ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -1045,6 +1045,7 @@
C2S_FamilyDataRet = "C2S_FamilyDataRet"                 # 公会首次跨服互通时同步数据结果回复
C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer"             # 给公会玩家处理地图服务器逻辑
C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet"             # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
C2S_GMDebugAnswer = "C2S_GMDebugAnswer"                 # 发给玩家的DebugAnswer
C2S_NotifyCode = "C2S_NotifyCode"                       # 给玩家发送信息提示
C2S_CostPlayerResources = "C2S_CostPlayerResources"     # 扣除玩家资源,货币、物品等
C2S_GivePlayerResources = "C2S_GivePlayerResources"     # 奖励玩家资源,货币、物品等
@@ -1056,14 +1057,17 @@
S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo"               # 玩家基础信息同步
S2C_FamilyData = "S2C_FamilyData"                       # 公会首次跨服互通时同步数据
S2C_FamilyPyPack = "S2C_FamilyPyPack"                   # 公会功能玩家请求包
S2C_GMCMD = "S2C_GMCMD"                                 # GM命令
# 其他
# 游戏服  -> 任意服务器
S2S_ViewTagFamily = "S2S_ViewTagFamily"                 # 查看目标公会
S2S_ViewTagPlayer = "S2S_ViewTagPlayer"                 # 查看目标玩家
# 任意服务器 -> 战斗服务器
S2B_BattleRequest = "S2B_BattleRequest"                 # 战斗请求
B2S_BattleResult = "B2S_BattleResult"                   # 战斗结果
# Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
# 跨服服务器发送子服信息定义
CrossServerMsg_CrossServerState = "CrossServerState"    # 跨服服务器状态变更