ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -314,9 +314,9 @@
        PlayerRideHorseDown(curPlayer, False)
    
    #---执行玩家换装逻辑---
    if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
        if isRideHorse:
            PlayerRideHorseUp(curPlayer, False)
    #if ChEquip.DoPlayerEquipItem(curPlayer, curHorse, ItemCommon.GetEquipPackIndex(curHorse), tick):
    #    if isRideHorse:
    #        PlayerRideHorseUp(curPlayer, False)
            
    return True
@@ -377,8 +377,8 @@
        if not curHorse:
            return
        #---执行玩家换装逻辑---
        tick = GameWorld.GetGameWorld().GetTick()
        ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
        #tick = GameWorld.GetGameWorld().GetTick()
        #ChEquip.DoPlayerEquipItem(curPlayer, curHorse, Def_HorseEquipIndex, tick)
        
    GameWorld.DebugLog("坐骑功能开启! horseLV=%s,horseID=%s" % (horseLV, horseID))
    Sync_HorseClassData(curPlayer)