ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -38,7 +38,6 @@
import PlayerGameWallow
import NetPackCommon
import ChPyNetSendPack
import Operate_PlayerBuyZhenQi
import DataRecordPack
import PlayerBillboard
import UpdatePlayerName
@@ -51,7 +50,6 @@
import PlayerFamily
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerWorldAverageLv
import PlayerGoldInvest
import PlayerActivity
import FBCommon
@@ -62,7 +60,6 @@
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
import GameLogic_IceLode
import GameLogic_SkyTower
import PlayerEquipDecompose
import PlayerGreatMaster
@@ -200,6 +197,7 @@
#@return 返回值无意义
#@remarks 玩家登陆游戏初始化
def InitLoginPlayer(curPlayer, tick):
    PlayerOnline.OnPlayerLogin(curPlayer)
    #初始化玩家的时钟个数
    if curPlayer.GetTickTypeCount() == 0:
        curPlayer.SetTickTypeCount(ChConfig.TYPE_Player_Tick_Count)
@@ -509,7 +507,6 @@
        if PlayerControl.GetCrossMapID(curPlayer):
            PlayerControl.SetCrossMapID(curPlayer, 0)
        
    PlayerOnline.OnPlayerLogin(curPlayer)
    TurnAttack.OnPlayerLogin(curPlayer)
    SyncGuideState(curPlayer)
    
@@ -531,9 +528,6 @@
    
    #通知玩家的buff
    __Sync_ClientBuff(curPlayer)
    #初始化现实时间物品
    InitRealityTimeItem(curPlayer, tick)
    
    #---刷新了玩家属性, 登陆只刷新一次,其他地方不用刷
    DoPlayerLoginInMap(curPlayer, tick)
@@ -564,9 +558,6 @@
    #PKģʽ
    SyncPKModel(curPlayer)
        
    #装备相关信息
    ChEquip.OnPlayerEquipLoginLogic(curPlayer)
    #大师
    PlayerGreatMaster.MasterOnLogin(curPlayer)
    
@@ -580,9 +571,6 @@
    PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
    PlayerPet.OnPlayerPetLogin(curPlayer)
    
    #清空玩家万能背包中的任务物品
    ItemControler.ClearPackEventItem(curPlayer, IPY_GameWorld.rptAnyWhere)
    #PlayerLoginNotify(curPlayer, tick)
    
    #防沉迷计算下线累积时间
@@ -595,9 +583,6 @@
    # 首充/天天首充/充值豪礼
    PlayerGoldGift.OnLogin(curPlayer)
    
    #通知购买功能中各购买类型的已购买和可购买次数
    Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer)
#
#    #通知功能首次触发情况
    GameFuncComm.Sync_FuncOpenState(curPlayer)
#    
@@ -646,9 +631,6 @@
    
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
    #世界等级
    PlayerWorldAverageLv.OnLogin(curPlayer)
    
    # 投资理财
    PlayerGoldInvest.OnLogin(curPlayer)
@@ -928,19 +910,19 @@
    
    #---补满血满魔---
    GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer))
    curPlayer.SetMP(curPlayer.GetMaxMP())
    #curPlayer.SetMP(curPlayer.GetMaxMP())
    
    #默认触发一次功能开启
    if curPlayer.GetLV() == 1:
        GameFuncComm.DoFuncOpenLogic(curPlayer)
        
    #初始化组队状态
    autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1)
    autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2)
    PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck))
    #autoJoinReqCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 1)
    #autoInviteCheck = IpyGameDataPY.GetFuncCfg("TeamCheckSet", 2)
    #PlayerControl.SetTeamCheckStateEx(curPlayer, int(not autoJoinReqCheck), int(not autoInviteCheck))
    
    #玩家默认恶名值
    curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
    #curPlayer.SetInfamyValue(ChConfig.Def_FirstLogin_InfamyValue)
    
    #curPlayer.SetDict("ThunderLogin", 1)
    #记录第一次登陆
@@ -950,6 +932,8 @@
    mailList = IpyGameDataPY.GetFuncEvalCfg("MailLVAward", 2)
    for mailTypeKey, mailItemList in mailList:
        PlayerControl.SendMailByKey(mailTypeKey, [curPlayer.GetPlayerID()], mailItemList)
    PlayerHero.OnPlayerFirstLogin(curPlayer)
        
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FirstLogin, 1)
    return
@@ -1097,18 +1081,6 @@
        rolePack = itemManager.GetPack(packIndex)
        rolePack.Sync_Refresh()
        
