| | |
| | | else:
|
| | | todayLineID = value1
|
| | | highestLineID = paramList[1] if len(paramList) > 1 else None
|
| | | if not todayLineID:
|
| | | todayLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DJGLineID)
|
| | | if not highestLineID:
|
| | | highestLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
|
| | |
|
| | | layerNum, levelNum = todayLineID / 100, todayLineID % 100
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
|
| | | return
|
| | | if todayLineID:
|
| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("FBDJGLevel", layerNum, levelNum)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "不存在该层关卡:%s-%s" % (layerNum, levelNum))
|
| | | return
|
| | |
|
| | | if highestLineID:
|
| | | if todayLineID > highestLineID:
|