| | |
| | | #支持超20亿数值的数值点单位数值, 1亿
|
| | | Def_PerPointValue = 100000000
|
| | |
|
| | | #真实玩家ID、仙盟ID是从100000开始
|
| | | #假玩家ID
|
| | | FackPlayerIDStart = 1
|
| | | FackPlayerIDMax = 9999
|
| | |
| | | Def_Notify_WorldKey_CommMapLinePlayerCount = 'CommMapLinePlayerCount' # 常规地图玩家人数信息
|
| | | Def_Notify_WorldKey_PurTalk = 'PursuePlayerTalk' # 追踪玩家聊天
|
| | | Def_Notify_WorldKey_ReloadConfig = 'ReloadConfig' # 重读策划配置表
|
| | | Def_Notify_WorldKey_Game_EXAM = 'Game_EXAM' # 答题
|
| | | Def_Notify_WorldKey_ReloadTexCaptcha = 'ReloadTexCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_ReloadJpegCaptcha = 'ReloadJpegCaptcha' # 重读tex图形验证码
|
| | | Def_Notify_WorldKey_GameServerScriptReloadVersion = 'GameServerScriptReloadVersion' # GameServer 脚本重读版本标记
|
| | |
| | | ActStateJoin_End, # 参与结束,仅有配置参与时间段的活动有该状态 2
|
| | | ) = range(3)
|
| | |
|
| | | #答题类型枚举
|
| | | Def_Game_ExamTypeList = range(1, 4 + 1)
|
| | | (
|
| | | Def_Game_Exam_ZGTX, #智冠天下
|
| | | Def_Game_Exam_BSL, #变色龙
|
| | | Def_Game_Exam_JQBD, #举旗不定
|
| | | Def_Game_Exam_ZXH, #真心话
|
| | | ) = Def_Game_ExamTypeList
|
| | |
|
| | | #答题附加功能枚举
|
| | | Def_Game_Exam_Func_Cnt = 4
|
| | | (
|
| | | Def_Game_Exam_Func_Double, #双倍
|
| | | Def_Game_Exam_Func_AnswerRight, #自动跳过
|
| | | Def_Game_Exam_Func_DelOper, #删除选项
|
| | | Def_Game_Exam_Func_Three, #三倍
|
| | | ) = range(1, Def_Game_Exam_Func_Cnt + 1)
|
| | |
|
| | | #真心话大冒险特殊阶段定义
|
| | | (
|
| | | Def_ExamZXH_FunctionNO_SendSelectOption,
|
| | | Def_ExamZXH_FunctionNO_SendAnswer,
|
| | | ) = range(1, 2 + 1)
|
| | |
|
| | | #答题玩家未上榜索引标示
|
| | | Def_Game_Exam_NoInBillboardSign = 999
|
| | |
|
| | | #玩家头顶经验显示,获得经验渠道枚举,前端 2、4、5有展示经验倍率
|
| | | (
|
| | | Def_ViewExpType_Mission , #任务获得经验 0
|
| | |
| | | ) = range(1, 25)
|
| | |
|
| | | #---写死的技能ID---
|
| | | Def_SkillID_AutoTruck = 62220 # 自动运镖buff
|
| | |
|
| | | #---写死的物品属性效果ID---
|
| | | Def_Effect_FreePoint = 200 # 自由灵根,注意此属性ID不能在刷属性中加,只能在某个功能中一次性处理
|
| | |
| | | #鞋履基础属性值 百分比
|
| | | Def_Effect_ShoesAddPer = 128
|
| | | #仙器A基础属性值 百分比
|
| | | Def_Effect_FairyCanAddPer = 129
|
| | | Def_Effect_ShawlAddPer = 129
|
| | | #仙器B基础属性值 百分比
|
| | | Def_Effect_FairyCan2AddPer = 130
|
| | | Def_Effect_RingAddPer = 130
|
| | | #仙绳基础属性值 百分比
|
| | | Def_Effect_NeckAddPer = 131
|
| | | #莲台基础属性值 百分比
|
| | | Def_Effect_JadeAddPer = 132
|
| | | Def_Effect_AmuletAddPer = 132
|
| | |
|
| | | Def_Effect_MinAtk = 67 # 最小攻击
|
| | | Def_Effect_MaxAtk = 68 # 最大攻击
|
| | |
| | | Def_Effect_FacePicAtkPer = 180 # 头像框攻击加成
|
| | | #头像框防御加成
|
| | | Def_Effect_FacePicDefPer = 181 # 头像框防御加成
|
| | |
|
| | | Def_Effect_ComboDefRate = 210 # 抗连击概率
|
| | | Def_Effect_AtkBackRate = 211 # 反击概率
|
| | | Def_Effect_AtkBackDefRate = 212 # 抗反击概率
|
| | | Def_Effect_SuckHPPer = 213 # 吸血比率
|
| | | Def_Effect_SuckHPDefPer = 214 # 抗吸血比率
|
| | | Def_Effect_CurePer = 215 # 强化治疗
|
| | | Def_Effect_CureDefPer = 216 # 弱化治疗
|
