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| | | #SkillShell.CalcBuffer_NPCBaseEffect(rolePet)
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| | |
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| | | #宠物不可被攻击, 命中与攻速直接继承主人攻击属性,攻击取等级阶级加成
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| | | rolePet.SetMinAtk(PlayerControl.GetPetMinAtk(curPlayer))
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| | | rolePet.SetMaxAtk(PlayerControl.GetPetMaxAtk(curPlayer))
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| | | rolePet.SetSkillAtkRate(PlayerControl.GetPetSkillAtkRate(curPlayer))
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| | | #rolePet.SetMinAtk(PlayerControl.GetPetMinAtk(curPlayer))
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| | | #rolePet.SetMaxAtk(PlayerControl.GetPetMaxAtk(curPlayer))
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| | | #rolePet.SetSkillAtkRate(PlayerControl.GetPetSkillAtkRate(curPlayer))
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| | | GameObj.SetPetDamPer(rolePet, GameObj.GetPetDamPer(curPlayer))
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| | | #rolePet.SetMAtkMin(curPlayer.GetMAtkMin())
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| | | #rolePet.SetMAtkMax(curPlayer.GetMAtkMax())
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