ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -24,11 +24,9 @@
import GameServerRefresh
import ShareDefine
import PlayerGameWallow
import Operate_PlayerBuyZhenQi
import PlayerSignDay
import PlayerCoin
import PlayerControl
import PlayerWorldAverageLv
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
@@ -350,8 +348,6 @@
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        #购买次数清空
        Operate_PlayerBuyZhenQi.PlayerOnDay(curPlayer)
        # 世界boss
        BossHurtMng.OnDay(curPlayer)
        # 仙盟过天
@@ -1262,17 +1258,6 @@
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
    # 世界等级
    elif key == ShareDefine.Def_Notify_WorldKey_WorldAverageLv:
        if value and gameWorldMgr.GetGameWorldDictByKey(key) != value:
            gameWorldMgr.SetGameWorldDict(key, value) # 世界等级先更新再处理
            playerManager = GameWorld.GetPlayerManager()
            for index in xrange(playerManager.GetPlayerCount()):
                curPlayer = playerManager.GetPlayerByIndex(index)
                if not GameWorld.IsNormalPlayer(curPlayer):
                    continue
                PlayerWorldAverageLv.UpdatePlayerWorldAverageLv(curPlayer)
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)