| | | Def_Effect_PetStrengthenPer = 217 # 强化灵兽
|
| | | Def_Effect_PetWeakenPer = 218 # 弱化灵兽
|
| | | Def_Effect_SuperHitHurtPer = 219 # 强化暴伤
|
| | | Def_Effect_SuperHitHurtDefPer = 220 # 弱化暴伤
|
| | | Def_Effect_DamBlockRate = 221 # 格挡概率
|
| | | Def_Effect_DamBlockDefRate = 222 # 抗格挡概率
|
| | |
|
| | | #增加%d物理伤害值,其中a值为伤害值
|
| | | Def_Effect_AddAtk = 1005
|
| | |
| | |
|
| | | BillboardTypeAllList = BillboardTypeList + CrossBillboardTypeList
|
| | |
|
| | | #仙盟榜单类型
|
| | | FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak, Def_CBT_FamilyGCZScore, Def_CBT_FamilyGCZRoundHurt]
|
| | |
|
| | | #职业对应战力排行榜类型
|
| | | JobFightPowerBillboardDict = {
|
| | | PlayerJob_Warrior:Def_BT_FightPower_Warrior,
|
| | |
| | | Def_BT_LV, Def_BT_FightPower_Horse, Def_BT_FightPower_Pet, Def_BT_TrialTower, Def_BT_OffLineEfficient,
|
| | | Def_BT_SkyTower, Def_BT_CharmTotal, Def_BT_CharmWeek, Def_BT_CharmDay
|
| | | ]
|
| | |
|
| | | #仙盟榜单类型
|
| | | FamilyBillboardList = [Def_BT_BossTrialSubmitFamily, Def_BT_BossTrialSubmitFamilyBak]
|
| | |
|
| | | ##---比率---
|
| | | #百分率
|
| | |
| | |
|
| | | #装备最大孔数
|
| | | Def_Equip_Max_Hole_Count = 9
|
| | |
|
| | | #---倒计时类型---
|
| | | #===============================================================================
|
| | | # /**计时器类型*/
|
| | | # enum TTimeTickType
|
| | | # {
|
| | | # tttLeaveMap = 0, ///<离开地图倒计时
|
| | | # tttWaitStart, ///<等待开始
|
| | | # tttTowerTake, ///<家族战占领塔, id为NPCid
|
| | | # tttFlagTake, ///<家族战占领棋
|
| | | # tttLeaveFamilyWar, ///<家族战完毕, 等待退出
|
| | | # tttAddUpTime, ///<累加时间
|
| | | # tttFBAddTime, ///<副本时间累计
|
| | | # tttMax, ///<无意义, 表示最大数目
|
| | | # };
|
| | | #===============================================================================
|
| | | (
|
| | | Def_TimeTickType_LeaveMap, #离开地图倒计时
|
| | | Def_TimeTickType_WaitStart, #等待开始
|
| | | Def_TimeTickType_TowerTake, #家族战占领塔, id为NPCid
|
| | | Def_TimeTickType_FlagTake, #家族战占领棋
|
| | | Def_TimeTickType_LeaveFamilyWar, #家族战完毕, 等待退出
|
| | | Def_TimeTickType_AddUpTime, #累加时间
|
| | | Def_TimeTickType_FBAddTime, #副本时间累计
|
| | | Def_TimeTickType_ExamLeaveMap, #答题剩余总时间
|
| | | Def_TimeTickType_ExamWaitStart, #答题等待时间
|
| | | Def_TimeTickType_ExamBeginCountDown, #答题开始倒计时特效
|
| | | Def_TimeTickType_Max, #无意义, 表示最大数目
|
| | | ) = range(0, 10 + 1)
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | | #/**聊天频道*/
|
| | |
| | | CDBPlayerRefresh_DamagePVE, # 对NPC的伤害固定值
|
| | | CDBPlayerRefresh_PetDamPer, # 灵宠增加伤害
|
| | | CDBPlayerRefresh_IgnoreDefRateReduce, # 无视防御抗性
|
| | | CDBPlayerRefresh_DamChanceDef, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_ParryRate, # 概率抵御, 玩家每次被攻击有20%的几率减少伤害比率
|
| | | CDBPlayerRefresh_BleedDamage, # 流血伤害 155
|
| | | CDBPlayerRefresh_FaintRate, # 击晕概率
|
| | | CDBPlayerRefresh_FaintDefRate, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_StunRate, # 击晕概率
|
| | | CDBPlayerRefresh_StunRateDef, # 击晕概率抵抗
|
