| | |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
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| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
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| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
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| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
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| | | CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
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| | | CDBPlayerRefresh_BleedDamage, # 流血伤害 155
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| | | CDBPlayerRefresh_FaintRate, # 击晕概率
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| | | CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
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| | | CDBPlayerRefresh_StunRate, # 击晕概率
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| | | CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
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| | | CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
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| | | CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
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| | | CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
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| | |
| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
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| | | CDBPlayerRefresh_Ysog, # 魔精
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| | | CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
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| | | CDBPlayerRefresh_174,
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| | | CDBPlayerRefresh_ParryRateDef, # 抗格挡
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| | | CDBPlayerRefresh_PKState, # 战斗状态 175
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| | | CDBPlayerRefresh_BossState, # boss״̬
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| | | CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
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| | |
| | | CDBPlayerRefresh_TreasureScore, # 寻宝积分
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| | | CDBPlayerRefresh_Danjing, # 丹精
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| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
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| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
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| | | CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
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| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
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| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
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| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
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| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
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| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | |
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | ) = range(146, 273)
|
| | | CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
|
| | | CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
|
| | | CDBPlayerRefresh_MagDamPer, # 法术增伤 275
|
| | | CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
|
| | | CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
|
| | | CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
|
| | | CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
|
| | | CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
|
| | | CDBPlayerRefresh_ShieldPer, # 强化护盾 281
|
| | | CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
|
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
|
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | ) = range(146, 285)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|