ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/Hero.py
@@ -40,6 +40,7 @@
        GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
        GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
        GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0")
        GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
        GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
        GameWorld.DebugAnswer(curPlayer, "清空武将: ClearPack 35")
        GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
@@ -96,6 +97,12 @@
        PlayerHero.Sync_HeroInfo(curPlayer, syncHeroIDList)
        return
    
    # 重生
    if value == "r":
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0)
        PlayerHero.Sync_PlayerHeroInfo(curPlayer)
        return
    # 皮肤
    if value == "sk":
        heroID = value2
@@ -141,7 +148,7 @@
    # 突破
    if value == "b":
        breakLV = msgList[2] if len(msgList) > 2 else 0
        PlayerHero.SetHeroBreakLV(heroItem, breakLV)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV)
        GameWorld.DebugAnswer(curPlayer, "设置武将突破: %s,itemIndex=%s" % (breakLV, itemIndex))
        return
    
@@ -157,8 +164,10 @@
def __oneKeyLineup(curPlayer, msgList):
    ## 阵容上阵: Hero f 阵容ID [武将ID ...]
    lineupID = msgList[1] if len(msgList) > 1 else 0
    heroIDList = list(set(msgList[2:])) # 去重,单阵容武将ID不能重复
    heroIDList = []
    for heroID in msgList[2:]: # 去重,单阵容武将ID不能重复
        if heroID not in heroIDList:
            heroIDList.append(heroID)
    if lineupID not in ShareDefine.LineupList:
        GameWorld.DebugAnswer(curPlayer, "不存在该阵容: %s" % lineupID)
        return
@@ -305,7 +314,7 @@
                if not IpyGameDataPY.GetIpyGameDataNotLog("HeroQualityBreak", quality, bLV):
                    break
                breakLV = bLV
        PlayerHero.SetHeroBreakLV(heroItem, breakLV, False)
        PlayerHero.SetHeroBreakLV(curPlayer, heroItem, breakLV, False)
        
        # 星级
        starMax = PlayerHero.GetHeroStarMax(heroItem)