| | | CDBPlayerRefresh_FinalHurt, # 最终输出伤害附加
|
| | | CDBPlayerRefresh_FinalHurtReduce, # 最终输出伤害减少
|
| | | CDBPlayerRefresh_DamagePerPVP, # PVP伤害增加 160
|
| | |
| | | CDBPlayerRefresh_RealmPoint, # 境界修炼点
|
| | | CDBPlayerRefresh_Ysog, # 魔精
|
| | | CDBPlayerRefresh_FamilyActivity, # 仙盟活跃令
|
| | | CDBPlayerRefresh_174,
|
| | | CDBPlayerRefresh_ParryRateDef, # 抗格挡
|
| | | CDBPlayerRefresh_PKState, # 战斗状态 175
|
| | | CDBPlayerRefresh_BossState, # boss״̬
|
| | | CDBPlayerRefresh_BaseAtkMin, # 基础最小攻击
|
| | |
| | | CDBPlayerRefresh_TreasureScore, # 寻宝积分
|
| | | CDBPlayerRefresh_Danjing, # 丹精
|
| | | CDBPlayerRefresh_NPCHurtAddPer, # 对怪物伤害加成
|
| | | CDBPlayerRefresh_FinalHurtPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_FinalDamPer, # 最终输出伤害百分比
|
| | | CDBPlayerRefresh_TalentPoint, # 天赋点数 190
|
| | | CDBPlayerRefresh_DamagePVPReduce, # PVP固定伤害减少
|
| | | CDBPlayerRefresh_GodWeaponLV_1, # 神兵等级 - 类型1 192
|
| | |
| | | CDBPlayerRefresh_NormalHurtPer, # 属性普通攻击加成:普通攻击附加的伤害百分比 207
|
| | | CDBPlayerRefresh_FabaoHurt, # 属性法宝技能增伤:法宝技能攻击附加的固定值伤害 208
|
| | | CDBPlayerRefresh_FabaoHurtPer, # 属性法宝技能加成:法宝技能攻击附加的伤害百分比 209
|
| | | CDBPlayerRefresh_SuperHitRateReduce, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_SuperHitRateDef, # 暴击概率抗性 210
|
| | | CDBPlayerRefresh_LuckyHitReduce, # 会心伤害减免固定值
|
| | | CDBPlayerRefresh_FinalHurtReducePer, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_FinalDamPerDef, # 最终伤害减少百分比 |
| | | CDBPlayerRefresh_YinjiTime, # 每X秒减少印记时间,毫秒
|
| | | CDBPlayerRefresh_YinjiCnt, # 当前印记数 214
|
| | | CDBPlayerRefresh_SkillAddPer1, # 技能伤害增强1 215
|
| | |
| | | CDBPlayerRefresh_BTGMYuE, # BTGM余额 246
|
| | | CDBPlayerRefresh_SuccessScore, # 成就积分 247
|
| | | CDBPlayerRefresh_FamilyFlagWarPoint, # 成就积分 248
|
| | | CDBPlayerRefresh_ComboDefRate, # 抗连击概率 249
|
| | | CDBPlayerRefresh_ComboRateDef, # 抗连击概率 249
|
| | | CDBPlayerRefresh_AtkBackRate, # 反击概率 250
|
| | | CDBPlayerRefresh_AtkBackDefRate, # 抗反击概率 251
|
| | | CDBPlayerRefresh_SuckHPPer, # 吸血比率 252
|
| | | CDBPlayerRefresh_SuckHPDefPer, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_SuckHPPerDef, # 抗吸血比率 253
|
| | | CDBPlayerRefresh_Xiantao, # 仙桃 254
|
| | | CDBPlayerRefresh_CurePer, # 强化治疗 255
|
| | | CDBPlayerRefresh_CureDefPer, # 弱化治疗 256
|
| | | CDBPlayerRefresh_CurePerDef, # 弱化治疗 256
|
| | | CDBPlayerRefresh_PetStrengthenPer, # 强化灵兽 257
|
| | | CDBPlayerRefresh_PetWeakenPer, # 弱化灵兽 258
|
| | | CDBPlayerRefresh_SuperHitHurtPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperHitHurtDefPer, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_SuperDamPer, # 强化暴伤 259
|
| | | CDBPlayerRefresh_SuperDamPerDef, # 弱化暴伤 260
|
| | | CDBPlayerRefresh_Lingyu, # 灵玉 261
|
| | | CDBPlayerRefresh_BossTrial, # 凭证积分 262
|
| | | CDBPlayerRefresh_GatherSoul, # 聚魂精华 263
|
| | |
| | | CDBPlayerRefresh_PayCoinDay, # 代币时效 269
|
| | | CDBPlayerRefresh_XianyuanScore, # 仙缘积分 270
