| | |
| | |
|
| | | atkType = useSkill.GetAtkType()
|
| | | GameWorld.DebugLog("__doUseSkill: curID=%s,skillID=%s,atkType=%s" % (curBatObj.GetID(), useSkill.GetSkillID(), atkType))
|
| | | |
| | | __doHarmSelf(turnFight, curBatObj, useSkill)
|
| | | |
| | | # 通用攻击
|
| | | if atkType == 1:
|
| | | SkillModule_1(turnFight, curBatObj, useSkill)
|
| | |
| | | elif atkType == 9:
|
| | | SkillModule_9(turnFight, curBatObj, useSkill)
|
| | |
|
| | | return
|
| | |
|
| | | def __doHarmSelf(turnFight, curBatObj, useSkill):
|
| | | harmEff = useSkill.GetEffectByID(ChConfig.SkillEff_UseSkillHarmSelf)
|
| | | if not harmEff:
|
| | | return
|
| | | harmPer = harmEff.GetEffectValue(0) # 自残百分比
|
| | | noEnoughDo = harmEff.GetEffectValue(1) # 不足时扣除方式 0-不扣;1-自杀;2-扣剩1点
|
| | | curHP = curBatObj.GetHP()
|
| | | maxHP = curBatObj.GetMaxHP()
|
| | | harmHP = int(maxHP * harmPer / 100.0)
|
| | | lostHP = harmHP
|
| | | if curHP <= harmHP:
|
| | | if noEnoughDo == 0:
|
| | | lostHP = 0
|
| | | elif noEnoughDo == 2:
|
| | | lostHP -= 1
|
| | | |
| | | updHP = max(curHP - lostHP, 0)
|
| | | curBatObj.SetHP(updHP, False)
|
| | | GameWorld.DebugLog("使用技能时自残: curHP=%s/%s,harmPer=%s,harmHP=%s,lostHP=%s,updHP=%s,noEnoughDo=%s" |
| | | % (curHP, maxHP, harmPer, harmHP, lostHP, updHP, noEnoughDo))
|
| | | |
| | | curBatObj.SetHarmSelfHP(harmHP) # 无视实际扣血量,直接更新
|
| | | |
| | | # 单独通知前端表现
|
| | | hurtTypes = pow(2, ChConfig.HurtType_HarmSelf)
|
| | | diffType, diffValue = 0, lostHP
|
| | | skillID = relatedSkillID = useSkill.GetSkillID()
|
| | | Sync_PropertyRefreshView(turnFight, curBatObj, ChConfig.AttrID_HP, updHP, diffValue, diffType, skillID, relatedSkillID, hurtTypes)
|
| | | return
|
| | |
|
| | | def SkillModule_1(turnFight, curBatObj, useSkill):
|
| | |
| | | hurtTypes |= pow(2, ChConfig.HurtType_Parry)
|
| | |
|
| | | if ignoreDef:
|
| | | GameWorld.DebugLog("无视防御/真实伤害!")
|
| | | hurtTypes |= pow(2, ChConfig.HurtType_IgnoreDef)
|
| | |
|
| | | if isStun:
|
| | |
| | | if byBuff:
|
| | | baseValue = byBuff.GetValue1() + byBuff.GetValue2() * ChConfig.Def_PerPointValue
|
| | | GameWorld.DebugLog("根据buff值: %s" % baseValue)
|
| | | elif calcType == ChConfig.Def_Calc_HarmSelfHP:
|
| | | baseValue = curObj.GetHarmSelfHP()
|
| | | GameWorld.DebugLog("根据自残值: %s" % baseValue)
|
| | | |
| | | return baseValue
|
| | |
|
| | | def DoDOTAttack(turnFight, batObj, curBuff, hurtValue, hurtTypes, **kwargs):
|