj), lambda curObj, value:SetMaxHP(curObj, value)],
    ChConfig.AttrID_HP:[lambda curObj:GetHP(curObj), lambda curObj, value:SetHP(curObj, value)],
    ChConfig.AttrID_AtkSpeed:[lambda curObj:GetAtkSpeed(curObj), lambda curObj, value:SetAtkSpeed(curObj, value)],
    ChConfig.AttrID_XP:[lambda curObj:GetXP(curObj), lambda curObj, value:SetXP(curObj, value)],
    ChConfig.AttrID_StunRate:[lambda curObj:GetFaintRate(curObj), lambda curObj, value:SetFaintRate(curObj, value)],
    ChConfig.AttrID_StunRateDef:[lambda curObj:GetFaintDefRate(curObj), lambda curObj, value:SetFaintDefRate(curObj, value)],
    ChConfig.AttrID_SuperHitRate:[lambda curObj:GetSuperHitRate(curObj), lambda curObj, value:SetSuperHitRate(curObj, value)],
    ChConfig.AttrID_SuperHitRateDef:[lambda curObj:GetSuperHitRateReduce(curObj), lambda curObj, value:SetSuperHitRateReduce(curObj, value)],
    ChConfig.AttrID_ComboRate:[lambda curObj:GetComboRate(curObj), lambda curObj, value:SetComboRate(curObj, value)],
    ChConfig.AttrID_ComboRateDef:[lambda curObj:GetComboDefRate(curObj), lambda curObj, value:SetComboDefRate(curObj, value)],
    ChConfig.AttrID_MissRate:[lambda curObj:GetMissRate(curObj), lambda curObj, value:SetMissRate(curObj, value)],
    ChConfig.AttrID_MissRateDef:[lambda curObj:GetMissDefRate(curObj), lambda curObj, value:SetMissDefRate(curObj, value)],
    ChConfig.AttrID_ParryRate:[lambda curObj:GetParryRate(curObj), lambda curObj, value:SetParryRate(curObj, value)],
    ChConfig.AttrID_ParryRateDef:[lambda curObj:GetParryRateDef(curObj), lambda curObj, value:SetParryRateDef(curObj, value)],
    ChConfig.AttrID_SuckHPPer:[lambda curObj:GetSuckHPPer(curObj), lambda curObj, value:SetSuckHPPer(curObj, value)],
    ChConfig.AttrID_SuckHPPerDef:[lambda curObj:GetSuckHPDefPer(curObj), lambda curObj, value:SetSuckHPDefPer(curObj, value)],
    ChConfig.AttrID_FinalDamPer:[lambda curObj:GetFinalHurtPer(curObj), lambda curObj, value:SetFinalHurtPer(curObj, value)],
    ChConfig.AttrID_FinalDamPerDef:[lambda curObj:GetFinalHurtReducePer(curObj), lambda curObj, value:SetFinalHurtReducePer(curObj, value)],
    ChConfig.AttrID_PhyDamPer:[lambda curObj:GetPhyDamPer(curObj), lambda curObj, value:SetPhyDamPer(curObj, value)],
    ChConfig.AttrID_PhyDamPerDef:[lambda curObj:GetPhyDamPerDef(curObj), lambda curObj, value:SetPhyDamPerDef(curObj, value)],
    ChConfig.AttrID_MagDamPer:[lambda curObj:GetMagDamPer(curObj), lambda curObj, value:SetMagDamPer(curObj, value)],
    ChConfig.AttrID_MagDamPerDef:[lambda curObj:GetMagDamPerDef(curObj), lambda curObj, value:SetMagDamPerDef(curObj, value)],
    ChConfig.AttrID_NormalSkillPer:[lambda curObj:GetNormalSkillPer(curObj), lambda curObj, value:SetNormalSkillPer(curObj, value)],
    ChConfig.AttrID_NormalSkillPerDef:[lambda curObj:GetNormalSkillPerDef(curObj), lambda curObj, value:SetNormalSkillPerDef(curObj, value)],
    ChConfig.AttrID_AngerSkillPer:[lambda curObj:GetAngerSkillPer(curObj), lambda curObj, value:SetAngerSkillPer(curObj, value)],
    ChConfig.AttrID_AngerSkillPerDef:[lambda curObj:GetAngerSkillPerDef(curObj), lambda curObj, value:SetAngerSkillPerDef(curObj, value)],
    ChConfig.AttrID_SuperDamPer:[lambda curObj:GetSuperHitHurtPer(curObj), lambda curObj, value:SetSuperHitHurtPer(curObj, value)],
    ChConfig.AttrID_SuperDamPerDef:[lambda curObj:GetSuperHitHurtDefPer(curObj), lambda curObj, value:SetSuperHitHurtDefPer(curObj, value)],
    ChConfig.AttrID_CurePer:[lambda curObj:GetCurePer(curObj), lambda curObj, value:SetCurePer(curObj, value)],
    ChConfig.AttrID_CurePerDef:[lambda curObj:GetCureDefPer(curObj), lambda curObj, value:SetCureDefPer(curObj, value)],
    ChConfig.AttrID_ShieldPer:[lambda curObj:GetShieldPer(curObj), lambda curObj, value:SetShieldPer(curObj, value)],
    ChConfig.AttrID_ShieldPerDef:[lambda curObj:GetShieldPerDef(curObj), lambda curObj, value:SetShieldPerDef(curObj, value)],
    ChConfig.AttrID_DOTPer:[lambda curObj:GetDOTPer(curObj), lambda curObj, value:SetDOTPer(curObj, value)],
    ChConfig.AttrID_DOTPerDef:[lambda curObj:GetDOTPerDef(curObj), lambda curObj, value:SetDOTPerDef(curObj, value)],
}
def GetAttrValue(gameObj, attrID):
    ## 通用的获取属性
    if attrID in ObjProperty_AttrIDDict:
        return ObjProperty_AttrIDDict[attrID][0](gameObj)
    return gameObj.GetDictByKey(Def_AttrValue % attrID)
def SetAttrValue(gameObj, attrID, value, isNotify=True):
    ## 通用的设置属性
    if attrID in ObjProperty_AttrIDDict:
        ObjProperty_AttrIDDict[attrID][1](gameObj, value)
    else:
        gameObj.SetDict(Def_AttrValue % attrID, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        # 卡牌项目,暂不需要通知玩家相关的属性,因为最终都体现在卡牌上,全部由前端自己计算
