| | |
| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import PlayerControl
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| | | import PlayerOnline
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| | | import GameWorld
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| | | import ChConfig
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| | |
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| | | import random
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| | |
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| | | |
| | | def OnPlayerLogin(curPlayer):
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| | | Sync_HeroInfo(curPlayer)
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| | | return
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| | |
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| | | def OnPlayerFirstLogin(curPlayer):
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| | | OnFirstLoginInitPlayer(curPlayer)
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| | | OnFirstLoginInitHero(curPlayer)
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| | | return
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| | |
|
| | | def OnFirstLoginInitPlayer(curPlayer):
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| | | ## 初始化主公
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| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | | if not equipPack.GetCount():
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| | | identifyPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptIdentify)
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| | | if not identifyPack.GetCount():
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| | | return
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| | | defaultEquipInfo = IpyGameDataPY.GetFuncEvalCfg("NewRoleInit", 1, {})
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| | | if not defaultEquipInfo:
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| | | return
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| | | GameWorld.DebugLog("初始化新手定制装备: %s" % defaultEquipInfo, curPlayer.GetPlayerID())
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| | | |
| | | for equipID, appointID in defaultEquipInfo.items():
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| | | itemData = GameWorld.GetGameData().GetItemByTypeID(equipID)
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| | | if not itemData:
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| | | continue
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| | | equipPlace = itemData.GetEquipPlace()
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| | | equipPlaceIndex = equipPlace - 1 # 暂固定直接装备位-1
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| | | if equipPlaceIndex < 0 or equipPlaceIndex >= equipPack.GetCount():
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| | | continue
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| | | destEquip = equipPack.GetAt(equipPlaceIndex)
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| | | if not destEquip.IsEmpty():
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| | | continue
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| | | setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
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| | | curItem = ItemControler.GetOutPutItemObj(equipID, 1, curPlayer=curPlayer, setAttrDict=setAttrDict)
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| | | if not curItem:
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| | | continue
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| | | destEquip.AssignItem(curItem)
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| | | |
| | | return
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| | |
|
| | | def OnFirstLoginInitHero(curPlayer):
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| | | ## 初始化默认武将阵型
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| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
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| | | GameWorld.DebugLog("OnFirstLoginInitHero: %s" % curPack.GetCount(), curPlayer.GetPlayerID())
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| | | if not curPack.GetCount():
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| | | return
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| | | defaultHeroInfo = IpyGameDataPY.GetFuncEvalCfg("NewRoleInit", 2, {})
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| | | if not defaultHeroInfo:
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| | | return
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| | | GameWorld.DebugLog("初始化新手武将: %s" % defaultHeroInfo, curPlayer.GetPlayerID())
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| | | |
| | | lineupID = ShareDefine.Lineup_Main
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| | | shapeType = 0
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| | | for heroID, posNum in defaultHeroInfo.items():
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| | | lineupValue = ComLineupValue(lineupID, shapeType, posNum)
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| | | setAttrDict = {ShareDefine.Def_IudetHeroLineup:[lineupValue]}
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| | | ItemControler.GivePlayerItem(curPlayer, heroID, 1, False, [ShareDefine.rptHero], setAttrDict=setAttrDict)
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| | | |
| | | return
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| | |
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| | | def InitHeroItem(singleItem):
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| | |
| | | return 0
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| | | for lpIndex in range(lineupCount)[::-1]:
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| | | lineupValue = heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
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| | | #阵容类型*10000+阵型类型*100+位置编号
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| | | if lineupValue / 10000 != lineupID:
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| | | lpID, _, posNum = GetLineupValue(lineupValue)
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| | | if lpID != lineupID:
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| | | continue
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| | | return lineupValue % 100
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| | | return posNum
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| | | return 0
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| | |
|
| | | #// B2 30 武将升级 #tagCSHeroLVUP
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| | |