        # 刷下装备评分,仓库可以暂不处理,取出装备后登录触发刷新
        for i in xrange(rolePack.GetCount()):
            curItem = rolePack.GetAt(i)
            if curItem.IsEmpty():
                continue
            newScore = ItemCommon.CalcEquipGS(curItem)
            hisScore = ItemCommon.GetEquipGearScore(curItem)
            if hisScore != newScore:
                ItemCommon.SetEquipGearScore(curItem, newScore)
                GameWorld.Log("登录更新装备评分: packType=%s,i=%s,hisScore=%s,newScore=%s,itemID=%s,guid=%s"
                              % (packIndex, i, hisScore, newScore, curItem.GetItemTypeID(), curItem.GetGUID()), curPlayer.GetPlayerID())
    for packIndex in ChConfig.Def_VPackCnt_Dict.keys():
        ItemControler.Sync_VPackItem_Refresh(curPlayer, packIndex)
        
@@ -1139,16 +1111,6 @@
#    #itemManager.GetPack(IPY_GameWorld.rptBreakPrepare).Sync_Refresh()
#    #itemManager.GetPack(IPY_GameWorld.rptBreakItem).Sync_Refresh()
#===============================================================================
    return
#---------------------------------------------------------------------
##初始化现实时间物品
#@param curPlayer 玩家实例
#@param tick 时间戳
#@return 返回值无意义
#@remarks 初始化现实时间物品
def InitRealityTimeItem(curPlayer, tick):
    PlayerState.ProcessTimeEquip(curPlayer, tick)
    return
#---------------------------------------------------------------------
@@ -1291,9 +1253,8 @@
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(False)
        
    playerControl = PlayerControl.PlayerControl(curPlayer)
    #刷新所有状态
    playerControl.ReCalcAllState()
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    olPlayer.ReCalcAllAttr()
    
    if GameWorld.IsCrossServer():
        curPlayer.SetForbiddenSyncClientState(True)
@@ -1769,7 +1730,6 @@
    
    PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
    PlayerYinji.OnLoadMap(curPlayer)
    ItemControler.PlayerItemControler(curPlayer).RefreshStartEquipCount()   # 刷新装备珍品星级
    
    #EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
    curPlayer.EndLoadMap()
@@ -1861,7 +1821,7 @@
    NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
    playerControl = PlayerControl.PlayerControl(curPlayer)
    playerControl.RefreshPlayerAttrState()
    PlayerControl.SetLingGenMaxIndex(curPlayer)
    #PlayerControl.SetLingGenMaxIndex(curPlayer)
    return
#// B2 07 重置加点 #tagCMResetAttrPoint
@@ -2409,7 +2369,6 @@
    #下线了,将存储在字典中的真实XP值,设置给玩家,完成通知和存储
    #curPlayer.SetXP(curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_RecordXPValue))
    #######################################################################
    PlayerOnline.OnPlayerLogoff(curPlayer)
    #下线逻辑
    PlayerControl.PlayerLeaveServer(curPlayer, tick)
    
@@ -2448,6 +2407,9 @@
    
    #离线session
    EventReport.WriteEvent_session(curPlayer)
    #需放最后
    PlayerOnline.OnPlayerLogoff(curPlayer)
    return
#---------------------------------------------------------------------
@@ -3435,7 +3397,7 @@
    #参考经验
    rExp = PlayerControl.GetPlayerReExp(curPlayer)
    reLV = curPlayer.GetLV()                    #参考等级
    worldLvExpRate = PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) #世界等级经验加成
    worldLvExpRate = 0
    
    #经验公式
    redeemExp = int(eval(recList[1]))
@@ -3486,34 +3448,6 @@
#  @param tick: 时间戳
#  @return: None
def ReceiveFamilyArrestAward(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    arrestID = clientData.ArrestID
    bit = ShareDefine.Def_ArrestOverState_BitDic.get(arrestID)
    if bit == None:
        #没有这个家族悬赏任务
        GameWorld.DebugLog("没有这个家族悬赏任务 arrestID=%s" % arrestID)
        return
    receiveState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
    if receiveState & pow(2, bit):
        #该任务奖励已经领取
        GameWorld.DebugLog("该任务奖励已经领取 arrestID=%s" % arrestID)
        return
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_FamilyArrestQueryState) == 1:
        #已经在查询中, 不重复查询
        GameWorld.DebugLog("已经在查询中, 不重复查询 arrestID=%s" % arrestID)
        return
    sendMsg = '%s' % arrestID
    #向GameServer请求该悬赏任务是否已经完成
    curPlayer.GameServer_QueryPlayerByID(ChConfig.queryType_FamilyArrest, 0, 'FamilyArrestAward', sendMsg, len(sendMsg))
    #设置状态查询中
    curPlayer.SetDict(ChConfig.Def_PlayerKey_FamilyArrestQueryState, 1)
    return
@@ -3651,9 +3585,6 @@
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 冰晶矿脉星级奖励
    elif rewardType == ChConfig.Def_RewardType_IceLodeStar:
        GameLogic_IceLode.GetIceLodeStarAward(curPlayer, dataEx)
    # 领取周狂欢活动奖励
    elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
        PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)