ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/BattleObj.py
@@ -361,6 +361,7 @@
        self._value2 = 0
        self._value3 = 0
        self._isCopy = 0 # 是否复制的buff
        self._effExDict = {} # 效果ID额外数值 {effID:value, ...} # 计算方式取决于本buff技能中属性效果ID的配置
        return
    
    def onRelease(self):
@@ -399,6 +400,9 @@
    def SetValue3(self, value): self._value3 = value
    def GetIsCopy(self): return self._isCopy
    def SetIsCopy(self, isCopy): self._isCopy = isCopy
    def GetEffectValueEx(self, effID): return self._effExDict.get(effID, 0)
    def ResetEffectValueEx(self): self._effExDict = {}
    def AddEffectValueEx(self, effID, valueEx): self._effExDict[effID] = self._effExDict.get(effID, 0) + valueEx
    
class BuffManager():
    ## 战斗对象buff管理器
@@ -781,6 +785,7 @@
        self._buffMgr = ObjPool.GetPoolMgr().acquire(BuffManager, self)
        self._passiveEffMgr = ObjPool.GetPoolMgr().acquire(PassiveEffManager, self)
        self._lastHurtValue = 0
        self._harmSelfHP = 0 # 自残值
        self._mainTagIDList = [] # 主技能目标ID列表,一般用于技能拆分成多个技能效果时,子技能可能会用到主技能的对象做逻辑
        self._timing = 0 # 当前武将时间节点: 0-回合前;1-回合后
        
@@ -1017,6 +1022,9 @@
    def GetLastHurtValue(self): return self._lastHurtValue
    def SetLastHurtValue(self, lastHurtValue): self._lastHurtValue = lastHurtValue
    
    def GetHarmSelfHP(self): return self._harmSelfHP
    def SetHarmSelfHP(self, harmSelfHP): self._harmSelfHP = harmSelfHP
    def GetMainTagIDList(self): return self._mainTagIDList
    def SetMainTagIDList(self, mainTagIDList): self._mainTagIDList = mainTagIDList