ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1057,10 +1057,10 @@
CDBPlayerRefresh_DamagePVE,             # 对NPC的伤害固定值
CDBPlayerRefresh_PetDamPer,             # 灵宠增加伤害
CDBPlayerRefresh_IgnoreDefRateReduce,   # 无视防御抗性
CDBPlayerRefresh_DamChanceDef,          # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
CDBPlayerRefresh_ParryRate,             # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
CDBPlayerRefresh_BleedDamage,           # 流血伤害 155
CDBPlayerRefresh_FaintRate,             # 击晕概率
CDBPlayerRefresh_FaintDefRate,          # 击晕概率抵抗
CDBPlayerRefresh_StunRate,              # 击晕概率
CDBPlayerRefresh_StunRateDef,           # 击晕概率抵抗
CDBPlayerRefresh_FinalHurt,             # 最终输出伤害附加
CDBPlayerRefresh_FinalHurtReduce,       # 最终输出伤害减少
CDBPlayerRefresh_DamagePerPVP,          # PVP伤害增加 160
@@ -1077,7 +1077,7 @@
CDBPlayerRefresh_RealmPoint,            # 境界修炼点
CDBPlayerRefresh_Ysog,                  # 魔精
CDBPlayerRefresh_FamilyActivity,        # 仙盟活跃令
CDBPlayerRefresh_174,
CDBPlayerRefresh_ParryRateDef,          # 抗格挡
CDBPlayerRefresh_PKState,               # 战斗状态 175
CDBPlayerRefresh_BossState,             # boss״̬
CDBPlayerRefresh_BaseAtkMin,            # 基础最小攻击
@@ -1092,7 +1092,7 @@
CDBPlayerRefresh_TreasureScore,         # 寻宝积分
CDBPlayerRefresh_Danjing,               # 丹精
CDBPlayerRefresh_NPCHurtAddPer,         # 对怪物伤害加成
CDBPlayerRefresh_FinalHurtPer,          # 最终输出伤害百分比
CDBPlayerRefresh_FinalDamPer,           # 最终输出伤害百分比
CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
@@ -1113,9 +1113,9 @@
CDBPlayerRefresh_NormalHurtPer,         # 属性普通攻击加成:普通攻击附加的伤害百分比 207
CDBPlayerRefresh_FabaoHurt,             # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
CDBPlayerRefresh_FabaoHurtPer,          # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
CDBPlayerRefresh_SuperHitRateReduce,   # 暴击概率抗性 210
CDBPlayerRefresh_SuperHitRateDef,       # 暴击概率抗性 210
CDBPlayerRefresh_LuckyHitReduce,        # 会心伤害减免固定值 
CDBPlayerRefresh_FinalHurtReducePer,   # 最终伤害减少百分比
CDBPlayerRefresh_FinalDamPerDef,   # 最终伤害减少百分比
CDBPlayerRefresh_YinjiTime,   # 每X秒减少印记时间,毫秒
CDBPlayerRefresh_YinjiCnt,   # 当前印记数 214
CDBPlayerRefresh_SkillAddPer1,   # 技能伤害增强1 215
@@ -1152,18 +1152,18 @@
CDBPlayerRefresh_BTGMYuE, # BTGM余额  246
CDBPlayerRefresh_SuccessScore, # 成就积分  247
CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分  248
CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
CDBPlayerRefresh_AtkBackRate, # 反击概率 250
CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
CDBPlayerRefresh_Xiantao, # 仙桃  254
CDBPlayerRefresh_CurePer, # 强化治疗 255
CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
CDBPlayerRefresh_Lingyu, # 灵玉 261
CDBPlayerRefresh_BossTrial, # 凭证积分 262
CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
@@ -1176,7 +1176,19 @@
CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
CDBPlayerRefresh_HeroScore, # 招募积分 272
) = range(146, 273)
CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
CDBPlayerRefresh_MagDamPer, # 法术增伤 275
CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
CDBPlayerRefresh_ShieldPer, # 强化护盾 281
CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
CDBPlayerRefresh_DOTPer, # 持续增伤 283
CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
) = range(146, 285)
TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)