| | |
| | | ("BYTE", "TriggerWay3", 0),
|
| | | ("BYTE", "TriggerSrc3", 0),
|
| | | ("WORD", "CoolDownTime", 0),
|
| | | ("WORD", "BuffStateLimit", 0),
|
| | | ("list", "BuffStateLimit", 0),
|
| | | ("BYTE", "CurBuffState", 0),
|
| | | ("WORD", "LastTime", 0),
|
| | | ("BYTE", "LayerCnt", 0),
|
| | |
| | | ("DWORD", "BuffRepeat", 0),
|
| | | ("BYTE", "DispersedLimit", 0),
|
| | | ("DWORD", "FightPower", 0),
|
| | | ("char", "SkillMotionName", 0),
|
| | | ),
|
| | |
|
| | | "Hero":(
|
| | |
| | | def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
|
| | | def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
|
| | | def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 WORD
|
| | | def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
|
| | | def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
|
| | | def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
|
| | | def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
|
| | | def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
|
| | | def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
|
| | | def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
|
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
|
| | | def GetSkillMotionName(self): return self.attrTuple[39] # 技能动作名 char |
| | | def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD |
| | | |
| | | # 武将表 |
| | | class IPY_Hero(): |