|
| | | CDBPlayerRefresh_HuanjinggeScore, # 幻境阁积分 271
|
| | | ) = range(146, 272)
|
| | | CDBPlayerRefresh_HeroScore, # 招募积分 272
|
| | | CDBPlayerRefresh_PhyDamPer, # 物理增伤 273
|
| | | CDBPlayerRefresh_PhyDamPerDef, # 物理减伤 274
|
| | | CDBPlayerRefresh_MagDamPer, # 法术增伤 275
|
| | | CDBPlayerRefresh_MagDamPerDef, # 法术减伤 276
|
| | | CDBPlayerRefresh_NormalSkillPer, # 普技增伤 277
|
| | | CDBPlayerRefresh_NormalSkillPerDef, # 普技减伤 278
|
| | | CDBPlayerRefresh_AngerSkillPer, # 怒技增伤 279
|
| | | CDBPlayerRefresh_AngerSkillPerDef, # 怒技减伤 280
|
| | | CDBPlayerRefresh_ShieldPer, # 强化护盾 281
|
| | | CDBPlayerRefresh_ShieldPerDef, # 弱化护盾 282
|
| | | CDBPlayerRefresh_DOTPer, # 持续增伤 283
|
| | | CDBPlayerRefresh_DOTPerDef, # 持续减伤 284
|
| | | ) = range(146, 285)
|
| | |
|
| | | TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
|
| | | TYPE_Price_Family_Contribution = 6 # 战盟贡献度(活跃度转换得来)
|
| | |
| | | TYPE_Price_BTGMYuE = 38 # GM余额
|
| | | TYPE_Price_SuccessSocre = 39 # 成就积分
|
| | | TYPE_Price_FamilyFlagWarPoint = 40 # 万界积分
|
| | | TYPE_Price_Xiantao = 41 # 仙桃
|
| | | TYPE_Price_Lingyu = 42 # 灵玉
|
| | | TYPE_Price_Xiantao = 41 # 仙桃/战锤
|
| | | TYPE_Price_Lingyu = 42 # 灵玉/结晶
|
| | | TYPE_Price_BossTrial = 43 # boss历练凭证积分
|
| | | TYPE_Price_GatherSoul = 44 # 聚魂精华
|
| | | TYPE_Price_HorsePetTrainScore = 45 # 骑宠养成积分
|
| | |
| | | TYPE_Price_Tuijinbi = 48 # 推金币
|
| | | TYPE_Price_XianyuanScore = 49 # 仙缘积分
|
| | | TYPE_Price_HuanjinggeScore = 50 # 幻境阁积分
|
| | | TYPE_Price_HeroScore = 51 # 招募积分
|
| | | TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
|
| | | TYPE_Price_PayCoin = 99 # 代币
|
| | |
|
| | |
| | | 1:"仙玉", 2:"绑玉", 3:"铜钱", 6:"战盟贡献度", 10:"战盟仓库积分", 13:"境界修行点", 14:"符印融合石", 15:"仙盟活跃令",
|
| | | 16:"助战积分", 18:"荣誉", 19:"Boss积分", 23:"符印精华", 24:"符印碎片", 25:"寻宝积分", 26:"集市额度", 27:"丹精", 28:"魂尘",
|
| | | 29:"聚魂碎片", 30:"核心环", 31:"功能特权令", 32:"环保值", 33:"GM令", 34:"古神币", 35:"功德点",
|
| | | 39:"成就积分", 40:"万界积分", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", |
| | | 49:"仙缘积分", 50:"幻境阁积分",
|
| | | 39:"成就积分", 40:"万界积分", 41:"战锤", 42:"结晶", 43:"凭证积分", 44:"聚魂精华", 45:"骑宠养成积分", 46:"古宝养成积分", 47:"天道果", |
| | | 49:"仙缘积分", 50:"幻境阁积分", 51:"招募积分",
|
| | | 98:"代币时效", 99:"代币"
|
| | | }
|
| | |
|
| | |
| | | TYPE_Price_GuShenMoney:CDBPlayerRefresh_GuShenMoney,
|
| | | TYPE_Price_GongdePoint:CDBPlayerRefresh_GongdePoint,
|
| | | TYPE_Price_SuccessSocre:CDBPlayerRefresh_SuccessScore,
|
| | | TYPE_Price_Xiantao:CDBPlayerRefresh_Xiantao,
|
| | | TYPE_Price_Lingyu:CDBPlayerRefresh_Lingyu,
|
| | | TYPE_Price_FamilyFlagWarPoint:CDBPlayerRefresh_FamilyFlagWarPoint,
|
| | | TYPE_Price_BossTrial:CDBPlayerRefresh_BossTrial,
|
| | | TYPE_Price_GatherSoul:CDBPlayerRefresh_GatherSoul,
|
| | |
| | | TYPE_Price_TiandaoFruit:CDBPlayerRefresh_TiandaoFruit,
|
| | | TYPE_Price_XianyuanScore:CDBPlayerRefresh_XianyuanScore,
|
| | | TYPE_Price_HuanjinggeScore:CDBPlayerRefresh_HuanjinggeScore,
