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| | | C2S_FamilyDataRet = "C2S_FamilyDataRet" # 公会首次跨服互通时同步数据结果回复
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| | | C2S_FamilyMapPlayer = "C2S_FamilyMapPlayer" # 给公会玩家处理地图服务器逻辑
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| | | C2S_FamilyPyPackRet = "C2S_FamilyPyPackRet" # 公会功能玩家请求包处理结束回包,一般用于重置请求cd等
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| | | C2S_GMDebugAnswer = "C2S_GMDebugAnswer" # 发给玩家的DebugAnswer
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| | | C2S_NotifyCode = "C2S_NotifyCode" # 给玩家发送信息提示
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| | | C2S_CostPlayerResources = "C2S_CostPlayerResources" # 扣除玩家资源,货币、物品等
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| | | C2S_GivePlayerResources = "C2S_GivePlayerResources" # 奖励玩家资源,货币、物品等
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| | |
| | | S2C_PlayerBaseInfo = "S2C_PlayerBaseInfo" # 玩家基础信息同步
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| | | S2C_FamilyData = "S2C_FamilyData" # 公会首次跨服互通时同步数据
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| | | S2C_FamilyPyPack = "S2C_FamilyPyPack" # 公会功能玩家请求包
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| | | S2C_GMCMD = "S2C_GMCMD" # GM命令
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| | |
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| | | # 其他
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| | | # 游戏服 -> 任意服务器
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| | | S2S_ViewTagFamily = "S2S_ViewTagFamily" # 查看目标公会
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| | | S2S_ViewTagPlayer = "S2S_ViewTagPlayer" # 查看目标玩家
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| | |
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| | | # 任意服务器 -> 战斗服务器
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| | | S2B_BattleRequest = "S2B_BattleRequest" # 战斗请求
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| | | B2S_BattleResult = "B2S_BattleResult" # 战斗结果
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| | |
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| | | # Debug日志不输出通讯数据明细的类型,debug模式下看,一些纯数据类的可不输出通讯数据明细
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| | | NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack]
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| | | NoLogDataSSMsgTypes = [S2B_BattleRequest, B2S_BattleResult, S2C_FamilyData, C2S_SendFakePack, S2C_FamilyPyPack]
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| | |
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| | | # 跨服服务器发送子服信息定义
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| | | CrossServerMsg_CrossServerState = "CrossServerState" # 跨服服务器状态变更
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