        return
    if isNotify:
        if attrID in ChConfig.CDBRefresh_AttrIDDict:
            refreshType, isBig = ChConfig.CDBRefresh_AttrIDDict[attrID]
            NotifyObjInfoRefresh(gameObj, refreshType, isBig)
    return
# 关于血量的函数这里只包装最简单的超DWORD处理
def GetMaxHP(gameObj):
@@ -59,10 +127,10 @@
    gameObj.SetBaseMaxHP(value % ShareDefine.Def_PerPointValue, value / ShareDefine.Def_PerPointValue)
    return
def GetXP(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrXP)
def GetXP(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_XP)
def SetXP(gameObj, value, isNotify=True):
    ## XP值,用作怒气值
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrXP, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_XP, value)
    if isNotify:
        NotifyObjInfoRefresh(gameObj, IPY_GameWorld.CDBPlayerRefresh_XP, value)
    return
@@ -187,12 +255,8 @@
def GetBloodShiledHurt(gameObj):
    ## 伤害值用于血盾抵消
    hurt = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurt)
    hurtEx = gameObj.GetDictByKey(ChConfig.Def_PlayerKey_BloodShiledHurtEx)
    return hurtEx * ShareDefine.Def_PerPointValue + hurt
    return 0
def SetBloodShiledHurt(gameObj, value):
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurt, value % ShareDefine.Def_PerPointValue)
    gameObj.SetDict(ChConfig.Def_PlayerKey_BloodShiledHurtEx, value / ShareDefine.Def_PerPointValue)
    return
## ---------------------------------------------------------
@@ -224,27 +288,94 @@
    SetSuperHitHurtDefPer(gameObj, 0)
    return
def GetPetDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrPetDamPer)
def GetPetDamPer(gameObj): return 0
def SetPetDamPer(gameObj, value): 
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrPetDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetDamPer, value)
    return
def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtPer)
def GetFinalHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPer)
def SetFinalHurtPer(gameObj, value):
    ## 最终伤害百分比
    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtPer, value)
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalDamPer, value)
    return
def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_FinalHurtReducePer)
def GetFinalHurtReducePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef)
def SetFinalHurtReducePer(gameObj, value):
    ## 最终伤害减免百分比
    gameObj.SetDict(ChConfig.Def_PlayerKey_FinalHurtReducePer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FinalHurtReducePer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_FinalDamPerDef, value)
    return
def GetPhyDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPer)
def SetPhyDamPer(gameObj, value):
    ## 物理增伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPer, value)
    return
def GetPhyDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef)
def SetPhyDamPerDef(gameObj, value):
    ## 物理减伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_PhyDamPerDef, value)
    return
def GetMagDamPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPer)
def SetMagDamPer(gameObj, value):
    ## 法术增伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPer, value)
    return
def GetMagDamPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_MagDamPerDef)
def SetMagDamPerDef(gameObj, value):
    ## 法术减伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_MagDamPerDef, value)
    return
def GetNormalSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPer)
def SetNormalSkillPer(gameObj, value):
    ## 普技增伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPer, value)
    return
def GetNormalSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef)
def SetNormalSkillPerDef(gameObj, value):
    ## 普技减伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_NormalSkillPerDef, value)
    return
def GetAngerSkillPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPer)
def SetAngerSkillPer(gameObj, value):
    ## 怒技增伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPer, value)
    return
def GetAngerSkillPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef)
def SetAngerSkillPerDef(gameObj, value):
    ## 怒技减伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_AngerSkillPerDef, value)
    return
def GetDOTPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPer)
def SetDOTPer(gameObj, value):
    ## 持续增伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPer, value)
    return
def GetDOTPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_DOTPerDef)
def SetDOTPerDef(gameObj, value):
    ## 持续减伤
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_DOTPerDef, value)
    return
def GetShieldPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPer)
def SetShieldPer(gameObj, value):
    ## 强化护盾
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPer, value)
    return
def GetShieldPerDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ShieldPerDef)
def SetShieldPerDef(gameObj, value):
    ## 弱化护盾
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ShieldPerDef, value)
    return
def GetFaction(gameObj):
@@ -260,16 +391,9 @@
        gameObj.SetFaction(value)
    return
def GetAtkSpeed(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetBattleValEx1()
    return gameObj.GetDictByKey(ChConfig.AttrName_AtkSpeed)
def GetAtkSpeed(gameObj): return 0
def SetAtkSpeed(gameObj, value):
    ## 攻击速度
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetBattleValEx1(value, True)
    else:
        gameObj.SetDict(ChConfig.AttrName_AtkSpeed, value)
    return
def GetMissRate(gameObj): return gameObj.GetMiss()
@@ -287,167 +411,128 @@
    ## 暴击概率
    gameObj.SetSuperHitRate(value)
    return
def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitRateReduce)
def GetSuperHitRateReduce(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef)
def SetSuperHitRateReduce(gameObj, value): 
    ## 抗暴击概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitRateReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitRateReduce, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperHitRateDef, value)
    return
def GetSuperHitReduce(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_SuperHitReduce)
def GetSuperHitReduce(gameObj): return 0
def SetSuperHitReduce(gameObj, value):
    ## 暴击固定伤害减免 - 暴击时附加固定伤害减免,与 atkObj.GetSuperHit() 相对
    gameObj.SetDict(ChConfig.Def_PlayerKey_SuperHitReduce, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitReduce, value)
    return
def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtPer)
def GetSuperHitHurtPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPer)
def SetSuperHitHurtPer(gameObj, value):
    ## 强化暴伤 - 暴击时的总伤害加成,与 SuperHitHurtDefPer 相对,注意与暴击固定伤害区分
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPer, value)
    return
def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuperHitHurtDefPer)
def GetSuperHitHurtDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef)
def SetSuperHitHurtDefPer(gameObj, value):
    ## 弱化暴伤 - 暴击时的总伤害减免
    gameObj.SetDict(ChConfig.AttrName_SuperHitHurtDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuperHitHurtDefPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuperDamPerDef, value)
    return
def GetParryRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRate)
def SetParryRate(gameObj, value):
    ## 格挡概率
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRate, value)
    return
def GetFaintRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintRate)
def GetParryRateDef(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ParryRateDef)
def SetParryRateDef(gameObj, value):
    ## 抗格挡概率
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ParryRateDef, value)
    return
def GetFaintRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRate)
def SetFaintRate(gameObj, value):
    ## 击晕概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintRate, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRate, value)
    return
def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrFaintDefRate)
def GetFaintDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_StunRateDef)
def SetFaintDefRate(gameObj, value):
    ## 抗击晕概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrFaintDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_FaintDefRate, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_StunRateDef, value)
    return
def GetComboRate(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboRate)
def GetComboRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRate)
def SetComboRate(gameObj, value):
    ## 连击概率
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboRate, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRate, value)
    return
def GetComboDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_ComboDefRate)
def GetComboDefRate(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_ComboRateDef)
def SetComboDefRate(gameObj, value):
    ## 抗连击概率
    gameObj.SetDict(ChConfig.AttrName_ComboDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDefRate, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_ComboRateDef, value)
    return
def GetComboDamPer(gameObj): return gameObj.GetDictByKey(ChConfig.Def_PlayerKey_AttrComboDamPer)
def GetComboDamPer(gameObj): return 0
def SetComboDamPer(gameObj, value):