|
| | | TYPE_Price_HeroScore:CDBPlayerRefresh_HeroScore,
|
| | | TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
|
| | | }
|
| | |
|
| | |
| | | GameFuncID_MineArea = 227 # 福地
|
| | | GameFuncID_Guaji = 228 # 挂机
|
| | | # 以下为暂时无用的
|
| | | GameFuncID_Truck = 33 # 运镖
|
| | | GameFuncID_RunDaily = 34 # 日常跑环
|
| | | GameFuncID_RunFamily = 53 # 战盟跑环
|
| | | GameFuncID_ArrestTask = 7100 # 悬赏任务
|
| | |
| | | 5006:6,
|
| | | }
|
| | |
|
| | | #聊天信息附加值
|
| | | (
|
| | | Def_TalkExtraValue_Bit_VipLv, # vip等级
|
| | | Def_TalkExtraValue_Bit_GM, #GM
|
| | | Def_TalkExtraValue_Bit_JOB, #job
|
| | | Def_TalkExtraValue_Bit_BubbleBox, #气泡框
|
| | | Def_TalkExtraValue_Bit_ServerGroupID, #服务器组ID
|
| | | Def_TalkExtraValue_Bit_LV, #等级
|
| | | ) = range(0, 6)
|
| | |
|
| | | #聊天信息附加值中某信息数据所占位置
|
| | | #{聊天信息附加值类型:[起始位置(从左往右), 结束位置(不包含)]}
|
| | | Def_TalkExtraValue_LenDict = {
|
| | | Def_TalkExtraValue_Bit_VipLv:[0, 2], # vip等级
|
| | | Def_TalkExtraValue_Bit_GM:[2, 3], # GM
|
| | | Def_TalkExtraValue_Bit_JOB:[3, 4], # job
|
| | | Def_TalkExtraValue_Bit_BubbleBox:[4, 6], # 气泡框
|
| | | Def_TalkExtraValue_Bit_ServerGroupID:[6, 13], # 服务器组ID
|
| | | Def_TalkExtraValue_Bit_LV:[13, 17], # 等级
|
| | | }
|
| | |
|
| | | # 聊天频道 暂用语音
|
| | | (Def_ChannelChat_World, # 世界
|
| | | Def_ChannelChat_Family, # 仙盟
|
| | | Def_ChannelChat_Private, # 私聊含好友
|
| | | Def_ChannelChat_Team, # 队伍
|
| | | Def_ChannelChat_Area, # 区域(当前地图或副本线)
|
| | | ) = range(1, 6)
|
| | |
|
| | | #背包类型
|
| | | (
|
| | | rptTempSwap, # 临时交换背包 28
|
| | |
| | | rptDogzItem, # 神兽物品背包 32
|
| | | rptDogzEquip, # 神兽装备背包 33
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| | | rptGarbage, # 垃圾分类背包 34
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| | | rptHero, # 武将英雄背包 35
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| | | rptMax, # 最大背包类型数量,放在最后一个
|
| | | ) = range(28, 28 + 8) #C++定义的枚举到27
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| | | ) = range(28, 28 + 9) #C++定义的枚举到27
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| | |
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| | | #虚拟背包类型, 从255递减
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| | | Def_VPack_TypeList = (
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| | |
| | | Def_GameRecType_FamilyGCZJoinFamily, # 仙盟攻城战参与仙盟信息, zoneID 303
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| | | Def_GameRecType_FamilyGCZJoinMember, # 仙盟攻城战参与成员信息, zoneID 304
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| | | Def_GameRecType_FamilyGCZCityWall, # 仙盟攻城战城池信息, zoneID 305
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| | | ) = range(300, 1 + 305)
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| | | Def_GameRecType_TalkCache, # 聊天缓存,频道 306
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| | | Def_GameRecType_PlayerOfflineUnprocessed, # 离线玩家待处理事件,playerID 307
