| | |
| | | import PlayerBillboard
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| | | import GameServerRefresh
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| | | import IPY_GameWorld
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| | | import IPY_PlayerDefine
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| | | import ChPyNetSendPack
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| | | import NetPackCommon
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| | | import DataRecordPack
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| | | import PlayerPrestigeSys
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| | | import PlayerActivity
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| | | import FBCommon
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| | | import PassiveBuffEffMng
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| | | import EventReport
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| | |
| | | #银票支付
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| | | elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
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| | | __PayMoneyAfterBySilverPaper(curPlayer, price)
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| | | |
| | | #活跃度处理
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| | | PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
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| | | |
| | | #转盘活动
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| | | PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
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| | | #轮回殿
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| | |
| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
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| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
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| | | PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
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| | |
|
| | | #if aftFreePoint > befFreePoint:
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| | | # curPlayer.SetFreePoint(aftFreePoint)
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| | |
| | | ## 获取玩家在本地图中的境界难度层级,必须在境界地图且有选择境界难度才算,否则为默认0;该难度值同时也是视野层级
|
| | | return 0
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| | |
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| | |
|
| | | ##玩家退出仙盟信息: 主动离开次数*100 + 被踢次数*10 + 最后一次是否主动离开的
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| | | def GetLeaveFamilyInfo(curPlayer):
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| | | # @return: 主动离开次数, 最后一次是否主动离开的
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| | | value = curPlayer.GetExAttr12()
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| | | leaveCnt = value / 100
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| | | kickedCnt = value % 100 / 10
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| | | lastVoluntarily = value % 10
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| | | return leaveCnt, kickedCnt, lastVoluntarily
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| | | def SetLeaveFamilyInfo(curPlayer, leaveCnt, kickedCnt, lastVoluntarily):
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| | | value = min(9, leaveCnt) * 100 + min(9, kickedCnt) * 10 + lastVoluntarily
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| | | curPlayer.SetExAttr12(value) # IPY_PlayerDefine.CDBPlayerRefresh_ExAttr12
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| | | GameWorld.DebugLog(" SetLeaveFamilyInfo: value=%s" % (value))
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| | | return value
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| | | ##玩家离开仙盟时间(主动或被踢都算)
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| | | def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
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| | | def SetLeaveFamilyTimeEx(curPlayer, value):
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| | | curPlayer.SetExAttr19(value)
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| | | #curPlayer.SendGameServerRefreshState(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0)
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| | | curPlayer.SendPropertyRefresh(ShareDefine.CDBPlayerRefresh_ExAttr19, value, 0, False)
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| | | return
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| | | return value
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| | |
|
| | | ##总战斗力,支持超过20E = 各模块战力总和
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| | | def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
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