| | |
| | | import PlayerPrestigeSys
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| | | import FBCommon
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| | | import PassiveBuffEffMng
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| | | import EventReport
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| | | import PlayerSuccess
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| | | import ItemControler
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| | | import GameFuncComm
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| | |
| | | playerIDList.remove(playerID)
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| | | return
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| | |
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| | |
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| | | def OnPlayerLogin(curPlayer):
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| | | DoGMForbidenTalkOnLogin(curPlayer)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
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| | | return
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| | |
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| | | def PlayerOnDay(curPlayer):
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| | | |
| | | PayCoinOnDay(curPlayer)
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| | | |
| | | # 重置今日累计在线时长统计
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
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| | | return
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| | |
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| | | def OnMinute(serverTime):
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| | | |
| | | # 定时记录当前在线玩家今日总在线时长
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| | | if [serverTime.hour, serverTime.minute] in [[23, 55], [23, 59]]:
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| | | playerManager = GameWorld.GetPlayerManager()
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| | | for i in xrange(playerManager.GetPlayerCount()):
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| | | curPlayer = playerManager.GetPlayerByIndex(i)
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| | | if not GameWorld.IsNormalPlayer(curPlayer):
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| | | continue
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| | | RecordTodayOnlineTime(curPlayer)
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| | | return
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| | |
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| | | def RecordTodayOnlineTime(curPlayer):
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| | | '''更新记录今日累计在线时长
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| | | 【注】不能在onday调用,不然可能导致流向记录是错误的
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| | | 比如玩家离线了多天后上线,会触发onday,此时记录的在线时长实际是上一次离线天的在线时长
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| | | |
| | | 【正确调用时机】
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| | | 1. 每次离线
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| | | 2. 每日的 23:59 分触发一次,理论上可能最多少统计1分钟,暂无视
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| | | '''
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| | | onlineTime = GetOnlineTimeToday(curPlayer)
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| | | DataRecordPack.DR_OnlineTimeToday(curPlayer, onlineTime)
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| | | return
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| | |
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| | | def GetOnlineTimeToday(curPlayer):
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| | | ## 获取今日累计在线时长,即使不离线过天也需要重置重新计算
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| | | curTime = int(time.time())
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| | | onlineTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DayOnlineTime)
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| | | calcTime = curPlayer.GetDictByKey(ChConfig.Def_PDict_DayOnlineCalcTime) # 计算用,不用存db
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| | | if not calcTime:
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| | | calcTime = curTime
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| | | curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, curTime)
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| | | |
| | | passTime = curTime - calcTime
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| | | if passTime > 0:
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| | | onlineTime += passTime
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| | | onlineTime = min(onlineTime, 86400) # 3600*24=86400 # 最大累计1天时长
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| | | GameWorld.DebugLogEx("今日累计在线时长: %s, passTime=%s", onlineTime, passTime, curPlayer.GetPlayerID())
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| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DayOnlineTime, onlineTime)
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| | | return onlineTime
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| | |
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| | |
|
| | | ##更新保存玩家在线时间
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| | | # @param curPlayer 玩家实例
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| | | # @param tick 时间tick
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| | |
| | | #宠物下线逻辑, 这里要进行排行榜, 优先做, 避免玩家光环等属性影响宠物属性失效
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| | | PetControl.DoLogic_PetInfo_OnLeaveServer(curPlayer, tick)
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| | |
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| | | RecordTodayOnlineTime(curPlayer)
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| | | #清除下线消失的buff, 在更新排行榜之前
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| | | __DisconnectClearBuff(curPlayer, tick)
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| | |
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| | |
| | | __PayMoneyAfterBySilverPaper(curPlayer, price)
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| | |
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| | | #转盘活动
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| | | PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
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| | | #PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
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| | | #轮回殿
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| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
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| | | #PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
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| | | if type_Price == ShareDefine.TYPE_Price_Xiantao:
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| | | # 累加未结算战锤 - 经验
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| | | unXiantaoCntExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_UnXiantaoCntExp)
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| | |
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
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| | | if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
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| | | PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
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| | | DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
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| | | return value
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| | | def GetMainLevelPassInfo(curPlayer):
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| | | ## 获取主线关卡过关进度信息
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| | |
| | | wave = value % 100
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| | | return chapterID, levelNum, wave
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| | |
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| | | ## 额外记录最后一次接到的主线任务ID,仅接到新任务时更新即可,可方便用于后台统计或其他判断
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| | | def GetMainTaskID(curPlayer):return curPlayer.GetExAttr20()
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| | | def SetMainTaskID(curPlayer, value): curPlayer.SetExAttr20(value)
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| | |
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| | | ## 获取佩戴的称号ID
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| | | def GetTitleID(curPlayer): return curPlayer.GetExAttr3()
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| | | def SetTitleID(curPlayer, titleID):
|