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| | | ) = range(300, 1 + 307)
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| | | #通用信息记录新 - 字典key配置,如果有配置,则可额外按对应记录Value值存储字典,方便快速取值,可配置Value编号 1~8,配空默认 Value1
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| | | Def_GameRecValueKeyDict = {
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| | | Def_GameRecType_Xiangong:[1],
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| | |
| | | #通用信息记录类型
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| | | Def_UniversalGameRecTypeList = (
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| | | Def_UniversalGameRecType_XMZZPKInfoRecord, # 仙魔之争信息记录0
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| | | Def_UniversalGameRecType_HijackTruck, # 劫镖1
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| | | Def_UniversalGameRecType_1,
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| | | Def_UniversalGameRecType_XMZZStageRecord, # 仙魔之争阶段记录2
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| | | Def_UniversalGameRecType_LVAwardRecord, #玩家等级奖励记录 3
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| | | Def_UniversalGameRecType_LimitFBOpenRecord,#限时副本开启时间记录4
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| | |
| | | Def_ActionType_FamilyCTGAssist, #仙盟充值协助活动 14
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| | | Def_ActionType_FamilyEmblem, #仙盟时效徽章信息 15
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| | | Def_ActionType_Zhenbaoge, #珍宝阁 16
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| | | ) = range(0, 17)
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| | | Def_ActionType_TalkCache, #聊天缓存 17,最大条数配置决定
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| | | ) = range(0, 18)
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| | | |
| | | #家族某行为类型保存的条数
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| | | ActionTypeSaveCnt = {
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| | | Def_ActionType_FamilyPray:10 , #家族祈福
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| | | Def_ActionType_FamilyArrest:7, #家族悬赏
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| | | Def_ActionType_FamilyMember:1, #记录家族成员信息
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| | | Def_ActionType_LeaderImpeachTime:1, # 族长下线了多久
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| | | Def_ActionType_FamilyBossFB:1, # 记录家族boss副本信息
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| | | Def_ActionType_FamilyStore:30, #仓库操作记录
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| | | Def_ActionType_OfficerModelEquip:10, # 记录家族有职位的成员模型装备信息(盟主+副盟主*2+战斗队长*5)
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| | | Def_ActionType_FamilyEvent:50, # 记录家族事件
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| | | }
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| | |
