| | |
| | | import IpyGameDataPY
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| | | import PlayerControl
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| | | import PlayerFamily
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| | | import CrossPlayer
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| | | import DBDataMgr
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| | |
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| | | import math
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| | |
| | | }
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | NotifyTalkCache(curPlayer)
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| | | crossPlayer = CrossPlayer.GetCrossPlayerMgr().FindCrossPlayer(curPlayer.GetPlayerID())
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| | | NotifyTalkCache(crossPlayer, [IPY_GameWorld.tcWorld])
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| | | return
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| | |
|
| | | #// B3 20 聊天 #tagCSTalk
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| | |
| | |
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| | | if channelType == IPY_GameWorld.tcWorld:
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| | | NetPackCommon.SendFackPackOnline(clientPack)
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| | | elif channelType == IPY_GameWorld.tcFamily:
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| | | PlayerFamily.Broadcast_FamilyPack(familyID, clientPack)
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| | | |
| | | DoTalkCache(channelType, playerID, content, bubbleBox, familyID)
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| | | elif channelType == IPY_GameWorld.tcFamily:
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| | | PlayerFamily.OnFamilyTalk(curPlayer, familyID, clientPack, tick)
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| | | |
| | | return
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| | |
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| | | def __CheckTalk(curPlayer, channelType, content, tick, checkGMForbidenTalk=True):
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| | |
| | |
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| | | return
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| | |
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| | | def NotifyTalkCache(curPlayer):
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| | | def NotifyTalkCache(crossPlayer, channelTypeList):
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| | | ##上线通知聊天缓存
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| | | |
| | | # @param channelTypeList: 指定需要通知聊天缓存频道列表,不同频道的缓存可能存储在不同的服务器,如公会在公会数据所在服等
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| | | if not crossPlayer:
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| | | return
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| | | for channelType in ChannelCacheMax.keys():
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| | | if channelType not in channelTypeList:
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| | | continue
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| | | cacheList = []
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| | | if channelType == IPY_GameWorld.tcFamily:
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| | | familyID = curPlayer.GetFamilyID()
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| | | familyID = crossPlayer.GetFamilyID()
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| | | if not familyID:
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| | | continue
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| | | familyActonMgr = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ShareDefine.Def_ActionType_TalkCache)
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| | |
| | | clientPack.ChannelType = channelType
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| | | clientPack.InfoList = packCacheList
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| | | clientPack.Count = len(clientPack.InfoList)
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| | | NetPackCommon.SendFakePack(curPlayer, clientPack)
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| | | CrossPlayer.SendFakePack(crossPlayer, clientPack)
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| | |
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| | | return
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