ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGuaji.py
@@ -19,7 +19,6 @@
import ShareDefine
import PlayerControl
import ChPyNetSendPack
import PlayerWorldAverageLv
import PlayerActGarbageSorting
import PlayerActCollectWords
import PlayerGoldInvest
@@ -36,11 +35,13 @@
Def_Process_Seconds = 60 # 在线定时处理间隔,秒,离线上线后一次性处理
def DoGuajiOpen(curPlayer):
    return
    openAwardMinutes = IpyGameDataPY.GetFuncCfg("GuajiTime", 1) # 功能开启获得收益时长,分钟
    AddGuajiAward(curPlayer, openAwardMinutes * 60)
    return
def OnPlayerLogin(curPlayer):
    return
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
        return
    if not ProcessGuaji(curPlayer):
@@ -48,6 +49,7 @@
    return
def PlayerOnDay(curPlayer):
    return
    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_Guaji):
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GuajiQuickCount, 0)
@@ -56,6 +58,7 @@
def ProcessGuaji(curPlayer):
    ## 挂机定时处理收益
    return
    if GameWorld.IsCrossServer():
        return
    
@@ -200,7 +203,7 @@
    
    playerID = curPlayer.GetPlayerID()
    reLV = curPlayer.GetLV()
    lvIpyData = PlayerControl.GetPlayerLVIpyData(reLV)
    lvIpyData = None #PlayerControl.GetPlayerLVIpyData(reLV)
    reExp = lvIpyData.GetReExp() if lvIpyData else 0
    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
    #GameWorld.DebugLog("计算挂机收益: awardSeconds=%s,useUnsecond=%s,reLV=%s,reExp=%s,worldLV=%s" 
@@ -317,7 +320,6 @@
def GetGuajiExpRate(curPlayer):
    ## 挂机收益经验加成
    expRate = curPlayer.GetFightExpRate() # 系统及功能累加
    expRate += PlayerWorldAverageLv.GetWorldAverageLvExpRate(curPlayer) # 世界等级
    expRate += PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FightExpRate) # VIP加成
    return expRate