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| | | # 家族行为事件类型定义; Def_ActionType_FamilyEvent; 存与事件记录Value1
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| | | # 通用:time-时间;name-玩家;value1-事件类型
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| | |
| | | Def_FamActivityList = (
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| | | Def_FamActivity_War, # 战盟争霸
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| | | ) = range(1)
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| | |
|
| | | #运骠
|
| | | (
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| | | Def_Out_Truck, # 离开骠车
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| | | Def_Enter_Truck, #进入骠车
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| | | ) = range(1, 3)
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| | |
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| | | # 开服活动类型标识, 不可超过32
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| | | Def_Campaign_Type_List = (
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| | |
| | | Def_IudetMapLoaction = 15 # 物品记录地图坐标[mapid, posx, posy]
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| | | Def_IudetLegendAttrID = 17 # 物品传奇属性ID列表
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| | | Def_IudetLegendAttrValue = 19 # 物品传奇属性值列表
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| | | Def_IudetBaseAttrID = 21 # 物品基础属性ID列表,适用于随机范围基础属性(非物品表配置的固定属性)
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| | | Def_IudetBaseAttrValue = 23 # 物品基础属性值列表
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| | | Def_IudetPartSuiteLV = 25 # 部位套装等级 [套装类型1等级, 套装类型2等级, ...]
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| | | Def_IudetWingMaterialItemID = 27 # 翅膀精炼材料ID列表
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| | | Def_IudetWingMaterialItemCount = 29 # 翅膀精炼材料个数列表
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| | |
| | | Def_IudetLegendAttrValueXian = 63 # 物品传奇属性值列表 - 仙
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| | | Def_IudetLegendAttrIDJi = 55 # 物品传奇属性ID列表 - 极
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| | | Def_IudetLegendAttrValueJi = 65 # 物品传奇属性值列表 - 极
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| | | Def_IudetHeroTalentID = 71 # 英雄天赋ID列表
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| | | Def_IudetHeroTalentIDLV = 73 # 英雄天赋ID等级列表
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| | | Def_IudetHeroTalentWashLock = 75 # 英雄天赋洗炼锁定索引列表
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| | | Def_IudetHeroTalentWashID = 77 # 英雄天赋洗炼随机ID列表
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| | | Def_IudetHeroTalentIDAwakeRand = 79 # 英雄觉醒时随机天赋选项ID列表
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| | | Def_IudetHeroLineup = 81 # 所在阵容信息列表 [阵容类型*10000+阵型类型*100+位置编号, ...]
