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| | | import ChConfig
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| | | import GameWorld
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| | | import CrossPlayer
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| | | import PlayerControl
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| | | import PlayerFamilyZhenbaoge
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| | | import PlayerFamily
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| | |
| | | import random
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| | | import time
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| | |
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| | | ## GM命令执行入口
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| | | # @param curPlayer 当前玩家
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| | | # @param msgList 参数列表 [addSkillID]
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| | | # @return None
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| | | # @remarks 函数详细说明.
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| | | def GetGMServerIDList(curPlayer):
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| | | ## 获取命令额外发送到其他服务器,如跨服
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| | | crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
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| | | if crossServerID:
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| | | GameWorld.DebugAnswer(curPlayer, "本服公会已互通跨服ID:%s" % crossServerID)
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| | | return [crossServerID]
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| | | GameWorld.DebugAnswer(curPlayer, "本服公会未互通")
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| | | return []
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| | |
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| | | def OnExec(curPlayer, msgList):
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| | |
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| | | isMainServer = GameWorld.IsMainServer()
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| | | if not msgList:
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| | | if not isMainServer:
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| | | return
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| | | GameWorld.DebugAnswer(curPlayer, "-----%s-----" % GameWorld.GetCurrentDataTimeStr())
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| | | GameWorld.DebugAnswer(curPlayer, "重置公会珍宝阁: Zhenbaoge 0")
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| | | GameWorld.DebugAnswer(curPlayer, "重置今日状态值: Zhenbaoge d")
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| | | GameWorld.DebugAnswer(curPlayer, "设置退公会时间: Zhenbaoge ft x分钟前")
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| | |
| | | GameWorld.DebugAnswer(curPlayer, "AB值没有填则按常规砍价价格计算")
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| | | return
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| | |
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| | | familyID = curPlayer.GetFamilyID()
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| | | if not familyID:
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| | | GameWorld.DebugAnswer(curPlayer, "没有仙盟")
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| | | return
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| | | curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
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| | | if not curFamily:
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| | | crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
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| | | if not crossPlayer:
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| | | return
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| | |
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| | | value1 = msgList[0]
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| | | if value1 == 0:
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| | | PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
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| | | GameWorld.DebugAnswer(curPlayer, "重置仙盟珍宝阁OK")
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| | | familyID = crossPlayer.GetFamilyID()
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| | | if not familyID:
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| | | GameWorld.DebugAnswer(crossPlayer, "没有仙盟")
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| | | return
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| | | |
| | | elif value1 == "d":
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| | | value1 = msgList[0]
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| | | |
| | | # 默认本服执行的
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| | | if value1 == "d":
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| | | if not isMainServer:
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| | | return
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeCut, 0)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyZhenbaogeBuy, 0)
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| | | PlayerFamilyZhenbaoge.Sync_ZhenbaogeInfo(curPlayer)
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| | |
| | | return
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| | |
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| | | elif value1 == "ft":
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| | | if not isMainServer:
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| | | return
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| | | minutes = msgList[1] if len(msgList) > 1 else 0
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| | | leaveFamilyTimeEx = int(time.time()) - minutes * 60
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| | | PlayerControl.SetLeaveFamilyTimeEx(curPlayer, leaveFamilyTimeEx)
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| | | GameWorld.DebugAnswer(curPlayer, "设置退仙盟时间:%s" % GameWorld.ChangeTimeNumToStr(leaveFamilyTimeEx))
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| | | return
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| | |
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| | | if isMainServer:
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| | | crossServerID = DBDataMgr.GetFamilyMgr().GetCurCrossServerID()
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| | | if crossServerID:
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| | | # 本服公会已互通不再执行本服命令
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| | | return
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| | | |
| | | # 本服、跨服通用
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| | | familyMgr = DBDataMgr.GetFamilyMgr()
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| | | curFamily = familyMgr.FindFamily(familyID)
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| | | if not curFamily:
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| | | GameWorld.DebugAnswer(crossPlayer, "玩家未加入公会!")
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| | | return
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| | | |
| | | if GameWorld.IsCrossServer():
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| | | zoneID = familyMgr.GetFamilyZoneID(familyID)
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| | | GameWorld.DebugAnswer(crossPlayer, "跨服公会ID:%s,zoneID=%s" % (familyID, zoneID))
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| | | |
| | | if value1 == 0:
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| | | PlayerFamilyZhenbaoge.OnZhenbaogeReset(curFamily)
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| | | GameWorld.DebugAnswer(crossPlayer, "重置仙盟珍宝阁OK")
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| | | return
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| | | |
| | | #添加假砍价
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| | | gActionData = PlayerFamilyZhenbaoge.GetZhenbaogeActionData(familyID, PlayerFamilyZhenbaoge.ActionGlobalID)
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| | | if not gActionData:
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| | | GameWorld.DebugAnswer(curPlayer, "请先重置珍宝阁")
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| | | GameWorld.DebugAnswer(crossPlayer, "请先重置珍宝阁")
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| | | return
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| | |
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| | | familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, PlayerFamilyZhenbaoge.ActionType)
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| | |
| | | actionData = PlayerFamilyZhenbaoge.AddCutPrice(familyID, playerID, playerName, cutPrice, gActionData, False)
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| | | syncActionDataList.append(actionData)
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| | | nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
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| | | GameWorld.DebugAnswer(curPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
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| | | GameWorld.DebugAnswer(crossPlayer, "砍价人次:%s,砍价:%s,现价:%s" % (fackID % 1000, cutPrice, nowPrice))
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| | |
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| | | PlayerFamily.SendFamilyAction(syncActionDataList)
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| | | nowPrice = PlayerFamilyZhenbaoge.GetFAPriceFinal(gActionData)
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| | | GameWorld.DebugAnswer(curPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
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| | | GameWorld.DebugAnswer(crossPlayer, "添加假砍价数:%s,总砍价数:%s,当前价格:%s" % (fackCount, familyAction.Count() - 1, nowPrice))
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| | | return
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