ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -344,6 +344,7 @@
        self._buffList = []
        self._buffIDDict = {}
        self._skillTypeIDBuffIDs = {}
        self._buffStateDict = {}
        self._buffID = 0
        return
    
@@ -548,6 +549,7 @@
    
    def GetSkillCount(self): return len(self._skillList)
    def GetSkillByIndex(self, index): return self._skillList[index]
    def GetSkillIDList(self): return self._skillDict.keys()
    def FindSkillByID(self, skillID): return self._skillDict.get(skillID, None)
    def FindSkillByTypeID(self, skillTypeID):
        skill = None
@@ -858,14 +860,15 @@
            return
        objID = batObj.objID
        GameWorld.DebugLog("回收战斗单位: objID=%s" % (objID))
        turnFight = batObj.GetTurnFight()
        if turnFight:
            # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
            clientPack = ChNetSendPack.tagNPCDisappear()
            clientPack.NPCID = [objID]
            clientPack.Count = len(clientPack.NPCID)
            turnFight.addBatPack(clientPack)
        #前端确认不需要通知消失
        #turnFight = batObj.GetTurnFight()
        #if turnFight:
        #    # //04 07 NPC消失#tagNPCDisappear 此处通知消失,与回合制死亡区分
        #    clientPack = ChNetSendPack.tagNPCDisappear()
        #    clientPack.NPCID = [objID]
        #    clientPack.Count = len(clientPack.NPCID)
        #    turnFight.addBatPack(clientPack)
        # 最后回收对象
        ObjPool.GetPoolMgr().release(batObj)
        if objID not in self._freeIDList: # 回收ID,重复利用