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| | |
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| | | Def_IudetItemColor = 16 # 物品颜色,如果该值没有就取物品
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| | | Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
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| | | #Def_IudetItemCount = 18 # 物品个数,支持20亿,目前仅特殊转化物品会用到
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| | | Def_IudetCancelUseLimit = 20 # 物品取消使用限制
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| | | Def_IudetItemLV = 22 # 物品等级,适用于动态物品等级(非物品表配置的固定等级)
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| | | Def_IudetSource = 24 # 物品来源
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| | | Def_IudetSuiteLV = 30 # 套装等级
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| | | Def_IudetHasOpenCnt = 32 # 物品累积开启次数
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| | |
| | | Def_IudetGatherSoulLV = 46 # 聚魂等级
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| | | Def_IudetExpireTime = 48 # 时效物品指定有效时间,时间单位由时效类型决定
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| | | Def_IudetAuctionItemCreateTime = 50 # 拍品创建时间
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| | | Def_IudetHeroLV = 70 # 英雄等级
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| | | Def_IudetHeroStar = 72 # 英雄星级
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| | | Def_IudetHeroBreakLV = 74 # 英雄突破等级
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| | | Def_IudetHeroAwakeLV = 76 # 英雄觉醒等级
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| | | Def_IudetHeroSkin = 78 # 英雄使用的皮肤索引
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| | |
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| | | # 200~300 宠物数据用
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| | | Def_IudetPet_NPCID = 200 # npcID
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| | |
| | | Def_IudetPet_Skill = 201 # 技能列表
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| | |
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| | | Def_IudetHorsePetSkinIndex = 210 # 骑宠觉醒外观索引
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| | |
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| | | # 以下为自定义的设置物品属性key
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| | | Def_CItemKey_AppointID = "AppointID"
|
| | | # ----------------------------------------------------
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| | |
|
| | | LineupObjMax = 6 # 阵容最大上阵武将数
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| | |
|
| | | # 阵容定义
|
| | | LineupList = (
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| | | Lineup_Main, # 主阵容
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| | | Lineup_Arena, # 竞技场防守阵容
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | # 宠物物品数据状态
|
| | | Def_PetStateList = (
|
| | |
| | | # 手游不使用C++定义 enum RoleEquipType
|
| | | # 装备位定义
|
| | | RoleEquipType = (
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| | | retWeapon, #1 主手
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| | | retWeapon2, #2 副手
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| | | retHat, #3 帽子
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| | | retClothes, #4 衣服
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| | | retBelt, #5 腰带
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| | | retTrousers, #6 裤子
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| | | retShoes, #7 鞋子
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| | | retGlove, #8 手套
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| | | retNeck, #9 项链
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| | | retFairyCan, #10 仙器1
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| | | retFairyCan2, #11 仙器2
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| | | retJade, #12 玉佩
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| | | retWeapon, #1 主手/武器
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| | | retWeapon2, #2 副手/护手
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| | | retHat, #3 帽子/头盔
|
| | | retClothes, #4 衣服/衣服
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| | | retBelt, #5 腰带/腰带
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| | | retTrousers, #6 裤子/长裤
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| | | retShoes, #7 鞋子/鞋子
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| | | retGlove, #8 手套/护腕
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| | | retShawl, #9 仙器1/披肩
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| | | retNeck, #10 项链/项链
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| | | retRing, #11 仙器2/戒指
|
| | | retAmulet, #12 玉佩/护符 Amulet
|
| | | retWing, #13 翅膀
|
| | | retGuard1, #14 守护1
|
| | | retGuard2, #15 守护2
|