    ## 连击伤害
    gameObj.SetDict(ChConfig.Def_PlayerKey_AttrComboDamPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_ComboDamPer, value)
    return
def GetAtkBackRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackRate)
def GetAtkBackRate(gameObj): return 0
def SetAtkBackRate(gameObj, value):
    ## 反击概率
    gameObj.SetDict(ChConfig.AttrName_AtkBackRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackRate, value)
    return
def GetAtkBackDefRate(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackDefRate)
def GetAtkBackDefRate(gameObj): return 0
def SetAtkBackDefRate(gameObj, value):
    ## 抗反击概率
    gameObj.SetDict(ChConfig.AttrName_AtkBackDefRate, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_AtkBackDefRate, value)
    return
def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPPer)
def GetSuckHPPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPer)
def SetSuckHPPer(gameObj, value):
    ## 吸血比率
    gameObj.SetDict(ChConfig.AttrName_SuckHPPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPer, value)
    return
def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_SuckHPDefPer)
def GetSuckHPDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef)
def SetSuckHPDefPer(gameObj, value):
    ## 抗吸血比率
    gameObj.SetDict(ChConfig.AttrName_SuckHPDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_SuckHPDefPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_SuckHPPerDef, value)
    return
def GetAtkBackHP(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetBattleValEx2()
    return gameObj.GetDictByKey(ChConfig.AttrName_AtkBackHP)
def GetAtkBackHP(gameObj): return 0
def SetAtkBackHP(gameObj, value):
    ## 吸血固定值
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetBattleValEx2(value)
    else:
        gameObj.SetDict(ChConfig.AttrName_AtkBackHP, value)
    return
def GetCurePer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CurePer)
def GetCurePer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePer)
def SetCurePer(gameObj, value):
    ## 强化治疗
    gameObj.SetDict(ChConfig.AttrName_CurePer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CurePer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePer, value)
    return
def GetCureDefPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_CureDefPer)
def GetCureDefPer(gameObj): return gameObj.GetDictByKey(Def_AttrValue % ChConfig.AttrID_CurePerDef)
def SetCureDefPer(gameObj, value):
    ## 弱化治疗
    gameObj.SetDict(ChConfig.AttrName_CureDefPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_CureDefPer, value)
    gameObj.SetDict(Def_AttrValue % ChConfig.AttrID_CurePerDef, value)
    return
def GetPetStrengthenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetStrengthenPer)
def GetPetStrengthenPer(gameObj): return 0
def SetPetStrengthenPer(gameObj, value):
    ## 强化灵兽
    gameObj.SetDict(ChConfig.AttrName_PetStrengthenPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetStrengthenPer, value)
    return
def GetPetWeakenPer(gameObj): return gameObj.GetDictByKey(ChConfig.AttrName_PetWeakenPer)
def GetPetWeakenPer(gameObj): return 0
def SetPetWeakenPer(gameObj, value):
    ## 弱化灵兽
    gameObj.SetDict(ChConfig.AttrName_PetWeakenPer, value)
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        PlayerControl.SendPropertyRefresh(gameObj, ShareDefine.CDBPlayerRefresh_PetWeakenPer, value)
    return
def GetDamageBackRate(gameObj):
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        return gameObj.GetDamageBackRate()
    return gameObj.GetDictByKey(ChConfig.AttrName_DamBackPer)
def GetDamageBackRate(gameObj): 0
def SetDamageBackRate(gameObj, value):
    ## 反弹伤害
    if gameObj.GetGameObjType() == IPY_GameWorld.gotPlayer:
        gameObj.SetDamageBackRate(value)
    else:
        gameObj.SetDict(ChConfig.AttrName_DamBackPer, value)
    return
def NotifyObjInfoRefresh(gameObj, refreshType, value):
def NotifyObjInfoRefresh(gameObj, refreshType, value, isBig=False):
    ##0418通知对象属性刷新
    sendPack = ChNetSendPack.tagObjInfoRefresh()
    sendPack.Clear()
    sendPack.ObjID = gameObj.GetID()
    sendPack.ObjType = gameObj.GetGameObjType()
    sendPack.RefreshType = refreshType
    sendPack.Value = value % ShareDefine.Def_PerPointValue
    sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
    if isBig:
        sendPack.Value = value % ShareDefine.Def_PerPointValue
        sendPack.ValueEx = value / ShareDefine.Def_PerPointValue
    else:
        sendPack.Value = value
        sendPack.ValueEx = 0
    turnFight = TurnAttack.GetTurnFightMgr().getNPCTurnFight(gameObj.GetID())
    if turnFight:
        turnFight.addBatPack(sendPack)