ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGoldGift.py
@@ -406,68 +406,6 @@
#    tagHead        Head;
#};
def OnTryFirstGoldItem(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FirstGoldTry) != 1:
        return
    tryItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 1, {})
    tryItemID = tryItemDict.get(curPlayer.GetJob(), 0)
    if not tryItemID:
        return
    #先卸下主手武器(若背包满则发邮件),再穿上送的武器
    equipPlace = ShareDefine.retWeapon
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
    curItem = curPack.GetAt(equipPlace)
    if ItemCommon.CheckItemCanUse(curItem):
        spaceIndex = ItemControler.GetItemPackSpaceIndex(curPlayer, IPY_GameWorld.rptItem)
        if spaceIndex == -1:
            itemObj = ItemCommon.GetMailItemDict(curItem)
            PlayerControl.SendMailByKey('', [curPlayer.GetID()], [itemObj])
            ItemCommon.DelItem(curPlayer, curItem, 1, False)
        else:
            result = ItemControler.PlayerItemControler(curPlayer).UnEquipItem(equipPlace, spaceIndex)
            if not result:
                GameWorld.Log('    试用首充武器 卸下原装备失败!!', curPlayer.GetID())
                return
    tryItem = ItemControler.GetOutPutItemObj(tryItemID)
    if ChEquip.DoPlayerEquipItem(curPlayer, tryItem, ItemCommon.GetEquipPackIndex(tryItem), tick):
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FirstGoldTry, 2)
    else:
        curItem.clear()
        GameWorld.Log('    试用首充武器 试穿失败!!tryItemID=%s'%tryItemID, curPlayer.GetID())
    Sync_FirstGoldInfo(curPlayer)
    return
def FirstGoldTryItemOutTime(curPlayer):
    ##首充试用物品过期了 若背包仓库没武器则送一把
    haveEquip = False #是否有可穿的武器
    playerItemControl = ItemControler.PlayerItemControler(curPlayer)
    for packIndex in [IPY_GameWorld.rptItem, IPY_GameWorld.rptWarehouse]:
        curPack = curPlayer.GetItemManager().GetPack(packIndex)
        for i in range(0, curPack.GetCount()):
            curItem = curPack.GetAt(i)
            if not ItemCommon.CheckItemCanUse(curItem):
                continue
            if curItem.GetEquipPlace() != ShareDefine.retWeapon:
                continue
            if not ItemCommon.CheckItemCanUseByExpireTime(curItem):
                # 过期
                continue
            if not playerItemControl.PlayerCanEquipItem(curItem, False):
                continue
            haveEquip = True
            break
    if not haveEquip:
        giveItemDict = IpyGameDataPY.GetFuncEvalCfg('FirstGoldTryItem', 2, {})
        giveItemID = giveItemDict.get(curPlayer.GetJob(), 0)
        if not giveItemID:
            return
        GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把giveItemID=%s'%giveItemID, curPlayer.GetID())
        if not ItemControler.GivePlayerItem(curPlayer, giveItemID, 1, 0, [IPY_GameWorld.rptItem]):
            GameWorld.DebugLog('首充试用物品过期了 背包仓库没武器则送一把 没给成功!!giveItemID=%s'%giveItemID, curPlayer.GetID())
    return
def OnGetHistoryRechargeAward(curPlayer, awardID):