| | | GameWorld.DebugLog("武将升级: itemIndex=%s,heroID=%s,updHeroLV=%s" % (itemIndex, heroID, updHeroLV), playerID)
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| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroLV, updHeroLV)
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | def GetHeroLVMax(heroItem):
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| | |
| | | __DoHeroStarTalentUp(item, addStar)
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| | | heroItem.Sync_Item()
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | itemIndex = heroItem.GetItemPlaceIndex()
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | def __DoHeroStarTalentUp(singleItem, addLV):
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| | |
| | | GameWorld.DebugLog("武将突破: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextBreakLV), playerID)
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| | | SetHeroBreakLV(heroItem, nextBreakLV)
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | def SetHeroBreakLV(heroItem, breakLV):
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| | |
| | | GameWorld.DebugLog("材料不足,武将无法觉醒! costItemID=%s, costItemCount=%s" % (costItemID, costItemCount))
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| | | return
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| | | ItemCommon.ReduceItem(curPlayer, itemPack, itemIndexList, costItemCount, True, "HeroAwake")
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| | | GameWorld.DebugLog("武将觉醒: itemIndex=%s,heroID=%s,nextBreakLV=%s" % (itemIndex, heroID, nextAwakeLV), playerID)
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| | | GameWorld.DebugLog("武将觉醒: itemIndex=%s,heroID=%s,nextAwakeLV=%s" % (itemIndex, heroID, nextAwakeLV), playerID)
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| | | SetHeroAwakeLV(heroItem, nextAwakeLV)
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | def SetHeroAwakeLV(heroItem, awakeLV):
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| | |
| | |
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| | | heroItem.Sync_Item()
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | #// B2 35 武将洗炼 #tagCSHeroWash
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| | |
| | | heroItem.Sync_Item()
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| | | GameWorld.DebugLog("武将洗炼替换! itemIndex=%s,heroID=%s,washIDList=%s" % (itemIndex, heroID, washIDList))
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
|
| | | #// B2 36 武将换肤 #tagCSHeroWearSkin
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| | |
| | | return
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| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
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| | |
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| | | # 刷属性
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| | | if GetHeroLineupPosNum(heroItem, ShareDefine.Lineup_Main):
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| | | RefreshLordAttr(curPlayer)
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| | | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate([itemIndex])
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| | | return
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| | |
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| | | def ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive=True):
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| | |
| | | def __doHeroBookStarLVUP(curPlayer, heroID, itemIndex):
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| | | ## 图鉴星级升级
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| | | playerID = curPlayer.GetPlayerID()
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| | | if not GetHeroBookInitState(curPlayer, heroID):
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| | | GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
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| | | return
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| | | heroItem = GetHeroItem(curPlayer, itemIndex)
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| | | if not heroItem:
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| | | return
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| | |
| | | def __doHeroBookBreakLVUP(curPlayer, heroID, itemIndex):
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| | | ## 图鉴突破升级
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| | | playerID = curPlayer.GetPlayerID()
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| | | if not GetHeroBookInitState(curPlayer, heroID):
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| | | GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
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| | | return
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| | | heroItem = GetHeroItem(curPlayer, itemIndex)
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| | | if not heroItem:
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| | | return
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| | |
| | | item = heroItem.GetItem()
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| | | for lpIndex in range(lineupCount)[::-1]:
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| | | lineupValue = item.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
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| | | #阵容类型*10000+阵型类型*100+位置编号
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| | | if lineupValue / 10000 != lineupID:
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| | | if GetLineupValue(lineupValue)[0] != lineupID:
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| | | continue
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| | | item.DelUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
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| | | delCount += 1
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| | |
| | |
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| | | # 更新新阵型
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| | | heroIDList = []
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| | | heroItemDict = {}
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| | | for posNum, itemIndex in heroPosDict.items():
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| | | if itemIndex < 0 or itemIndex >= curPack.GetCount():
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| | | continue
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| | |
| | | continue
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| | | heroIDList.append(itemID)
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| | | item = heroItem.GetItem()
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| | | lineupValue = lineupID * 10000 + shapeType * 100 + posNum
