ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -235,20 +235,8 @@
        mgObj = batLineup.getMinggeObj()
        if mgObj:
            objName = "命格 ID:%s" % mgObj.GetID()
            GameWorld.DebugAnswer(curPlayer, "--- %s" % objName)
            skillMgr = mgObj.GetSkillManager()
            skillIDList = skillMgr.GetSkillIDList()
            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
            buffMgr = mgObj.GetBuffManager()
            GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
            for index in range(buffMgr.GetBuffCount()):
                buff = buffMgr.GetBuffByIndex(index)
                buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
                GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
                                      % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
                                         ))
            __printObj(curPlayer, mgObj, objName)
        posObjIDDict = batLineup.getPosObjIDDict()
        for posNum in posNumList:
            objID = posObjIDDict.get(posNum)
@@ -256,31 +244,35 @@
                continue
            batObj = batObjMgr.getBatObj(objID)
            objName = TurnAttack.GetObjName(batObj)
            GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
            GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
            GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
            attrStr = ""
            attrDict = batObj.GetBatAttrDict()
            attrIDList = attrDict.keys()
            attrIDList.sort()
            for attrID in attrIDList:
                attrValue = attrDict[attrID]
                if attrValue:
                    attrStr += "%s=%s;" % (attrID, attrValue)
            GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
            skillMgr = batObj.GetSkillManager()
            skillIDList = skillMgr.GetSkillIDList()
            GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
            buffMgr = batObj.GetBuffManager()
            GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
            for index in range(buffMgr.GetBuffCount()):
                buff = buffMgr.GetBuffByIndex(index)
                buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
                GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
                                      % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
                                         ))
            __printObj(curPlayer, batObj, objName)
    return
def __printObj(curPlayer, batObj, objName):
    GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
    GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
    GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
    attrStr = ""
    attrDict = batObj.GetBatAttrDict()
    attrIDList = attrDict.keys()
    attrIDList.sort()
    for attrID in attrIDList:
        attrValue = attrDict[attrID]
        if attrValue:
            attrStr += "%s=%s;" % (attrID, attrValue)
    GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
    skillMgr = batObj.GetSkillManager()
    skillIDList = skillMgr.GetSkillIDList()
    GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
    buffMgr = batObj.GetBuffManager()
    GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
    for index in range(buffMgr.GetBuffCount()):
        buff = buffMgr.GetBuffByIndex(index)
        buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
        GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s"
                              % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(),
                                 [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
                                 ))
    return
def __doFightTest(curPlayer, msgList):