| | |
| | | self._value2 = 0
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| | | self._value3 = 0
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| | | self._isCopy = 0 # 是否复制的buff
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| | | self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
|
| | | return
|
| | |
|
| | | def onRelease(self):
|
| | |
| | | def SetValue3(self, value): self._value3 = value
|
| | | def GetIsCopy(self): return self._isCopy
|
| | | def SetIsCopy(self, isCopy): self._isCopy = isCopy
|
| | | def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
|
| | | def ResetEffectValueEx(self): self._effExDict = {}
|
| | | def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
|
| | |
|
| | | class BuffManager():
|
| | | ## 战斗对象buff管理器
|
| | |
| | | self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
|
| | | self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
|
| | | self._lastHurtValue = 0
|
| | | self._harmSelfHP = 0 # 自残值
|
| | | self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
|
| | | self._timing = 0 # 当前武将时间节点: 0-回合前;1-回合后
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| | |
|
| | |
| | | def GetLastHurtValue(self): return self._lastHurtValue
|
| | | def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
|
| | |
|
| | | def GetHarmSelfHP(self): return self._harmSelfHP
|
| | | def SetHarmSelfHP(self, harmSelfHP): self._harmSelfHP = harmSelfHP
|
| | | |
| | | def GetMainTagIDList(self): return self._mainTagIDList
|
| | | def SetMainTagIDList(self, mainTagIDList): self._mainTagIDList = mainTagIDList
|
| | |
|