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| | | lineupValue = ComLineupValue(lineupID, shapeType, posNum)
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| | | item.AddUserAttr(ShareDefine.Def_IudetHeroLineup, lineupValue)
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| | | if itemIndex not in syncItemDict:
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| | | syncItemDict[itemIndex] = heroItem
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| | | heroItemDict[itemIndex] = posNum
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| | |
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| | | # 主阵容修改时重整背包
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| | | if lineupID == ShareDefine.Lineup_Main:
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| | | ResetHeroPack(curPlayer)
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| | | else:
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| | | # 主阵容修改时重整背包,约定所有背包由前端自行排序
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| | | #if lineupID == ShareDefine.Lineup_Main:
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| | | # ResetHeroPack(curPlayer)
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| | | #else:
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| | | for syncItem in syncItemDict.values():
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| | | syncItem.Sync_Item()
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| | |
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| | | RefreshLordAttr(curPlayer)
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| | | lineup = PlayerOnline.GetOnlinePlayer(curPlayer).GetLineup(lineupID)
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| | | lineup.UpdLineup(heroItemDict, shapeType)
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| | | return
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| | |
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| | | def ResetHeroPack(curPlayer):
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| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | curPlayer.SetResetItemTick(0)
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| | | ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick)
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| | | return
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| | | def ComLineupValue(lineupID, shapeType, posNum): return lineupID * 10000 + shapeType * 100 + posNum
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| | | def GetLineupValue(lineupValue):
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| | | lineupID = lineupValue / 10000
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| | | shapeType = lineupValue % 10000 / 100
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| | | posNum = lineupValue % 100
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| | | return lineupID, shapeType, posNum
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| | |
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| | | #def ResetHeroPack(curPlayer):
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| | | # tick = GameWorld.GetGameWorld().GetTick()
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| | | # curPlayer.SetResetItemTick(0)
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| | | # ItemControler.ResetItem(curPlayer, ShareDefine.rptHero, 0, 0, tick)
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| | | # return
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| | |
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| | | def RefreshLordAttr(curPlayer):
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| | | ## 刷新主公属性
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| | | CalcHeroItemAddAttr(curPlayer)
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| | | CalcHeroAddAttr(curPlayer)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).RefreshRoleAttr()
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| | | return
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| | |
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| | | def CalcHeroItemAddAttr(curPlayer):
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| | | #allAttrListPet = [{} for _ in range(4)]
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| | | def CalcHeroAddAttr(curPlayer):
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| | | ## 计算武将对主公增加的属性
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| | | |
| | | heroBookAttrDict = {}
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| | | playerID = curPlayer.GetID()
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| | | |
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | for index in range(ipyDataMgr.GetHeroCount()):
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| | | ipyData = ipyDataMgr.GetHeroByIndex(index)
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| | | heroID = ipyData.GetHeroID()
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| | | if not GetHeroBookInitState(curPlayer, heroID):
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| | | # 图鉴未激活
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| | | continue
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| | | quality = ipyData.GetQuality()
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| | | qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality)
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| | | if not qualityIpyData:
|
| | | continue
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| | | bookInitAddPer = qualityIpyData.GetBookInitAddPer()
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| | | bookStarAddPer = qualityIpyData.GetBookStarAddPer()
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| | | bookBreakLVAddPer = qualityIpyData.GetBookBreakLVAddPer()
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| | | bookStar = GetHeroBookStarLV(curPlayer, heroID)
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| | | bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
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| | | for attrPerID in ChConfig.BaseAttrPerIDList:
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| | | addPer = bookInitAddPer + bookStar * bookStarAddPer + bookBreakLV * bookBreakLVAddPer
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| | | heroBookAttrDict[attrPerID] = heroBookAttrDict.get(attrPerID, 0) + addPer
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| | | |
| | | GameWorld.DebugLog("武将图鉴属性: %s" % heroBookAttrDict, playerID)
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| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroBook, heroBookAttrDict)
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| | | return
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| | |
|
| | | def RefreshLineupHeroAttr(curPlayer):
|